Fishdom: Deep Dive Review

Fishdom: Deep Dive Review

Mar 10, 2016

Fishdom: Deep Dive (from Playrix Games) is a bit deceptive.

Right from the get-go.

It comes out the gate masquerading as a cute little aquarium sim. The graphics underscore this, with gorgeous animations and friendly-faced, self-aware sea animals. It looks great, sounds well and almost works in and of itself for folks who are solely into virtual environments.fish3

But Fishdom has a trick up it’s sleeve, and it’s a gimmick that should appeal to folks who may not be satisfied with barebones aquariums: one can garner game coin to acquire more fish and better equipment, but it takes the conquering of the games match-3 gameplay to make one’s personal sea world rock.

It’s about bragging rights, and matching prowess is the in-game currency.

Now we’re talking…

The looks on the main play side are just as glossy as the pet maintenance side, with several pieces laid out on a grid, just as one would expect. The pieces themselves reflect an aquatic environment, showing up as pearls, shells, starfish and the like. Thee core idea is to dissolve pieces by creating sets of three or more, and this is accomplished by swapping adjacent pieces. Matches can be bade up and down, but not diagonally, and once made and dissolved, they are replaced by random pieces that drop from the top of the grid, in a fairly “logical” manner.

The game is leveled, and one is expected to finish the tasks required within a set number of moves; the key is that the tasks start to get more complex, including things like dissolving materials, or picking up embedded gold, working around columns, or dealing with chained pieces and more. There are achievements to be garnered too.

In the end, success yields gold coins. Which brings us back to the aquarium. As noted earlier, one can use these gains to make the sea house spiffier. Real money can be used, but is not mandatorily needed.

It all come together nicely, actually; a game with two interconnected facets.

Yes, Fishdom is sneaky. Delightfully so.

Grow Review

Grow Review

May 5, 2011

UPDATE 5/9/11: In my review, I made the observation that locked items in the store didn’t include any information on how to unlock them. Since this review went up, a new version of Grow was released (1.01) which includes details on on how to unlock items in the store. The original score still stands, however, as it was only an observation and didn’t factor into the final score, which is based on graphics/sound, controls, gameplay and replay value.

Growing up, I remember having an aquarium with half a dozen goldfish. Aside from the occasional frenzy you’d get out of them at dinner time, they were pretty much the most boring things in the world. Certainly, they were a lot less interesting than what’s going on in Grow.

Grow focuses on the harrowing tale of a young fish just getting its start in life. As the fish, you must struggle your way through a number of environments, beginning in a small jar and eventually making your way to the open sea. As you make your way through the game, you meet a variety of fish, and then eat them. Or, they eat you. It’s truly a “survival of the fittest” scenario, where having a brain, the ability to reason and a variety of power-ups can make all the difference.

You have power-ups that make you swim faster, turn invisible, become temporarily larger or zap the fish around you, stunning them just long enough for you to either escape or capture them, depending on which way you’re swimming. Every time you eat a fish, a number of coins comes out, which you’ll have to collect if you want to buy upgrades from the store. You can upgrade your agility, buy an instant transformation into adulthood, or upgrade the power-ups, making them more effective and longer-lasting. Unfortunately, here’s where I encountered my first major snag.

A lot of the items in the store are locked, so you can’t buy them even if you have enough coins. How do you unlock them? I have no idea. If it was ever explained, I never saw it. After playing through the whole game and ranking 2 or more stars on each level, many of the upgrades remain locked. And, believe me, that’s a bummer, because I really could have used them in some of the later levels. The game gets very difficult towards the end.

There are 64 levels to play through across 7 different environments in Adventure mode. In most levels, you start out small, only able to eat fish the same size as you. As you eat, you grow until you become big enough to eat all the other fish and finish the level. In other levels, the goal is merely to survive.

Then you have Survival mode, which places you in an endless game of eat or be eaten, competing for the highest score in each of the 7 environments. As much as I enjoyed Adventure mode, Survival mode is the reason I’ll keep coming back. It was a good idea to include more than one way to play, as each person who plays Grow will likely prefer one mode over the other.

Despite my troubles with unlocking items in the store, Grow is still a fantastic game which I thoroughly enjoyed. Hopefully, the developers will address the problems in future updates and make this great game even better.