Buddy & Me Review

Buddy & Me Review

Mar 25, 2014

Frankly, Buddy & Me is one of those games that feels like the Downy bear. You can’t get rid of it, but most importantly, you won’t want to. A kid with a dream state four-legged pal (yes, Buddy) gets to live a nightly traveling adventure.

Simplicity is the name of the game, but even before that, it’s hard not to be a fan of the visuals. The artwork is soft and inviting, and its hard not to get lost in the cute representations. The developer does a great job of implementing color, so much so that the graphics transition from subdued bedroom to colorful fantasy world is delightfully seamless. The animations are workable, and the creatures vivid enough that game feels full without being too silly. The game screams “hug me” and refuses to let go of the heartstrings it permanently yanks buddy1on.

The gameplay, as noted, is simple. It is a runner with staggered platforms in the characterization of a gapped walkway; to navigate the holes and breaks, jumping is needed, and this is facilitated by tapping. Tapping twice performs a double jump, and a third, holding tap causes our boy to glide for a spell. The jumping and gliding is not only useful to traverse the potentially dangerous walkway, but also getting to objects like swings and even buddy that can help our dreaming child get across. Also, jumping helps get the stars that line the play area, as well as extra life bunny balloons that can come in handy after one has mistimes a jump and such. Falling into nothingness (with no extra life available) ends the run.

The gameplay utilizes a countdown timer, and the idea is to collect as many collectibles and travel as far as possible in the allotted time. Of course, there are arcade elements like time bonuses that can extend the run.

It’s a well-manicured game with way more positives than negatives, and should appeal to different age groups.