Anger Of Stick 4 Review

Anger Of Stick 4 Review

Apr 23, 2015

I’m pretty sure that some time ago, I’ve reviewed the original Anger Of Stick, and found it pretty exciting. It’s interesting, then, that I didn’t find Anger of Stick 4 that exciting. It’s a cool little game, but for its scope, it gets repetitive far too quickly, and grows pace far too slowly. Also, how many games can you release before you start actually making graphics not on a level of a 5-year old?

Anger Of Stick 4 doesn’t have anything resembling a story, or even an explanation to the stick’s anger issues. The player is dropped right into the middle of one white figure’s struggle against thousands of differently-colour-woah-ho-ho, wait a second there. I think I’ve found a message the developer might’ve not intended to make. Anyway, your stick-figure is punching, kicking, stabbing and otherwise destroying the endless murderous crowds that are sent to erase your figure from the face of the Earth. The enemies have different weapons and looks, range from common thugs to mutants and robots, and grow increasingly Anger Of Stick 4 2annoying to fight against, as you play. The starting hero equipped with nothing but his arms and legs, but that doesn’t stop him from kicking all kinds of stick ass. By clearing the levels and killing enemies, the player gets gold that can afterwards be spent on purchasing new heroes, or special abilities that can be equipped before the level.

Anger of Stick 4 looks alright, although the stick-figure fighting looks a bit dull nowadays. The problem is that the game is supposed to be a brawler, and it doesn’t really work as one. There’s a very limited number of combos and punches the character can do, and after playing for about half an hour, it starts to be pretty repetitive. My guess is that the author thought so too, that’s why there’s an auto-play button, which usefulness is actually a bit of a mystery for me.

So, in the end, Anger of Stick 4 is a mediocre free-to-play brawler that would work a lot better if it was more focused on the variety of player moves, rather than on the enemies and additional heroes. It’s not a bad game, and it’s great to kill about an hour, but it gets too repetitive and too irritating to play it for a long time.

LEGO ® Marvel Super Heroes Review

LEGO ® Marvel Super Heroes Review

Apr 6, 2015

LEGO has been releasing almost identical action games for the last ten years, and it doesn’t seem to stop any time soon. Although it’s forgivable, since these games are identically enjoyable, as well. LEGO Marvel Super Heroes can be perfectly described as “another LEGO game”, but this time, the players can play as each of a huge number of superheroes and villains, trying to stop Dr. Doom and his rag-tag bunch of potential future world dominators, from becoming just that.

The game is divided into separate levels, which are pretty distinct and rich with enemies, objects, and lots and lots of blocks. The player has to complete the main tasks on the levels, as well as a number of bonus quests, if he wants to unlock the best characters to play with. It’s tempting to call this “grinding”, but the process is pretty fun and enjoyable, so it acts more like replay value. The gameplay itself is a pretty standard brawler. The player can perform various simple combos, activate the hero’s superpowers, move, jump, and even fly around, and switch between the two heroes he has in each mission. It takes a while to figure the controls out, but apart from the weird double-finger swipe required to set a hero flying, they’re pretty comfortable. The graphics in LEGO Marvel Super Heroes are also quite great, and while the background lacks certain crispiness, the game looks pretty damn good.

But side-quests and the ridiculous number of unlockable characters, is what ultimately drives this game. Figuring out all of the Marvel Super Heroes 4level secrets and Easter-eggs, as well as attempting to play a certain way, definitely gives the game the level of variety that is required at its price tag. Speaking of which, I would normally say that five bucks for a mobile game is a bit too much, but I actually think that it’s a fair price for the sheer amount of content and playtime that LEGO Marvel Super Heroes grants.

Overall, I don’t want to say that it’s the best action game ever, since it’s still just another chapter of the endless barrage of LEGO action games, but it definitely contains a whole lot of great gameplay and content, so that all fans of Marvel, or LEGO, were thoroughly entertained.

The Amazing Spider-Man 2 Coming To Android This April

The Amazing Spider-Man 2 Coming To Android This April

Mar 17, 2014


Spidey is returning this spring to fight crime and speak one-liners in the new Spider-Man game for Android from Gameloft. He looks better than before and judging by the trailer, the game will be an exciting title. The Amazing Spider-Man 2 will be available this April. Here’s a Facebook page: The Amazing Spider-Man 2 on Facebook.

