Crowdfunding Spotlight: Fat Cheeks: The Cannonball on Kickstarter

Crowdfunding Spotlight: Fat Cheeks: The Cannonball on Kickstarter

Apr 9, 2014

Spring time has officially arrived; at least that is what people keep telling me, and what better way to ring in the new season then by spotlighting a game that features an anthropomorphic squirrel collecting nuts while flying through the air. The title is more than fitting as the protagonist, Fat Cheeks, is literally launched from a cannon and soars through the landscape dodging foliage and mountains; all the while actively fighting off legions of furry enemies. At first glance Fat Cheeks: the Cannonball looks like a classic Flappy Bird copy, but that is a shallow assessment. Looking deeper and there are enough differences here to dissuade real complaints and the addition of the ability to attack enemies adds a much needed new gameplay element to what is ultimately a stale and overworn genera. Sure, the core fundamentals stay the same, tap to rise and avoid all obstacles, but Fat Cheeks seems to do this with aplomb and “falls with style” better than similar efforts.

Ryan Gallini, the creator of this game, has done an incredible job hand painting the graphics and creating a game that visually stands heads and shoulders above its competition. The animals are appropriately adorable and the three different level designs are unique and compelling. These various levels host different enemies with their own various attacks and strategies. By varying up the gameplay, Ryan has created a game that could potentially harbor more replay value than just simply attempting to best a high score.

At time of writing the KickStarter campaign is still more than $5,000 short of being successfully funded, but with 25 days to go this seems easily achievable. All it takes is one dollar to earn a free copy of the game when it debuts on Android, iOS, and online at their website and the Chrome Store. To be honest I initially passed over this effort as just another clone, but after taking a look further I found that there are undeniable redeeming qualities that warrant a trip to the Fat Cheeks: The Cannonball KickStarter page for a small contribution.

Early Bird Review

Early Bird Review

Oct 17, 2011

The simple, multi-level bird flinging market had exploded after the meteoric success of Angry Birds. The reason Angry Birds is so successful is because of its incredibly simple gameplayand varied level design that offers nearly endless challenges with increasingly different methods of attack. While Early Bird cannot be considered just another Angry Birds clone, the similarities are there, which isn’t always a bad thing.

The goal here is simple enough: get your flightless blue feathered friend from where he is to the morning worm through a series of leaps and glides. You swipe in the direction you want the bird to go and the length of your swipe determines the power. This works easily enough when navigating around large areas but the system breaks down when small precise jumps need to be executed around the target. Too often your bird shoots away with power from some unknown source when all you need is to nudge it over a few inches.

Just like in Angry Birds there are a few level packs that each have about 75 levels in them. This gives the game an incredible amount of replay value because even without future updates the amount of levels here are insane. And this is a good thing because the simplistic gameplaycan get old quickly without some new wrinkles.

Unfortunately, on my HTC EVO 4G I had problems with the app not loading and just giving me a black screen. This happened about a third of the time and is extremely frustrating. Also whenever your bird gets close to the target the screen zooms in and presents you with this slow motion view. During this time the graphics don’t hold up and appear slightly pixelated. All that aside Early Bird is deffiently worth checking out if you’re into simple, addictive games similar to Angry Birds.