Mar 18, 2014
With regards to the gameplay, Deadlings is unmistakably a platformer. But watch for the sleight of hand, because this one hides extra elements in its billowy robes.
It has to be said… finally, the zombies are the protagonists in this one. As in most platform games, getting from point A to Point B is the ultimate goal, but there are several anti-undead mechanisms around to make this harder. The backstory is the perfect entry tool, and gives insight into the quirky humor that makes up the games fabric. In this one, Death (as in Mr Grim Reaper himself) is a lonely, lonely soul. To combat this, he decided to create his own army, and to stock it with gruesome monsters — which makes sense in sick, sensible way.
Anyhoo, the mazes that make up the platforms are deadly training grounds to weed out the monsters from the super-athletic monsters; and there are different zombies with different abilities.
The gameplay is leveled, and there are several visual learners placed at points to help the gameplay along. Early on, he play area is defined, always in 2D and fashioned as a room wih plenty of dangers like spikes surfaces, spinning rotary blades and explosive barriers. Touching any of these is lethal. There are also a defined entry point, and one more exits. At the base level, after a direction is picked to travel, the monster moves until stopped by a lethal danger or making it to an exit. The strategy lies in the ability to guide the moving monster successfully to the end point; as noted, different monsters have different attributes.
The first monster, for instance, can be made to jump by tapping the screen. Subsequent characters (unlocked by success, as are subsequent levels) can do stuff like jumping/adhering to surfaces directly above, or float, and more. There are treats to collect, and success, in time and collectibles, is measured at the end. There are exhaustible helpers (extra lives, obstacle-removing favors) and more can be had via in-app purchasing, which do not feel mandatory.
The graphics are vibrant, and the animations work well, even if the splashes of red are slightly sobering. I like the game flow, but would have preferred a simpler restart mechanism.
All in all? Solid game, simple layout, loads of free-to-play fun.