Jun 30, 2014
Boom Beach has an interesting premise. The player, commanding an unnamed army seeks to liberate a beautiful archipelago from the evil Blackguard, an army that has occupied the area and is using the natives for slave labour and repressing them. Starting off with a tiny base on an island, the player must expand their base, train an army and take back the islands from the Blackguard, one chunk of dirt at a time.
Boom Beach plays a lot like Clash of Clans. The biggest difference is that it uses squads of troops rather than the single soldiers in CoC. This looks a lot more realistic and feels much more like fighting a war. Since Boom Beach takes places on a group of islands units appear on ambitious transports before they storm the beach front, Normandy style. This is a huge improvement on the way armies just pop into existence in similar games.
Unlike Clash of Clans, only one building can be built or upgraded at once both building and upgrading buildings take a long time. Even the most basic unit of troops takes 5 minutes to create and resource acquisition is even slower. It is hard to really play Boom Beach for more than a few minutes at a time.
Boom Beachâ€™s combat is likely to be very familiar. Troops are largely independent once deployed, attacking enemies and buildings as they seem fit. For the first time in this style of game a flare can be used to order units where to move to. The units will either move to the flareâ€™s position or attack the building the flare is over. This is very useful for getting troops to attack guard towers or other dangerous foes if theyâ€™re distracted with attacking less threatening targets.
However, Boom Beach is just not compelling. There are just too many limiting factors. Combat is quite dull because there is very limited unit variety and it lacks the unique, interesting forces that were available in Clash of Clans.
Boom Beach lacks any kind of guild or clan system, which makes the game as a whole feel pretty lonesome. There is just not a lot to do, expect tap on buildings and attack the AI.
At least Boom Beach looks very nice. The lush, tropical isles, white sandy beaches and turquoise water are a great change for the genre and units looks good and animate well. The sound is very good as well. Some great ambient music suits the isle atmosphere very well and sound effects get the job done. The game is overall very polished.
Boom Beach is not a great game, but it really could be. With faster progression, shorter timers and more community features, Boom Beach could be something special. As it is though there are better games of this type on Android.