Crowdfunding Spotlight: Boss Monster: Dungeon

Crowdfunding Spotlight: Boss Monster: Dungeon

Aug 22, 2014

Boss Monster is a physical card game that was successfully funded on KickStarter, and has since gained a substantial following in the gaming community. The game is quite revolutionary and turns the traditional dungeon crawling genera on its head by putting the player into the role of the evil villain who is tasked with building as treacherous a dungeon as possible. These are then invaded by well-meaning adventurers at the end of each turn, and the winner is the player who has the last “Boss” standing.

While I have no personal experience with the game, it seems to be beloved by fans and because of its inventive premise it is something I could really see myself getting into. The crowdfunding project we are shining the spotlight on today is the attempt by the developer of Boss Monster, Brotherwise Games, to build a digital version for the iPad and Android tablets. Having spent considerable time with the Magic: The Gathering app for the iPad recently I understand how well these tabletop games can translate onto the large tablet screen.

It makes sense for Brotherwise Games to be creating this app at this moment, as the ubiquitous accessibility, as well as the spontaneous nature, of app stores can greatly increase their footprint and create a larger legion of Boss Monster fans. I will admit that I was not initially sold on the initial card game KickStarter, but with the addition of a cheaper and more convenient mobile app the odds of me investing in Boss Monster has definitely increased. Included in the game is the ability to battle against up to three AI opponents, and this feature is essential for a card game who’s main draw is head to head competition.

The first thing that struck me while perusing through the KickStarter page is how the app easily conveys the atmosphere of the retro dungeon crawlers it is based off of. The graphic design is spot on, and the audio, which is being recorded by a professional studio, is nearly indistinguishable from late-90s PC adventure games. As of the time of writing, Boss Monster is over halfway to their $85,000 goal; so please, considering supporting this innovative game and its incredible developers by visiting their project page and possibly earning some cool limited edition digital cards in the process.

Random Heroes Review

Random Heroes Review

Nov 22, 2013

May 2D platformers never die. Long live Random Heroes.

As far as platforms go, this one has the basics down: adjusted left to right running, with baddies and leveled platforms to get to. Our hero is outfitted with a gun, but the gun does not perpetually shoot; the a button nestled to the right only shoots when pressed. Just to the left of this button is the jump button, and the bottom left of the screen has two directional buttons.

The gameplay itself mostly rolls in the aforementioned left-to-right fashion, though it is possible to go back towards the left, an at times, it is necessary to do so. There are several dangerous elements, things green-skinned beings that caused damage by contact while generally marching back and forth, armed thugs and even flying machinery. Some ground levels are lined by spikes that cause damage, and if sustained, are lethal. Using the equipped gun, shooting is the easiest way to dispose of the creatures, but it does take sustained gunfire to dispatch them with the lowly ran1starting gun, so evasive moves (like jumping over oncoming creatures) is sometimes necessary. Destroying one of the monsters yields coins which can be collected by contact as well.

The damage from the green guys can be intense, and the life bar to the upper left is a measure of the life source of the protagonist. To replenish it, there are health packs that are strategically located in different parts of the running area. Getting to the door that eventually shows up on the right is the goal per level. And of course, there are boss battles to contend with.

A key part of the gameplay is the ability to upgrade. The process is fairly straightforward, with stuff like guns having the ability to be upgraded with collected coins. Each weapon has measurables (rate of fire and damage infliction) and thus, there is some thought that can be assigned to upgrading slowly or saving up an going big. Characters can be upgraded as well.

The game has fun pixellated graphics braced against an appealing steamish background, and it all comes together well to create an interesting 2D thriller. It is a lot of the same, and this might be a bit of a drawback, but it is not a bad game by any means.