The Hobbit: Kingdoms of Middle Earth Review

The Hobbit: Kingdoms of Middle Earth Review

Nov 15, 2012

The Hobbit is a lot like Arcane Empires which we previously reviewed. The premise of the game is very similar, as goal is to create a strong city is both self-sufficient and able to defend itself against the goblins and any other attackers that may want to take the town over.

The game starts out by asking for a choice between two types of cities; elves or dwarves. Both cities have the same goals and quests for the most part. The main difference is cosmetics. The dwarf city is underground, elf city is on the plains/forest.

Throughout the game, their different recommended quests to go on. While completing a quest isn’t necessarily something that requires leaving the city, by following the recommendations the city will be fully functional and ready for attacks after the initial six days of protection are lifted.

After a few of the recommended tasks are completed, the city will start to grow. Once the city starts to grow and more resources are readily available, it’s time to start training an army and scouting the surrounding areas. Depending on which type of city chosen, the types of warriors will vary slightly. For example the dwarves have ax throwers and the elves have archers.

A cool thing about the game is there can be more than one world being played at one time. Jumping back and forth between several worlds will keep the game more exciting. While buildings are being built or upgraded in one world, jump over to the second world and start training troops and building buildings.

The currency of the game is Mithril. It can be purchased with real world money or by doing simple things like signing up for an account. Signing up for an account is probably the easiest way to get the most free Mithril (75). Another way to get free Mithril to login to Facebook.

There’s actually a lot to this game, and it’s definitely not something that can be finished in an afternoon. The Hobbit will also work in the background. What I mean is that while buildings are being constructed or troops are being trained, the game doesn’t need to be running. This means, construction can be started on a building at night then in the morning, the building should be constructed and already producing.