Apr 19, 2013
Simple games will always find a home with me. Blocks Party, come on in.
Blocks Party is a game with an easy premise. You guide a rolling ball on a track with plenty of bonuses and obstacles to the end as fast as possible. Now, it’s the type of obstacles — coupled with the breadth of control options — that really made the game such a compelling option for me.
The colors were sharp, allowing for the visual separation that made playing a quick-reaction game of this type possible. It was a rich fantasy environment, with beautiful pastels outlining the sky, the ground and everything in between. The green foliage that showed up in most screens evoked memories of the Dorothy prancing down the Yellow Brick Road.
Controlling the game via the touchscreen was mostly intuitive, if a bit jerky at first. The default movement of Mr Rollio — the ball, thank you very much — was forward. Even after hitting an obstacle, he gathered his wits, and continued the forward movement. I could touch the screen to the left or right to guide evasive or purposeful movement in the respective direction. I had goals on the runs, one of which was to free caged comrades by barreling into the jail structures. The gameplay moved from fairly easy, fixed structures to moving barriers that forced me to think proactively. I liked the special powers; jetpacks ALWAYS make things better.
I would be practically criminally derelict if I didn’t mention the Green Throttle functionality. My review of the bluetooth gamepad led me to this game. It worked very well with this title, and I actually think, for better or worse, the game actually worked better with it. Simple joystick movement replicated the onscreen inputs, and there was no noticeable lag. I loved that the game morphed into something more when paired with the control (along with HDMI adapters).
All in all, it was a fun game, with or without the gamepad, and that was its true testimonial.