Developer Joycity have just launched a preview build of its aquatic empire builder Oceans & Empires – and it’s available exclusively for Android devices.
The game tasks you with dominating the oceans by building an impenetrable island base and assembling a fearsome fleet of ships – and you must do this by battling, trading, and building alliances with other players online.
A hugely ambitious title boasting 60 cities to visit, a fully functioning economy (that fluctuates depending on the demand for certain items), and mesmerising real-time battles – Oceans & Empires looks to be one of the most detailed and in-depth mobile titles ever made.
It’s amazingly easy to check out the preview build too – all you have to do is search for “Oceans & Empires” on Google Play and you can’t miss it. Download this version of the game and you’ll even get your own special in-game item package.
If you’re interested in dominating the ocean waves act fast though – the preview build is only available until midnight PDT on the 28th of October (so that’s 8am on the 29th for those in the UK).
Oceans & Empires launching worldwide on Android and iOS soon, and you can stay up to date on all the latest developments with the game via its official Facebook page here.
You can download the preview version of Oceans & Empires right now on Google Play.
This article is sponsored as part of Steel Media Preferred Partner’s.
Good news for anyone who loves Seekers Notes: Hidden Mystery – MyTona is releasing a brand new Halloween update.
While the original title was released in July last year, the brand new update is taking on a spooky Halloween theme, and looks set to breathe a brand new lease of life into the game.
Set in the mysterious city of Darkwood, you’ll have to free the townspeople from the dark curse that’s trapped them within the city borders. By solving cryptic puzzles and completing terrifying trials, you’ll collect objects that will get you closer to uncovering the dark secrets of the city as you go.
In the newest version of the game, you’ll get to explore the brand new “dark square” location, along with the 28 original settings. If you’re lucky, you’ll even get to win the special holiday themed casket that’s jammed full of cool new prizes including, stickers, seasonal avatars even a talismans that help with energy regeneration.
Just make sure you keep your eyes peeled for any monsters that might be lurking about, as the night of Halloween eve grants special powers to the ghouls of Darkwood – so keep a look out for the special items that can be used to banish them straight back to hell.
With so much to look forward to, and even more platforms to play on – including iOS, Mac, Android, Windows and Amazon, plus a planned release for Facebook, Seekers Notes: Hidden Mystery looks like it could be a real force to be reckoned with.
Selfies have become a staple in social media activity in recent years. But while they have been integrated into people’s lives, they haven’t been used effectively in a game before.
That’s set to change with the release of Ubisoft’s FaceUp though – a social quiz game that allows users to do friendly battle in a charades inspired format.
Integration with social media makes FaceUp a social gaming experience like no other – allowing players to post results to the latter while teaming up to break records on the former.
The game tasks players with guessing moods and expressions of their friend’s selfies, rewarding players for correctly identifying the images.Rewards come in the form of stickers and extra game modes.
FaceUp is an ingenious way of giving your pictures some added depth – as well as providing the ultimate party experience for those who wish to play offline as well as online.
There’s a deceptive level of depth to the game too, demonstrated by the range of modes. The combo mode tasks you with combining expressions for maximum points for example – offering a welcome twist on the standard gameplay.
Ultimately it’s the expressions that will keep you coming back for more however, from pouting like a fish to imitating an assassin – there’s enough variations to always keep you guessing.
You can pick this one up for your selfie on Android and iOS for free.
This article is sponsored as part of Steel Media Preferred Partner’s.
Fantastic news for all of you Game of Dice addicts the world over – JoyCity have just released a brand new limited edition pack with the addition of two new characters from the world of King of Fighters.
For those of you who haven’t yet played this popular game, you’ll find it much easier to get the hang of than you might think.
Similar in premise to Monopoly, Game of Dice is a board-style anime game where you and your opponents take turns rolling a dice to move your characters around the board, buying up real estate as you go – with which you can then toll your opponents and send them into bankruptcy.
Earlier this September, JoyCity brought us an unexpected crossover with The King of Fighters ’98 Ultimate Match introducing the characters of Kyo Kusanagi and Iori Yagami. But now it’s the ladies of KoF’s turn to jump in to the tile hopping world of Game of Dice.
