Satechi Wireless Gamepad Hardware Review

Satechi Wireless Gamepad Hardware Review

Nov 6, 2015

Gaming on Android continues to reach new heights, with more intricate games and even more involved systems to play them on. With this advancement, there’s always room for wireless accessories, and especially one from renown mobile accessory expert Satechi.

We’ve been keeping an eye on its new Bluetooth Wireless Universal Gamepad, and we finally have it to formally check out.

The review package Satechi provided reflects the item’s retail presentation; inside, one gets the controller, micro-USB cable and related documentation. The controller itself is black in color with mostly white accents, and made of hard plastic. The general layout will be familiar, as it mimics the ubiquitous form exemplified by the XBOX controller: two hands required, four buttons in a diamond layout set to the right and 4-way d-pad towards the bottom left. There are two mini joysticks, and towards the top are keys for pairing and Android-specific navigation, and at the very bottom, between the d-pad and the right joystick are a set of indicator lights that hint at done of the incorporated connectivity… it lets one know if the unit is connected to an Android or Apple device, a PC, or simply charging. On the front edge are the expected pair of dual buttons, and on the back edge one finds the micro-USB charging port and on/off toggle.


The top corner houses a fun extension. It’s so well nestled it might be missed but for a subtle notch. Popping that reveals a spring loaded device holder that is used to keep connected devices in close proximity.

It feels familiar in hand, is light but not overly flimsy, and feels well constructed.

It comes ready to go, but we did top it off using the included cable. Pairing is easy using the Link button, and once that’s done, it’s ready to use. Off the bat, it works well as a replacement game controller, and also can be used to navigate PCs and such. It’s real value, as far as we are presently concerned, is how it on Android, and it works quite well. It works well with specific racing games (we used it on Raging Thunder).

Beyond this, it draws value as a cross-platform tool; even the Amazon Fire TV is covered.

Satechi Unveils Wireless Gamepad for Mobile Devices

Satechi Unveils Wireless Gamepad for Mobile Devices

Oct 14, 2015

Calling all mobile gamers!

We are fans of Satechi and its impressive line of mobile devices; well, add a real pertinent one to the list: the Satechi Wireless Gamepad, a bluetooth-enabled piece which allows folks to ditch virtual onscreen buttons when playing games on Android devices.

And yes, it works with iOS and Windows devices as well.

The unit boasts 14 buttons, directional pad and the ubiquitous dual joysticks. It also incorporates a spring holder that is perfect for holding devices.

The Wireless Gamepad has three available modes, depending on the platform gamers are using:

iCade Mode for iOS is compatible with iCade classic games including PAC-MAN, Asteroids, Centipede, and Battlezone. It is also compatible with a plethora of modern games. Simply search “iCade” in the app store for a list of compatible games for iOS.

Android/Mouse Mode is compatible with a wide range of free apps from the Google Play Store including Angry Birds, Grand Theft Auto 3, MC4, Wild blood, Dungeon Hunter, Zombie, FC simulator, GBA emulator arcade emulator, SFC simulator, N64 emulator, Shadowgun, Sonic CD, Cordy, soulcraft, Zenonia4, 9 Innings 2013, Riptide GP, and more.

Joystick Mode for Windows devices is compatible with gaming services such as Steam (remapping of keys may be required) for endless game play of Dota, Metal Gear Solid V, The Phantom Pain, Grand Theft Auto V, Fallout 4, Mad Max, The Elder Scrolls V: Skyrim, NBA 2K16, Left 4 Dead 2, Far Cry 4, Call of Duty: Black Ops 2, Borderlands 2, and more.

The Satechi Wireless Gamepad is available for $39.99 on Amazon and the Satechi website.


Fish Tails Review

Fish Tails Review

Apr 30, 2013

Fish Tails was a fun game that I stumbled upon while reviewing Green Throttle Bluetooth Controller.

