Jun 17, 2013
Blendoku is different… very different, and, I got to say that is a very good thing.
It’s a game that almost has to be seen (and played) to be thoroughly explained and enjoyed. The game engine spits out a 2D grid of blocks, with more squares of color suspended in an area above; the number depends on the number of empty boxes below. Every grid has at least one color square already placed, and it/they serve(s) as starter squares.
Now, to complete a level, the colors have to be set in roughly a blended fashion. Think bright colors to brighter colors, or vice-versa. The key is to bend the colors as naturally as possible to solve the puzzle. A keen eye and the ability to mentally process hues helps. For Instance, if going, say, from light grey to black, putting a darker shade of grey before a light one won’t solve the puzzle.
Yeah, and action is timed.
As the gameplay levels get higher, the difficulty of the puzzles rise as well. Soon, the grids were not just flat strips; there were irregularly shaped grids, and some in the shape of diamonds, pyramids and so forth. The color mixing also gets more complex, with brighter colors making an appearance. For different types of players, there are four different levels of difficulty.
The controls were precise, with dragging and dropping being the main means of movement. For tough sequences, there is a redo button and an exhaustible reverse toggle.
The feature set is just about perfect for the casual gamer. There is a global time leaderboard that allows the player to compare times to; there is also a local one that allows the player to challenge his/her own best times. The games gives out recognition for perfection.
Looks-wise, it is a simple game, but the developer incorporates nice animations and uses the color to make a fun game with a minimalist environment. The gameplay sound is a cheery accompaniment that does a decent job. In-app purchasing does exist, but isn’t necessary to advance.
It’s a fun game, and comes close to being the perfect time-waster.