Spunk and Moxie Review

Spunk and Moxie Review

Jul 23, 2013

Spunk and Moxie is a simple, simple game that makes us fall in love with goo. For now, I’ll describe this as a side-scroller; the uniqueness is probably in the roving direction.

At the center of this game is a bouncy blob that users kinetic energy to move. The thing is, referring to this as a sideways scroller is a bit of a misnomer. The controls are easy to manipulate, and mostly explain a lot of the game movements and challenges: tap to jump, longer tap to jump higher and long holds to climb till the walls run out. I liked that the controls are more or less a single finger affair, as it makes the game easier to play in my opinion.

Our friendly matter starts out from left to right; (“starts” is the operative word, but more on that later). The traveling area looks like an a warehouse, with plenty of boxy obstacles and artificially tight passageways. The blob had some cool bouncy properties that allow it to get over even tall hurdles; conversely, the jump-cum-bounce could spunk1make getting into the toughest openings particularly challenging. At times, trial and error is the best strategy; eventually, my timing got better and I was able to traverse the travel area in an easier fashion. As noted, the gaameplay does get harder the further one goes in the game.

Each level had a time limit and special, point-generating icons, as well as ones that invoke power upgrades. The whole system is not overly compex.

Good games should always have a good visual component, and I think that this game delivers. The artwork is bright and vivid, with cool animations and an effective background. I especially like the use of colors, and how they pop out on the screen during gameplay.

It’s an entertaining piece of software that takes a fun genre and soups it up even further.

Good for us.

Chuck the Muck Review

Chuck the Muck Review

May 17, 2013

How much muck could a muck chuck chuck if a muck chuck could chuck muck?

Chuck the Muck is a cool entry from KizStudios that merges nice graphics with easy-to-learn gameplay and a familiar scoring method.

Bob is the name of our protagonist in this one. A blob with attitude, Bob is described as a being with an appetite, and it seems to hunger for colored gems. It just so happens that these gems are not that easy to get to. Thus Bob’s job is to use the gooey stuff in his environment to solve the physics puzzlers that the the gem placements created.

The basic tool was a stretchy, springy “muck” that I could manipulate to a degree. Using it as a trampoline of sorts,chuck1 I could use my finger to direct Bob in a pre-determined trajectory. This helped me collect the gems for three start score. Missing a target or a landing could lead to Bob’s demise. The controls mostly involved dragging, pulling to release and tap and hold.

As the game progresses, the puzzles get harder. There are guards (who could catch Bob/me) and different traps and tools made an appearance. For instance, I ran into diamonds that were conveniently placed in precarious spots, such that even if I did get the gem, I could drop into an endless abyss. Using movable ooze cannons in tandem allowed for me to figure out the puzzle. The power-ups (like guard uniforms to “hide” from the guards) make sense in the context of the game, and denote creativity. The store was well stocked with purchasables to enhance the game.

The scoring and gameplay are quite similar to that used in Angry Birds, with leveled gameplay and cumulative gem collection. I think it help that these elements make the game familiar, while allowing the gameplay ensure that it is not just another Angry Birds clone cloaked as something else.

All in all, it is a pretty nice addition to anyone’s gaming portfolio, and I do believe it has the best intro tongue twister in the history of gaming.