The hugely popular Mai Shiranui and Athena Asamiya have both been added to Game of Dice’s new limited edition pack. And for an added bonus, when either character is drawn from your deck you will receive 1 million gold. Not too shabby.
In a rather special event to celebrate this latest addition to Game of Dice, JoyCity are also giving you the opportunity to be one of 5 users that will receive a KOF XIV voucher code for the PS4 after purchasing the pack.
On top of that, another lucky 200 Users who purchase the KOF ’98 UM II Limited Edition pack will also be rewarded with special items such as 1 million gold, 500 luxury points and 2 EXPx10 Enforcer’s. You can see full details of the giveaway listed below:
Event Period: The 28th of September to the 6th of October 7:59 PDT
How to enter: Share this Facebook post and leave your Member Number
Event prize: 200 Gems for 50 entrants
Winner announcement and Prize distribution: 10/11 PDT (Date is subject to change)
So many apps are built to make our daily lives simpler. One app that has achieved true notoriety made the whole dating process as simple as swiping left or swiping right. You know the one I’m talking about, you know it’s called Tinder, don’t play dumb with me.
What’s not a simple process is reigning over a kingdom. Being a king is tough work and full of gray areas but Reigns doesn’t care. It’s a mixture of Game of Thrones and a dating app where your main aim is to stay alive for as long as possible.
This is harder than it sounds because your ‘helpers’ aren’t that helpful. They’ll tell you that the castle’s on fire and you have two choices, swipe left to save the garrison or swipe right to save the treasury. Either way, you’re screwed because if you upset the army enough, they’ll overthrow you and kill you. If your coffers run dry, the rich merchants of your kingdom will overthrow you and you’ll die, penniless, in the gutter.
Reigns is a totally brutal game of decisions and balancing everyone’s needs. The church, the army, the people and your finances all need to be balanced out. It’s a fairly literal in letting you know how ‘well’ you’re doing in each area, as on the screen an icon representing each element fills up. You’d think that filling up your ‘money’ meter wouldn’t end up in death, but it does. So you’re not allowed to let any bar fill all the way up or go all the way down.
It’s really as simple as that. You’re given clues as to how your decision will be perceived, as before you let go of each swipe you will see a small circle or a large circle appear over the icons that will be affected by your decision. The trick being, you’re told if the decision will be positive or negative and you instead have to read the text and infer whether it will fill up or drain the icon.
Luckily, all of this reading and very simple gameplay is hugely enjoyable and incredibly stylish. Each character you interact with clearly has their own agenda and its fun to see how their stories play out (assuming you live long enough). What keeps things interesting is the way the game dishes out and adds new characters and potential cards the more you play. You’ll be given vague clues as to targets to accomplish, such as ‘discover the traitor’, but upon finding out who’s the traitor in your court, you’ll unlock new cards that will reveal themselves in later playthroughs.
There is also an actual end to the game, though the real fun is in simply trying to see how long you can keep your king alive and how long you can get away with making bad decisions.
Reigns is incredibly simple but incredibly well polished and full of humour and style. I hereby decree that Reigns should be downloaded forthwith! Swipe right.
If you’ve ever found yourself soaring around during a flight simulator wishing there was a little more action and a little less worrying about your altitude metre, Gunship Battle: Second War might be just the antidote.
Following on from the success of Gunship Battle: Helicopter 3D, South Korean publisher Joycity is once again taking the fight skywards, this time introducing 20 faithfully recreated World War 2 gunships for you to control. You play as an aspiring ace undertaking aviation missions for the Jasmine Militia, most of which involve unleashing hell on baddies below. Completing each mission will win you gold to spend on upgrading your favourite flying machine, which could be anything from the faithful Spitfire to the snarling Warhawk.
Gunship Battle: Second War has a streamlined UI and superior graphics to its predecessor, as well as gyroscopic controls and a more manageable app size. The game also boasts a new cockpit mode, allowing you to switch to a first-person view as you guide your gunship of choice through the sky. There are 30 standard story missions to tackle, and additional Special Missions to test the mettal of the battle-hardened amongst you.
This month (09/21 – 10/20) you can also take part in three different in-game events. There’s the ‘Daily Login Event’ where gold, dollars and special items can be earned just by logging in on consecutive days. Or if you’d prefer to make your cash in battle you can pick up rewards for clearing each episode in the ‘Episode Clear Event’. You’ll also receive a coupon upon downloading the game which you can use to earn 1,000 gold upon clearing the games first episode.
