Core Archery Review

Core Archery Review

Dec 4, 2015

Core Archery is a simple game that brings shooting arrows to life on the mobile screen.

The artwork is fairly straight-to-the-point in this one; it uses color judiciously, and the animations are fairly smooth, if a bit too tame. The game is played in portrait in first person.

The gameplay mechanics are fairly easy to grasp. Using the aforementioned first person view, one gets to figure out how to work the virtual view with the help of the full-fledged tutorial that accompanies the first level.ca1

This first level utilizes a circular guide that one has to trace with one’s finger along; this action primes and raises the bow into shooting position. At this point, with the same finger kept on the screen, one can drag to get the virtual sight is lined up with the target. Releasing it fires the arrow.

Now, there is an element of skill mixed in with timing required to get of a good shot. First, the “truer” the circle, the better the shooting prep; ovals really kill the vibe. Then, to get the arrow lined up, one needs to combat the floating that occurs while dragging the sights. One gets a set number of shots per level, with each shot accounting for a core, and each leveled is scored with a three-star ranking system; one needs at least one to open a subsequent level. As one progresses, the target invariably gets tougher to hit, and the scenery changes as well.

It’s relatively engaging, but is a lot of the same; its biggest attributes are its simplicity and replayability, which allow one to pick it up easily and to aim for eventual perfection. By way of IAPs, it has a singular one to remove ads, so it is relatively self-contained.

It is a calming adventure, and works as a decent time waster.

New Game ‘Core Archery’ Launches on Google Play

New Game ‘Core Archery’ Launches on Google Play

Nov 30, 2015

Core Archery is now bow and arrow sim that recently dropped on Google Play; it comes from the developer of Clay Hunt.

Core Archery introduces an intuitive single touch gesture to simulate the drawing, aiming and anchoring of the drawing arm. It appears as easy and simple at first, but the depth is revealed as you progress to longer distances.

For consistent good scores you need to practice your drawing, aiming and release technique. Precision and focus is the key to success in this game. Failed technique will lead to unaligned posture and you’ll be surprised where the arrow flies after the release!

Key features:
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-Unique single touch controls
-Realistic archery experience
-9 levels with lots of challenge
-Smooth 3D graphics
-Ad Sponsored: completely free to play

The gme is free with in-app purchases.

The Legend of the Holy Archer Review

The Legend of the Holy Archer Review

May 9, 2013

The Legend of the Holy Archer lets us know why we want more non-English titles.

It had an interesting translation job, but I was able to gather that the earth was in danger of being overrun by a swarm of otherworldly demons. I had to stop then with my bow and and arrows.

The gameplay was fairly straightforward. I (as the archer in abbreviated first person) was armed with a big red button at the bottom of the screen. Tapping/holding that button put me into a shooting stance. At this point, I could drag and pull to adjust the projected flight path of my arrow. Removing my finger from the screen fired the arrow. Now, the perspective changed; in essence, I became the arrow. I could tap and hold the screen again, and drag my finger toarcher1 control the flight path of the arrow, kind of like I was literally riding the arrow. The goal was to guide the arrow into the demon monster, and reduce its life bar to zero. Different monsters had different weak spots, and I learned that head shots did a lot of damage.

To make things even more challenging, there was rarely a direct, unobstructed view of any particular monster. There were things like building ruins, mountains and more that made it straight on direct shot close to impossible. So, the act of picking a good flight path and the ability to dart around objects was a skill I had to develop on the fly.

Levels were unlocked with the beating of prior levels. There were special treasures to be procured, and successful outings earned me gold, which could be used to upgrade gear. These upgrades almost became required to beat higher levels.

The 3D visuals were good, and the developer did a good job of simulating a diverse set of environments. I thought the animations were well done, and the writhing of the struck monsters was gorily realistic. Still, there were some raw edges to the graphics that i thought could be refined, but overall, it was a fine-looking game. I also thought the map view could have been more informative.

Bottom line? I liked it a lot.