Nov 30, 2016
Ah… The Archers 2. Here we go…
The game relies on the current fav of mobile gaming — stickmen — for characterization. The artwork is simple, with dark bodies superimposed on a pastel backdrops, creating a setup that makes the subsequent animations really pop. Indeed, the visuals seem to focus on keeping players interested in the action, and in this regard, the game mostly succeeds.
As far as actual action goes, again, simplicity is the core concept; this I’ve boils down to an archery based war of attrition. The game comes in two modes, player vs AI and multiplayer, but we cut our teeth on the former.
In single player mode, you get to control an archer nestled to one side of the screen; there is an opposing archer on the other side. Using gesture controls to control the potential strength and path of the arrow (just like the mechanism made familiar by Angry Birds), you then lift your finger to release the shot.
It takes two body shots (or one accurate headshot) to take out the opponent. And no, the opponent isn’t some pacifist that ducks and hides; he/she is shooting back, trying to end your run. You got to get him first.
If you’re able to get past the archer, another one appears with the same goal in mind, but subsequent archers don’t says start from the same height or distance, so the player has to adjust on the fly to the new angle and distance. Of course, through it all, it becomes challenging to gain levels. Hint: look out for those apples… they are valuable.
Multiplayer plays out in similar fashion.
It is a fun romp; it qualifies as a difficult game, but it works because it is not infuriatingly hard. The simple mechanism is easy to glean, and the high score system helps make an excuse for continued play. It packs in ads, but those can be removed via in-app purchase.