Gunship Battle: Second War is free to download from Google Play and the App Store, so why not hop in that digital cockpit.
This article is sponsored as part of Steel Media Preferred Partner’s.
A an English person, the idea of taking penalties strikes fear into my heart. It’s just something we’re genetically unable to do. However, after some hours with Swipe Soccer, I fancy my chances from the penalty spot a little bit more.
Soccer Shootout’s a straightforward idea. It’s a penalty shootout game where you swipe at the screen to take a penalty or to get your goalkeeper to dive. You can apply swerve, direction and power to your shots by swiping in a particular way. Swipe quickly for more power, swipe at an angle to aim for the corners and draw a line that’s not straight for curve.
It’s the same thing for goalkeeper control too. Swipe left, right, high or low – it’s dead simple and actually quite fun.
The game has some added depth thanks to the fact you can unlock and buy new players. These are important as different players will have different stats. How good a player is will actually affect how hard you have to swipe and how precise you can be with your kicks. On top of this, players and ‘keepers can have special abilities. These abilities allow you to swerve the ball more wildly, reduce your opponent’s field of vision and even perform a really odd lob kick that belongs on an American Football field.
The game has both singleplayer and multiplayer options. In the single player mode you take on teams from around the world, touring the globe one country at a time. As this isn’t an officially licensed product you’ll be facing off against some weird looking crests that will remind you of a real team’s logo, but most certainly are not a real team’s logo. This also goes for the names of the players, though some of the names have been so heavily altered it’s hard to recognise who they’re trying to be.
Online is fun, though you can sometimes come up against people who have much better players than you. Being in a shootout with players that are way better than your own means your keeper won’t have even moved by the time the ball’s flown into the net. I understand you want to reward players that have spent more time and money on the game than others, but it’s a little bit too much.
As you play through either mode you’ll earn money. This can be used to ‘train’ your players, which is just another way of boosting their stats. You can also save your money up and got ahead and buy an entirely new player. Those of you that are willing to part with your real money for access to the game’s fake money will have access to the more expensive and therefore better players.
In the end, Soccer Shootout is a pretty fun game that has a really simple premise but it’s so well made, it’s hard not to have fun. There’s new players being introduced regularly, so if you’re happy constantly taking penalties, there’s plenty to keep you going.
Phones and tablets, more often than not, can’t do what PCs and consoles do. It’s just a fact. Different control schemes and a lack of powerful hardware means it’s just not possible to plonk a beloved series onto a phone.
This is why Deus Ex GO is so impressive and continues the success that the GO series has had to date. Previous GO titles include Hitman and Lara Croft, where the games captured the spirit of their franchises whilst converting them into simple, turn-based puzzle games. Which is just what’s happened in Deus Ex GO too.
You play as Adam Jensen, protagonist of the recent Deus Ex console and PC games. The story is pretty throwaway, with you infiltrating a corporation’s building, espionage and so on. There’s links to the new Deus Ex: Mankind Divided, but the links aren’t that meaningful unless you’re a hardcore Deus Ex fan.
The game itself, as mentioned, plays almost like a board game, with you moving your one piece (Adam Jensen) whilst the computer controls everything else. The goal is quite simple, with you starting at one side of the ‘board’ and all you need to do is make it to the exit, which is a designated space on the board, often opposite to the side you start on.
This isn’t a simple game of snake and ladders however, as you need to watch out for all manner of enemies, traps and defences. All of these obstacles behave in fairly simple ways and are introduced at a good pace, keeping things interesting. The first set of enemies you’ll run into (hopefully not literally) are soldiers that, when they spot you, grow an exo-skeleton making them indestructible and they charge at you. The solution is to simply approach them from behind or from the side and, like a game of chess, you’ll remove them from the board. Of course, they can also remove you from the board and force you to start over. Other enemies include turrets that kill on site, robots that kill if you approach from the front and so on.
What’s so great about this game is the way all of the enemies interact with each other. One example is the turret and the indestructible exo-skeleton man. On one level, the solution involved me triggering the guard, moving to the side and then having the guard block the turret’s line of sight. This game keeps things fresh and interesting as there’s a near constant stream of new enemies and traps appearing and the fun is in finding out how they’ll affect each other.