Endless Boss Fight Review

Endless Boss Fight Review

Feb 24, 2014

Boss battles are a forgotten art among today’s games – especially on the small screens. Arcades and runners and puzzles leave no place for the giant health bars and figuring a tactic that has to be applied to this or that battle. To compensate, here’s a game that’s nothing but a boss fight – Endless Boss Fight, that is.

Endless Boss Fight is exactly what it’s called. The player controls some weird little cube-headed robot who fights against another weird, but a lot bigger one. The matter of their conflict, or the origins of confrontations are left upon the players’ imagination, and the only thing that matters is that the little robot, called DD, punches the giant boss endlessly, while the latter goes through several stages, getting more and more powerful. Endless Boss Fight is a mini-game, blown up into a fully-fledged title. The basic mechanics are incredibly simple, yet the game has lots of features – although, to be fair, these features aren’t enough to hold the whole game together, if the core game feels dull.

DD can be moved around the screen and punch. Punching and running around is everything that he ever does, really. The basic task is to evade, or deflect the bosses attacks, which mostly consist of rockets of different kinds, and punch the boss himself as much as possible by dashing towards Endless Boss Fight 2him when he finishes an attack. Punching a boss, or deflecting the rocket “combo” gives the player coins that can be spent on expendable upgrades. There are also special coins that can level the hero up – or they can be spent on a boss that grants the player bonus coins, while the game isn’t being played. I don’t really understand that part, but whatever. When DD gets the boss’s health down to naught, the boss rolls off-screen and then rolls back again with a new deadly kind of attack. There are also various power-ups like temporal magnet or invulnerability that can help against the boss. There are also special moves that, for some reason, require gold to be activated, which I think is somewhat of an issue, as I find it unnecessary to spend the special coins to improve the special moves, only then to spend usual ones to be able to actually use them.

Overall, Endless Boss Fight is a high-quality game with mediocre gameplay. Although I played it with little problems for a time, there’s nothing to strive for, no significant gameplay changes, except for living long enough to see the boss’s another incarnation. So, if you like the idea right away – game on! But if not – there’s not much else to catch.

The King of Fighters ’97 Review

The King of Fighters ’97 Review

Jan 8, 2014

Despite minimal sales numbers in modern terms, SNK’s King of Fighters series is one of the most beloved fighting game franchises ever. While not quite reaching the commercial success of other 2D fighters, such as Capcom’s Street Fighter or Midway/WB’s Mortal Kombat, it nonetheless survives primarily in arcades in Asia and on consoles for more serious fighting game junkies, with the most recent iteration appearing in 2010. With a slew of other classic games from the 80’s and 90’s making their way onto the Android OS, from titles like R-Type to Sonic the Hedgehog, it’s no wonder SNK has decided to release many of the various installments of this franchise onto the mobile platform.


Fighting games haven’t been exactly stellar on phones or tablets. Many of them have tried to incorporate the touch screen in various ways, to make it feel more than just a port with the buttons on the screen. However, trying to re-invent the wheel doesn’t always produce amazing results. Games like Injustice: Gods Among Us on mobile ended up being more of who could swipe the hardest on the screen. Other games that have used the on screen buttons, such as Fighting Tiger – Liberal, also haven’t been all that great, having wonky button controls and not the most concise response to what a player wished for the game to do.

It’s not that The King of Fighters ’97 has a progressively amazing control scheme; in fact it’s quite the opposite. The buttons on screen work well with player’s input, but aren’t phenomenal. Depending on the size of the device you’re using, your giant hands may block you from seeing most of the action on screen. Luckily, this title supports many game controllers, such as the PowerA Moga controllers, which really gives players a console or arcade like experience when playing it.

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The graphics in King of Fighters ’97 look slightly enhanced, but still use the graphics from the original 1997 release. The graphics do not look 17 years old in anyway; just enhanced to work better with the high definition screens of your Android device.

King of Fighters ’97 is probably one of the better fighting games that exist in the Google Play marketplace. While many of the same games in the fighting genre try to do something unique with the touch screen controls, KoF ’97 stays true to its roots and utilizes touch screen buttons in the classic arcade fashion, while also utilizing BlueTooth controllers. Amongst retro games and fighting titles, King of Fighters ’97 on Android is one of the better games among both of those genres.

Ho! Ho! Ho! Merry Fistmas! FIST OF AWESOME has a Festive Update

Ho! Ho! Ho! Merry Fistmas! FIST OF AWESOME has a Festive Update

Dec 16, 2013


For all of you reindeer-hating folk out there, who think that Rudolph’s red nose always asked for a fistful, here’s a chance to show that damn horned horse who’s boss. Christmas update for Fist Of Awesome delivers just that. Move around as a super-Santa, and punish all the bad boys with your magic fists. The game is here: Fist Of Awesome on Google Play.

