Pix’n Love Rush Review

Pix’n Love Rush Review

May 31, 2012

Pix’n Love Rush is a game that celebrates all things retro. Retro-style pixels are everywhere in this multi-variate platformer.

The meat of the game is the Classic Rush mode, where players navigate short platforming sections, with the goal being to collect coins and kill enemies, while not scrolling off the screen, and avoiding the angels. High scores are the goal, and the way to get them is by keeping combos going, by collecting coins and destroying enemies all in a row, without hitting the negative coins, or hitting enemies, which decreases the combo by one level. Killing all enemies and collecting all coins in a section grants a 10000 point bonus that can be multiplied. Keeping an x10 bonus is the way to get high scores, but with the tricky level layouts, this is not easy.

The other modes are more basic and all involve different auto-running mechanics. Cursed Rush has players trying to navigate one of 5 extremely difficult auto-running platforming sections. Rainbow Rush lets players jump up, and they must try to avoid the walled parts of the 4-tier playing field. Finally, On-Off Rush has players running one direction to collect sun pieces while the sun’s up, then flipping around to collect moon pieces when the moon’s in the sky, while trying to avoid the other type of piece. Combos in this mode go toward collecting extra time.

The game is a must for anyone who loves retro 80’s gaming style, because it is chock-full of it. It’s not just the pixel art, the way the graphics shift also recall classic video game consoles and even the original Game Boy and Virtual Boy. Yes, the Virtual Boy, lest we ever forget the time when Nintendo made us see red, and then not see anything because the thing blinded us. The wide variety of game modes ensure plenty of replay value, along with the fact that they’re built for repeat play and high score chasing.

Controls are the issue here; the virtual buttons are small, and I regularly mis-hit buttons. Larger touch-enabled areas and even Bluetooth controller support would help out a lot with this. It’s a shame, because the controls were less of an issue in the iOS original; ironing these out is all that stands between me and a full recommendation for this game. Still, for those willing to deal with some occasional control hiccups, this is a retraux masterpiece.

Babel Rising Review

Babel Rising Review

Jan 4, 2012

Would you imagine that it’s possible to make a game about a God smiting humans as fast as possible without it being tasteless? Well, the team at Bulkypix took that challenge and have succeeded. Babel Rising is daring in concept, cute and hilarious in execution — pun intended.

In Babel Rising you play as a god, and the humans over which you rule have had enough. As in the biblical story of Babel, they decide to build a tower up to the heavens, to meet with you and ask what the deal is with life, the universe, and everything. But, you are a vengeful god and want none of that. So the goal of the game is to kill the humans before they can build their tower high enough to reach you in the sky. You have a variety of mystical powers at your disposal, all reminiscent of those events which we refer to as Acts of God. There is Lightning, Wind, Flood, a Rain of Fire, and Earthquakes. These all take varying amounts of time to load, you so must be strategic in your use of them. There is however also the Finger of God, which you can use to smite the humans one at a time. A simple tap and the little builder falls apart bloodlessly. Each of the other attacks have a specific gesture that commands it, and there is finally a bonus attack where you can destroy a level of the tower with one blast from the god’s eye. And again, you would assume that a game like this would verge into tasteless territory, but I’d have to say that your mileage on that will vary. The tiny humans are cute and merely look surprised when they fall apart or are swept away by a wave.

The developers have also made sure that the game will not get old quickly. There are four modes of play, and each is different. Classic is the version I mentioned above. Divine is the same game, but now Lightning is your fastest power, and you have the new power of the Burning Bush (lighting it sets the nearest humans on fire). The next option is Fury, and this time the workers are immune from some attacks, depending on their type. They are actually meant to be damned souls trying to escape from Hell, which explains why they might be resistant to lightning. And the final mode is Campaign. Each stage sets you with a specific goal to complete before you can advance to the next. An example is a countdown clock during which you have to smite as many humans as you can. You can also earn coins which you use to increase the strength and range of your attacks.

The coolest thing about the game, in my opinion, is the simple fact that no matter what the humans will get to the top. The game will just fill the screen with builders until the point that you simply cannot stop them from building. You can become incredibly skilled at slowing them down with your weapon use, but no matter what, the humans will eventually reach the top. Rather than being discouraging, it is instead exciting as you see how long you can hold them off for.

The game is a little buggy at times. On a few occasions it has thrown so many little men at me that it can’t render its own handiwork and freezes. I’ve lost entire game files to that error; the men were all frozen in place and I was unable to kill them. I was forced to begin a new game to get around it. very frustrating. In fact, as I was playing the game while writing this review the game froze and even after I exited, the music continued to play. It was a bit eerie, hearing the little builders continuing their word behind the scenes.