Hazumino Review

Hazumino Review

Jun 19, 2014

Often videogames get criticized for retreading old ground. People will complain that ‘they’ve played it before’ but sometimes revisiting old ideas that you get new ones. Hazumino goes back in time to visit both Tetris and Canabalt and by doing so comes back with something new yet reassuringly familiar.

The reason that Hazumino‘s goal will be instantly clear is because of the world famous shapes that occupy the right-hand side of the screen. These ‘tetrominos’ need to be rotated and shifted up and down before being launched to the right. The reason why you’re placing these shapes is because you need to form a bridge of sorts.Hazumino3

This bridge is needed to help out your character who will keep walking forward with no regard to the fact that sometimes there’s no floor to walk onto. This is where the Canabalt ‘infinite runner’ influence is seen. You need to be sure to place your blocks carefully as your character doesn’t take kindly to walking into walls that you may end up creating if you’re not paying attention. Equally as negative is launching a shape directly into the face of your avatar. Both scenarios will see your end run.

As is the way when dealing with two tasks at once, sometimes you’ll be too busy concentrating on placing your shapes correctly that you’ll forget to jump any gaps or hop onto any ledges your previous shapes may have made. Equally, if you’re too focused on hopping about and navigating your homemade platforms you’ll soon run out of platforms entirely.

On top of this basic desire to survive, there are also coins randomly dotted along your linear journey. These coins are smartly placed at different heights. This means that you’ll want to place your blocks in a ‘stepped’ manner so you can reach the higher coins or you’ll be trying to create a slide made of right-angles to reach those placed lower.

These simple mechanics are supported by some charming and blocky visuals. This game’s audio, with quite a thumping soundtrack also aids the game in standing above its competitors.

As with any good mobile game there needs to be a hook to keep you coming back. Of course there’s the obligatory high scores to beat but there’s also a decent amount to unlock too.

Extra characters, though they do nothing, add an extra incentive to keep playing and give you a reason to collect the previously mentioned coins. You can also unlock new stages to run forward in and these are unlocked by reaching accumilative distance milestones. Like everything else in Hazumino the stages add to the experience. The early stages will help you see where your shapes are about to be placed by drawing helpful lines whilst the later stages will speed up and contain distracting backgrounds. It’s simple but it’s these slight changes in what the game throws at you that keep you interested.

Hazumino manages to combine two ideas extremely well and carries on to provide enough content to keep you entertained beyond what you’d imagine a Tetris and Canabalt combination could provide.


ChromeMarks Review

ChromeMarks Review

Jan 18, 2011

If you’re the proud owner of an Android device, chances are you also use many of Google’s “products.” For some unknown reason, Google seems to be on the slow side when it comes to integration and syncing of common products and features (look how long it took to get a subpar Google Reader app). Another vexing omission is the lack of bookmark syncing. My Google Chrome bookmarks make my life .00003% more productive and I love them for it! Yes, you could always manually re-bookmark each site within the Android browser, but if you have a long list of bookmarks, then it really — sucks.

Sound Level Review

Sound Level Review

Nov 17, 2010

Have you ever been enjoying some kick ass music only to be interrupted by a knock on the door? You open it up and it’s the cops telling you your music is too loud? With “Sound Level” you won’t need to worry about that anymore because you’ll know beforehand whether or not you’re exceeding local noise ordinance laws. This app would have come in handy during college, “Excuse me officer but as you can see we are clearly within the legal decibel range.”

As you have probably already guessed, “Sound Level” is an app that uses your phone’s mic to measure noise volume in decibels(dB). I figured I might explore the realm of sound as it pertains to our ears since we have been talking a lot about music players lately. I stumbled upon this little app created by developer Android Boy and thought “cool,” let’s see just how loud my music really is. While browsing over the description I notice a “New Digital Sound Noise Level Meter” wedged between a Samsung Galaxy S and a Droid(?). You will soon realize this is the equipment he used do develop “Sound Level” and it’s evident when taking a look at the apps limitations and it’s accuracy.

8ball by Polarbit Game Review

8ball by Polarbit Game Review

Oct 10, 2010

Rack em’! Leading developers and independent publishers, Polarbit and Fabrication Games have just released their pick-up-and-play rendition of the classic game of 8-ball pool for Android. The appropriately named “8ball” is now available in the Android Market for $1.99. Now before you go getting hustled into buying another pool game let’s take a look at some of the highs and lows of “8ball.”