Nov 3, 2014
Some games are meant to be. Yeah, we try waiting, but in the case of the award-winning Botanicula, we want it NOW.
The wait is over; Botanicula is here, boys and girls.
First, it is a work of art. The graphics are wistful, and the characters feel zany without being overly foolish. The backgrounds are a feast of pastels, and the floating elements come together quite nicely. The animations are smooth, and transitions almost smoother.
The gameplay rests somewhat in the backstory. The five protagonists are tree creatures: Poppyhead, Lantern, Twig, Mushroom and Feather; these creatures are on a mission to thwart the evil parasites that have attacked their home tree, and to save the last seed from the free from being destroyed. Each of the characters has an attribute or two that sets it apart and makes it an important resources when it comes to accomplishing a particular task. They travel together, and take on the challenges head on.
From this story of conservation, we get a popping adventure.
Navigation is in the form of following arrows and tapping in the general direction one wants to go. The opening sequence throws one right into the game, it also gives insight into the different actions that can be taken. For example, trying to get past some enemy creatures is quite the funny exercise, and takes a couple tries to figure out which of the protagonists plants can be used to get the task done.
The game progresses from there, getting more complex as the levels go one, and I like how the developer looks to keep aspects fairly intuitive as the game continues.
Botanicula is one of those games that feels better the more it’s played. it’s an endearing game with a conscience, making one think of the planet formally and otherwise. The upfront pricing is something else to enjoy as well.