Apr 3, 2014
Space cowboys take heed: Beyond Space is here.
The gameplay is quite engaging. The tutorial is a mission in and of itself, replete with instruction and back and forth dialogue. It shows the basics of flying, dogfighting and more. Controlling the space fighter is a matter of using one of the options provided: tilt or virtual joystick. There is a frontal radar system, and spot buttons for shooting and afterburnrs to the right of the screen. There is also gesture-based controls for evasive and tactical maneuvering like rolling and U-turns, and vitality meters at the top left.
The tutorial goes on to show how to bring all these parts together, and I found it to be a pretty fun affair. Finishing the tutorial by successfully completing the tasks given leads the main missions.
A lot of the missions involve making it to waypoints, but of course there are enemy distractions. The radar is all inclusive, showing green dots for friendlies and red for bogeys. The dogfights involve running and gunning while dodging enemy fire. The alert system is pretty slick, with a color alert ominously showing up that signifies there is a missile coming in. This is where the speed boosts, barrel rolls and spins become especially useful. In the end, it’s a war of attrition, and the better shooting pilot wins. The Hangar serves at the game shop, with several aircraft, weapons, defenses and boosts that can be unlocked and used via progress.
The artwork is well done, with dark colors and 3D visualizations that do a good job of conveying the the vast reaches of space, with floating debris, swooping spacecraft and explosive collisions.
I like that the game comes with three types of difficulty, and I am obviously a fan of the tutorial. The cutscene conversations are cheeky, if a teeny bit cheesy, but the game is fun and engaging overall.
Beyond Space is available on the Play Store for $2.99, and the one-time purchase model increases is attraction.