On top of this there’s powerups to find, that can turn you invisible, for example and terminals to hack, meaning turrets are your friend and will shoot down any antagonistic guards or robots. The game is constantly asking you to rethink about what you already know and it’s so rewarding when you finally figure out a particularly difficult level.
On top of this, the game looks really great. It’s not a graphical powerhouse but it has absolute style. Adopting a polygonal look, characters burst apart into a stream of triangles when they’re defeated and each level has a unique layout, with different furniture littered about each board.
Deus Ex GO manages to keep its Deus Ex roots whilst distilling them down into a simple to play puzzle game. With tons of enemies resulting in tons of variety for each level, I can’t recommend this enough.
I’ll admit to something right off the bat – I’ve never watched an episode of Steven Universe. I’ve seen plenty of gifs and whatnot, my Twitter feed is full of people who love it, but I’ve just never given it a shot. Bear this in mind when reading this review and when I tell you that Soundtrack Attack is a rhythm game that has a soundtrack which means nothing to me.
You’ve all played a rhythm game before, right? The notes appear on the screen in time with the music and you’ve got to press the right button at the right time. It provides the illusion that you’re actually ‘playing’ the music when in reality you’re just strumming a plastic guitar or, in this case, simply tapping, dragging and holding your fingers down on the screen of your phone. All in all, it’s a pretty average rhythm game, though there were instances where I felt that the game was a little too forgiving. When faced with a screen full of notes I’d eventually lose track of what was going on yet somehow get through even the trickiest of sections with my combo intact, thanks to the fact I’d tapped randomly on my screen. I guess this makes it more suitable to what I imagine is its younger intended audience.
Another more personal issue I have with the game is that I just didn’t enjoy or recognize any of the music. Imagine playing Rock Band or Guitar Hero and having never heard any of the songs before. Imagine that you’d not only never heard them but that you thought they were bad. So this might be a harsh criticism and one based on the fact I’m not a fan of the series, but it’s a criticism all the same. There also seems to be a fair amount of reuse, as the same song will appear on several levels with only slight alterations to it.
On more positive notes, fans of the series should find enough to enjoy with Soundtrack Attack: Steven Universe. You get to create your own character (called a Gem?) and you can customize her as you progress. More customization options become available as you complete songs, with better performances earning you more coins to spend on these character altering elements.
There aren’t any power-ups to buy or use during levels. Once you’ve played through a level and heard its song, that’s all there is to it. There’s plenty of levels, mind, though not much to keep you coming back unless you’re after high scores or a perfect run.
In the end Soundtrack Attack: Steven Universe is a well made game even if it is a little basic and a touch too forgiving. This probably suits the younger audience out there, though I know a lot of Steven Universe fans who are well into their 20s. They might want to skip this.
I often think long and hard about the words I write. It might not seem like it sometimes, but it’s true. I fret over each adjective, hoping that I find the one that really evokes the meaning I’m going for. With Dots and Co I’ve struggled to find the perfect word. I wanted to say ‘nice’, but nice seemed a little bland, a little basic and a touch too simple.
However, Dots and Co is a simple, somewhat bland and basic puzzle game. It’s really nice.
It’s a really stylish looking game full of clean designs and pastel colours. Cute characters and animals place themselves at the top of the screen, acting as your avatar. There’s a good amount of polish to proceedings, with your avatar following your touch across the screen and with blips, blops and pops following every action. There’s also some really… nice ambient music that accompanies everything, filled with chilled out acoustic guitar.
The game is made up of coloured dots placed on a grid. You need to draw a line between as many dots of the same colour as you can. Drawing a line causes the dots to disappear and more dots fall from the top of the screen to take their place. The challenge is that you need to clear a certain number of certain coloured dots to complete each level.
Adding some difficulty and variety to proceedings is special abilities you’ll pick up as the game progresses, ice blocks that stop you starting a line on certain squares of the grid and the fact that the grid itself will change shape and size from level to level.
The problem is that each level doesn’t really ask too much of you. There’s very little strategy to any of the proceedings means it’s hard to really call it a puzzle game. You just do the thing it’s asking you to do and all without much thought. I guess this makes it ideal for a casual audience but it’s probably safe to say that Dots and Co is a little too casual, especially for the first 50 or so levels.