In this side scrolling aquamarine game, I got to guide my adventuresome koi fish on gold collecting errand. The game made me think of arcade games, with its soft color schemes that made up the background. Visually, it was made up of mostly stills; the animations were not groundbreaking, but they worked. Air was air, water was water and little ambiguity existed. The extras, like fish and birds, were utilitarian in looks and movements.

The gameplay was equally simple. Coins lined the travel path at different levels. I had two touch controls; tap to fish1dive, and multi-touch to increase speed. The trick was a combination of timing the dives to get deep coins, and also getting enough latent energy to arc into the air to capture highly placed coins. When you add in the objects that could slow me down, it became quite the challenge to get a set amount of coin in the shortest time possible. For a side scrolling game, it was not boring.

I liked the different flavors of challenges. Want to race to 10 coins? 100? Fine. Differing levels of difficulty helped round out the playability of the title.

And then there is the Green Throttle Bluetooth Controller compatibility that I hinted at earlier. At the risk of sounding like it has mystical powers, I truly felt the accessory really made the game POP. I do not dare belittle the work of the developers, but I really loved this game when it was played with a conventional-felling controller. Frankly, it makes it stand apart.

For a no frills time waster that works well with Green Throttle peripherals and transforms to a two-player game on the big screen, one cannot go wrong with Fish Tails. It’s lack of frills is a tribute to the inevitable occasions when some basic, mindless fun is sorely needed.

Blocks Party Review

Blocks Party Review

Apr 19, 2013

Simple games will always find a home with me. Blocks Party, come on in.

Blocks Party is a game with an easy premise. You guide a rolling ball on a track with plenty of bonuses and obstacles to the end as fast as possible. Now, it’s the type of obstacles — coupled with the breadth of control options — that really made the game such a compelling option for me.

The colors were sharp, allowing for the visual separation that made playing a quick-reaction game of this type possible. It was a rich fantasy environment, with beautiful pastels outlining the sky, the ground and everything in block1between. The green foliage that showed up in most screens evoked memories of the Dorothy prancing down the Yellow Brick Road.

Controlling the game via the touchscreen was mostly intuitive, if a bit jerky at first. The default movement of Mr Rollio — the ball, thank you very much — was forward. Even after hitting an obstacle, he gathered his wits, and continued the forward movement. I could touch the screen to the left or right to guide evasive or purposeful movement in the respective direction. I had goals on the runs, one of which was to free caged comrades by barreling into the jail structures. The gameplay moved from fairly easy, fixed structures to moving barriers that forced me to think proactively. I liked the special powers; jetpacks ALWAYS make things better.

I would be practically criminally derelict if I didn’t mention the Green Throttle functionality. My review of the bluetooth gamepad led me to this game. It worked very well with this title, and I actually think, for better or worse, the game actually worked better with it. Simple joystick movement replicated the onscreen inputs, and there was no noticeable lag. I loved that the game morphed into something more when paired with the control (along with HDMI adapters).

All in all, it was a fun game, with or without the gamepad, and that was its true testimonial.

MOGA Controller Will Control Android Games, and Will Be Available at Actual Retail Outlets!

MOGA Controller Will Control Android Games, and Will Be Available at Actual Retail Outlets!

Oct 11, 2012

The MOGA Controller is yet another controller that intrigues, but this one has a key advantage: it’ll be easy to buy. The controller connects via Bluetooth, features dual-analog joysticks, two shoulder buttons, and a clip to hold a phone above it. There will be an SDK for developers to integrate controls into their games, and the MOGA Pivot App to easily find apps that support the MOGA Controller. Initially, some big-name publishers like Namco, Gameloft, and Sega will be supporting the MOGA with their games as well.

However, the problem with these controller is that there’s a very limited retail availability of them. Not so with the MOGA Controller. It will be available from Toys R Us, Wal-Mart, Best Buy, and even T-Mobile retail stores, which will have demo units on display. This will help out tremendously in letting it gain traction, though it would also help to have a controller overlay app like Nyko’s controllers. The MOGA Controller from PowerA is available for pre-order now.