Jul 24, 2014
Need A Hero is a game that challenges folks to match objects while being a hero.
On the surface, it looks like a simple turn-based game that pits our protagonists against several fanciful foes in his quest to save the princess. Beneath the surface, however, it is a bit more complex.
After the preliminary backstory, the game’s core elements are initially represented by a playing area with dueling parties at the top: our hero and a baddie. The action between the two is generally determined by the main element.
The main course has to deal with matching like objects in a column that sports several different colored pieces. Using colors as the main guide, the idea is to connect as many matching colors via gesture dragging in straight lines and adjacent angles. Connected pieces, ordinarily, dissolve and get replaced by new ones in a seemingly random manner. The longer the chain, the more attack power is generated, so longer combinations are definitely encouraged. Combinations yield special pieces, which in turn can trigger boosted reactions which are great for some specific situations.
In essence, the efficacy of the matching game determines the effectiveness of the strikes. As noted, longer chains create hits with more damage, but one has to take into account the return hits as well. There is a palpable arcade feel, with special combos yielding boosts like donkey kicks and lightning strikes, or even the ability to freeze the opponent for a set number of moves. In the end, it is still a turn-based war of attrition; whoever depletes the other’s lifeline with life left in their own wins. It’s leveled with crafting elements, and accumulated game cash can be supplemented with that of the real kind. There is an energy requirement (boo!) but it isn’t too strenuous in nature.
It is a simple game; if one is after complex logic, it might not hold much appeal. It works in that it does multiple things proficiently at the same time.