This being said, it’s hard to be too negative. It’s just too nice, too relaxed and too gentle for you to get sick of it. I found myself not so much bored, more in a state of zen.
Which might be exactly what you’re after. A game to kill some time whilst you’re sat on the bus, something to keep you busy whilst waiting for a microwave to ding, something that requires very little thought and it really quite pleasant to look at.
I have to admit it. When I first saw the screenshots for Mobius Final Fantasy, I didn’t believe it’d look that good, let alone look that good on my crusty old phone. I was wrong. This will undoubtedly be the first thing you’ll likely notice about Mobius Final Fantasy. It looks brilliant and it’s beautifully animated too.
The game itself is both confusing and extremely straightforward at the same time. The bit that’s easy to get your head around is the fact that this is simply a set of battles, one after the other. There’s a map shown to you but there’s zero exploration as all you need to do is simply click on the next location you need to move to. It’s entirely linear and it’s only the animation that takes up the top of the screen that lets you know that your character is actually on the move.
What’s also easy to understand is the controls. To fight your opponents all you need to do is tap on the screen to do a normal attack and press a button to cast some magic. Dead easy.
This is now where things get out of hand and the tutorial lets you down in a big way.
You see, Mobius Final Fantasy is actually all about collecting, fusing and levelling up cards in a deck. The cards you’ve got will dictate what type of fighter you are, a melee, ranged or magic user, they’ll dictate what spells you can cast and they’ll also decide what your summon attack is.
The thing is, there are so many stats to each card and so many ways you can build a deck it makes your head spin.
Each deck has to have a ‘job’ card, this can be levelled up to unlock more jobs, has status boosts and abilities that can also be unlocked on it. Each deck has to have a weapon, this will also boost stats and attacks and statuses. Each spell also has abilities, both passive and active that can be levelled up. You can fuse two cards together to make the levelling up process quicker. There’s also an ‘affinity’ system during battle that means you take less damage from those types of attacks. Using and ‘affinity’ spell will mean you’re less likely to receive seeds of that type. Seeds are used to cast spells but only spells of that type of seed. Before you go into battle you can ‘rent’ a card. This is a card that is owned by another player and by fighting with it you gain experience for that card. This is good for the other user because they can be offline and have people level up their cards for them.
That giant paragraph I just wrote? It seems like total nonsense to me and I wrote it. Lord only knows how you feel.
So this is the major problem with Mobius Final Fantasy. It’s a bunch of systems built on systems with other systems that support it. Fuse this, rent that, meld them, collect these, pick up shards of the other… it’s too much for what is essentially a game that requires little skill.
Maybe you’ll enjoy building decks but the only thing that changes after you’ve spent hours in confusing menus with confusing systems is the fact you get to see larger numbers appear over a monster’s head. It’s so much work to play and to understand and not much fun to play. A visual spectacle that dazzles before the gameplay itself confuses. You can always press the ‘Auto’ button, whereupon the game literally plays itself. At least it seems to understand its own rules.
Ateam’s Unison League lets you travel across a troubled land with a band of warriors, defeating monsters as you go. You build your own hero, choosing your class and customising your appearance, and develop guilds with other players. The game was released on mobile platforms last year – but there’s a brand new update on the way.
In an unexpected crossover, the latest content for the game is inspired by hit anime Evangelion. The franchise took Japan by storm with its blend of dystopian sci-fi, subversive symbolism – and giant mecha bashing the bits out of angels. The latest film series, Rebuild Evangelion, takes the story further.
With this new Unison League update, you get a brand new plot that will unfold over two weeks. Each chapter reveals the next piece of the story – and you get to unlock a load of new Evangelion-themed items too. You can customise your hero to look the spitting image of iconic mechas Unit 01 and 02 – or protagonists Shinji, Asuka and Rei. There are brand new attack animations thrown in, along with a log-in bonus – a speed queen version of Rei Ayanami.
If you’ve caught all the Pokémon and want a new game to give you that fix of Japanese culture, Unison League might be for you. It’s available for free from Google Play and the App Store.
This article is sponsored as part of Steel Media Preferred Partners.