Real Boxing Review

Real Boxing Review

Feb 5, 2014

Real Boxing is a great looking take on the sweet science. But does it back those graphics up?

Real Boxing feels more like a game of Infinity Blade than a serious take on boxing. Rather than surgically dismantling an opponent, Real Boxing rewards well timed counter punching. Whenever an opponent swings at the player, a quick tap on a dodge button will see them duck away from the punch. This leaves the opponent open to devastating counter moves. There is a basic career mode on offer although it is simply a series of matches with no story or interesting twists. It feels very cut and dried. The only other mode is one off fights, either multiplayer or against the AI.

Screenshot_2014-02-03-17-58-04Real Boxing has a number of serious issues that really undermine what could have been an excellent game. For example the counter system is fundamentally broken as it stands. If the player manages to counter a punch from an opponent it is entirely possible for that opponent to counter the player’s counter, usually resulting in a unavoidable punch that renders the boxer dizzy, leaving them wide open to be pummeled until they hit the mat. This countering counter system is completely unfair as its impossible to know beforehand if an opponent will counter you and nigh on impossible to avoid since the attack comes out of nowhere.

The game is wildly unbalanced. At the start of career mode your boxer is just far too slow to dodge or react, let alone counter punch properly and his punches inflict almost no damage. Opponents on the other hand can definitely hurt you and can easily send you to the floor in 4 or 5 hits.

Screenshot_2014-02-03-17-57-38Real Boxing is extremely focused around a pay to win mechanic. The game features a gym to boost the boxer’s stats with some simple minigames, but the player must pay coins for these visits and they provide minuscule benefits. It can take multiple visits for a stat to rise a single percentage point. Free gym visits are offered every 5 fights but this is hardly compelling since it is nearly impossible to defeat an opponent anyway. The game also allows direct boosting of stats though large payments of coins which can be bought with real cash.

While the graphics are technically proficient, there is a startling similarity between boxers in Real Boxing. Rather than being individual people, it looks as though parts of boxers have been cut and pasted in random orders to create different people. A lot of the pugilists on offer look very similar and there are no licensed fighters. The much touted customization options don’t amount to much as they cost coins, which are much better spent training.

Real Boxing is not a fun game. Its punishing difficulty, lack of interesting play modes and annoying pay to win mechanics make it a frustrating experience.

A New Update Is Released For Real Boxing

A New Update Is Released For Real Boxing

Oct 8, 2013

Real Boxing 1

The rather realistic boxing simulator for mobiles, Real Boxing, has received a major new update. The main dish is a real-time multiplayer mode, and there are also tons of other interesting improvements. Real Boxing can be downloaded from here: Real Boxing on Google Play.

Monkey Boxing Review

Monkey Boxing Review

May 29, 2013

For boxing feens, Monkey Boxing may be close to a must-see. And why not? Monkeys in the boxing ring… it doesn’t get much better.

In this game, lower primates get to be pugilists with flair. It has the feel of Wii’s generic boxing game, decked out in eye-catching 3D detail. The developer really works color into the customization options by giving a great selection of clothing and gear, plus whimsical vanity items and hair pieces. The animations were okay, avoiding the overzealous gruesomeness that sometimes plagues games of this time. In fact, I’d go so far as to say I appreciated the zany touches. It’s much easier to justify knocking out your 6-yr-old when bananas are floating over the prone body of his mon1character.

The game has a few different modes. It is possible to play in a single ladder type of progression, or two players locally on the same device. There is also the option of playing against an opponent who is on another device on the same wi-fi network. Single player entails fighting, training and completing challenges; progress unlocks more features and customization options, and the game does a good job of compiling stats. The boxing matches themselves were simple affairs, with fights going about four rounds. Each fighter has a life bar, and the winner is the fighter with the most life at the end of the fight, or the one who is still standing. Controls were minimalist in nature, with two virtual buttons (punch and block) being the primary ones; other special power buttons flashed when earned or invoked.

The multiplayer multi-device play is pretty fantastic. As noted, it involves playing over local wi-fi. I think it’s the best part of the game, but then again, I’m a sucker for multiplayer functionality.

My biggest gripes were the ease of play in the single player mode and the finicky connectivity for the multiplayer portion. With the former, I just wanted a bit more of a challenge. The latter was a frustrating experience; I hope it isn’t a widespread issue and that it was mostly user error.

All in all, Monkey Boxing is a great time waster with plenty of upside and expandability.

International Boxing Champions Review

International Boxing Champions Review

Nov 28, 2012

Fair disclosure: I was a Mike Tyson fan as a kid.

No, not the face-tattooed, air-drumming, tiger-owning Mike of The Hangover fame that this generation of kids know; nah… I’m talking about Iron Mike, the Baddest Man on the Planet, the cat that tattooed other people’s faces in 91 seconds. That Mike Tyson.

International Boxing Champions is an Android-exclusive from Coeus Creative took me on a dream journey headed to pugilistic glory that would make Mike proud. On the way, I could earn medals and more.

The game has three modes: Championship, where I fought to get a purse; Grudge Match, where you can pick computer opponent and Gym, which served as the training program. The training program was a great idea; I was able to go in and build transferable skills, like learning cash-earning combos. The punching bag scenes were well thought out, if a bit eerie in appearance. Using both thumbs on the right bank of controls helped me block, move forward and back and throw different type of punches. The controls looked somewhat complex at first, but with practice, they became second nature. I liked the detail here; the buttons turned red when i had thrown too many consecutive punches of the same type, indicating muscle fatigue.

Graphically, I thought the game struggled a tad. The boxing set-up, which had me as a greenish silhouette, was well-thought out in my opinion; I just think there was plenty of room for more, well, pop in the graphics without it becoming overly cartoony. The sounds were adequate, but I really wanted the overall imagery to match; the movements were a bit stilted. Still, the little details (like the definition of the boxers) were mostly well done.

Winning fights won me in-game money, and game money earned me the ability to partake in buying key in-game items. Of course, if if I wanted to expedite matters, I could use real money to purchase game cash. International Boxing Champions also has Tapjoy compatibility, and offered a good deal of game cash as an incentive to sign up.

Graphics aside, this is still a game I ended up liking more than I thought I would… in my own world, I was Mike Tyson.