Injustice: Gods Among Us Review

Injustice: Gods Among Us Review

Dec 4, 2013

While mobile users are always calling for console and PC games to make their way onto their phones or tablets, one must be careful what they wish for. Not every type of game can make the seamless transition from a console or computer onto the touch screen of your Android device. Fighting games especially don’t have the best transition to mobile, with Injustice: Gods Among Us being no exception to this.

It’s not to say that Injustice is a bad game on mobile. But if you are looking for the mobile version to be anything like what the console experience gives players, you will be sorely disappointed. The game devolves into nothing more than a button mashing experience, with very little variety in the attacks and moves your meta-humans can perform. The only variance is the super attacks, which can only be performed when the power meter is filled.


Likewise, the mobile version of Injustice also lacks the story line that’s contained within the console version of this game. This leaves Injustice just feeling like another fighting game. Additionally, all battles are 3-on-3, not the 1 versus 1 fights that you’d see from the regular version. This leaves some very interesting pairings of characters, mixing villains and heroes alike in an interesting usage of the CCG model within a fighting game. But with a lack of plot, it doesn’t matter all that much.

Fans of both DC Comics and the console iteration of Injustice will also notice some key characters missing from the mobile versions. Among them, Aquaman, Hawkgirl, Killer Frost, and a couple of others. You will notice however, that the mobile version has included powerups for purchase for the various characters, including for some, companions who boost that particular character’s stats. For example, Poison Ivy is a stat boost for Harley Quinn, though the botanical super villainess herself does not appear as a playable character.


Yet another complaint many users may have is that this rendition of the popular DC Comics fighting game is a free to play title. While no one will be hindered in the game by not spending any real world money, it will take some time and dedication to earn enough in game currency to unlock more popular characters, such as Superman or Batman. Playing the game and defeating enough tiers will also unlock characters, using them to reward the player, rather than forcing them to purchase every hero they’d want to use.

Despite its shortcomings, the Android version of Injustice: Gods Among Us serves as a great companion game to the console version, and should not be considered a direct port. While the iteration playable on phones and tablets falls short in many of the features that console game gives players, it nonetheless both enhances the console game, by linking your WB account with your mobile device and gaming console, as well as giving players bonuses within the mobile version for having played Injustice on the Xbox 360 or PS3. As far as playing the game on its own though, players will eventually grow tired of the repetition, probably not sticking with the mobile version unless they’re dedicated to rising up the ranks on their console.

Ultimate Stick Fight Review

Ultimate Stick Fight Review

Jul 11, 2013

So many of us cut our gaming teeth on scrolling beat em ups. You know, those games like Fighting Force that gave us the opportunity to graphically beat up hordes of violent thugs. There was usually the simplest of backstory, plenty of swinging limbs and even a weapon or two to procure.

Ultimate Stick Fight is in that same glorious vein. Jumps, kicks, punches and tons of people to practice them on.

And stick figures.

Part of what sets this game apart is the look; instead of regular-looking characters, we get souped up, colorful stick people. Interestingly enough, the developer does well with colorization, and is able to imbibe a good usf1deal of character into the thin guys. The movements and animations were fairly life-like, but kept the whimsical nature that we expect in characters of this genre. When matched with the numerous, creatively diverse backgrounds, it makes a pretty compelling 2D visual feast.

The gameplay is fast and furious. The incorporated tutorial is brief, giving our protagonist (two choices) some purpose, which in this case, is to save the city from the “Man.” And the Man, as to be expected, has plenty of thugs to spare, and sends them in swarms. The first stages are basic and easy to understand, and this is helpful as it allows time to get used to the virtual controls that guide movement, jumping, kicking, punching, and holding. Additionally, there was a rechargeable bomb feature that helps with the large swarms down the line.

The enemy combatants basically try to do to me what I am trying to do to them: inflict enough damage to wipe out the life bar. Craftier opponents with different weapons start making an appearance as the game progresses, and it becomes clear that the in-game upgrade system is a key component. Successful level completions gives payouts in virtual currency, and this make-believe cash can be used to upgrade player attributes. Such upgrades make the game much easier to play, and the procurement of these can be expedited with real cash. Levels can be replayed for cash (or two increase the star score, as in Angry Birds) but the cash payouts are not as high as the initial go.

All in all, this game is a fun diversion, even if only because of the familiar genre and the unique visuals. This makes it appreciable across age generations.