May 8, 2013
Bejeweled is an icon in gaming. It’s the definition of cross-platform fun, and since I played it on my Palm ages ago, it dates me. It’s the perfect time killer, and has the benefit of appealing to folks from all generations.
Bejeweled Blitz is yet another souped-up version of the original, with time-based gameplay, jazzed-up scoring and an emphasis on communal sharing.
The game itself had plenty of familiar elements.The playing area is made up of a square grid containing 64 jewels of random different shapes and colors. My job was to use swiping gestures to create matches of three or more jewels which translated to points. As in the original, matches could be made vertically or horizontally, but not diagonally. Every time I created a set, the diamonds burst and disappeared, allowing for more random jewels to drop from the top and replace the ones that were gone. If I was good enough to create sets with 4 or 5 matching jewels, some great bonusing super-jewels were created. And all the wheelin’ and dealin’ could be done 60 seconds at a time.
The one-minute time limits were what took the game to a crazy place. And I do mean “crazy” in a good way. The limit created a challenging environment were speed of movement was beneficial. I learned that strategically, the first set of three that I could create wasn’t necessarily the best option; at the same time, the game favored the quick of hand. The duality of choice was fun in and of itself.
The bonuses were nice, with stuff like T-shaped set-ups invoking explosions and bolts of lightning. I really liked the animations, as they worked well with the bright color scheme. The moments were smooth, and I was unable to find any lag or even minor stuttering. There were extras that could be procured with gold coins, and that could be expedited with real cash. The game encourages sharing a great deal, though it isn’t necessary.
All in all, there is little not to like in this fun iteration.