Why you should maybe give a damn.
Huge, openworld crafting RPG with 60+ hours of story content.
No inventory management – a crafting game with an infinite, self-managing inventory. FINALLY.
True crossplatforminess – It’s the same game on PC and Mobile, and you can move your save between the two, meaning you can pop it in your pocket for that morning commute and then come back home and bury your face in the big screen via Steam. And it plays beautifully either way. It’ll be $5 on mobile platforms and $15 on Steam.
Indie as F*** – 3 brothers taking 2 years to make the game that gets 1 of them through cancer treatment.
As noted, the game will cost $5.
If we may, we at Android Rundown wanna give a big shout-out to Sam, one-third of the development team at Butterscotch Shenanigans. We love beating games, but nothing beats beating cancer!
Butterscotch Shenanigans showed off some early alpha footage of their game Crashlands at GDC 2014. While the footage is still rough and the game is far from feature-complete, some of the systems in play in this upcoming survival title are seen here. The game is in development for possible release later this year.
If you peruse around the Google Play app store, you see there is a race to fill the void left by the departure of Flappy Bird. Most of these clones coming out are the exact same thing, just with slightly altered graphics, some of them actually try to change some things. But then, from minds only St. Louis, MO could produce, comes a game with a slightly similar idea, but way better, called Roid Rage.
Roid Rage isn’t some game about Jose Canseco or Sammy Sosa. Rather, it’s a game about the extreme rage you the player will suffer while guiding your spaceship through a massive asteroid collection, while collecting puddles of “Juices” throughout space. Your ship appears to be a one man vessel without weapons, but can turn like no other and doesn’t have a break pedal. You could try to throw the word “endless” on this game, but the better description would be the Atari classic Asteroids on super serum.
It’s not like Roid Rage is a linear game where you guide a ship through stationary asteroids either. Everything in this game, which just includes Asteroids and “Juices” are placed randomly, while also moving at random. Therefor, unlike the Flappy’s of the world, it requires a touch more skill to avoid death. The added bonus is the collection of “Juices” which are just bright blue blobs on the playing area. The whole goal of the game is to collect as many of those as possible before you die.
The controls for this game are also pretty simple, and worth noting. You can only turn the ship, as it never stops. A right turn is executed by touching the right side of the screen, while a left one is done by touching the left side. That’s it, a pretty simple control scheme that will give you a false sense of superiority. Those controls, while simple, do little to tame the ultimate anger and sheer frustration intentionally caused by the crafty developers.
Fans of other Butterscotch Shenanigans games (Towelfight 2, Quadropus Rampage) will recognize the art style, as well as the generous in-app-purchases approach. However, this game is not quite on the same level as their smash hit of last year. Roid Rage is part of a series of mini games that the two brother studio plans to put out while working on their upcoming title Crashlands. No word on what future mini’s will hold, but if Roid Rage is any indication, you will want to check them out.
Roid Rage may not compare to the greatness that is Quadropus Rampage, but that doesn’t mean this title is a throw away either. It may be hard as heck, but it’s still a simple and fun arcade game. Just be prepared for a rise in your blood pressure while stress-fully trying to dodge asteroids, while you undoubtedly avoid work to play this petite IP.
As well, he didn’t let a little thing like cancer stop him from making games with his brother Seth, but the game they were working on, Extreme Slothcycling has been shelved, as Sam explains:
“Seth. I don’t want Extreme Slothcycling to be the last game I make before I die.”
So, Sam and Seth changed pace and set out to, in Sam’s words: “make a game that meant something and that lasted. I wanted to make something big, some place I could go to escape when I was in the hospital or nauseous beyond description. Through the last four rounds of chemo and two hospitalizations Seth and I have worked to turn that desire into a reality.”
Crashlands is their new game, which they say “blends survival, crafting, creature management, strategic combat, and player expression into an endless world.” They plan on announcing more on the game over the coming weeks and months with a targeted June launch on Android. We’ll definitely have more on this game as it nears launch, and it’s good to see Sam getting healthy and making games!
I am sad to report that Sam Coster of Butterscotch Shenanigans, half of the two-man team that made Towelfight 2, Quadropus Rampage, and more, is fighting stage 4 lymphoma. He’s currently getting treatment, saying “I took my first round of chemo on Friday and am happy to report that I’m feeling better. Or rather, less cancery and more poisoned (the latter of which I’d certainly prefer)” which he sent over in an email titled “Well [expletive], I got cancer.” While I’m glad to see his sense of humor is still intact, I hope that’s the only email of that type that I ever get!
However, he and his brother Seth are going to continue Butterscotch Shenanigans’ mission of making goofy games, with their upcoming Extreme Slothcycling still in the works, but being adjusted as more of an action-platform game than an adventure-type game. As well,Towelfight 2 on Android has been updated as a free-to-play game to help support the studio.
Best of luck to Sam Coster in his fight against lymphoma, and I hope to see him alive and healthy at GDC 2014 which he plans to attend.
The roguelike genre has undergone a curious evolution in the modern era of gaming. Once an overly-complex genre only accessible to patient gamers, now developers have tweaked it into something that appeals to a wider audience. This is where Quadropus Rampage comes in: casual game sessions and accessibility meet challenging hack ‘n slash action and character development. And it’s a brilliant combination.
Players control a four-legged cephalopod, a quadropus that makes up for its lack of limbs with an abundance of fury, swinging various weapons around to take out the other dastardly creatures of the sea. The most dastardly of the dastardly sea creatures is Pete, god of the sea. He’s a jerk, and Grubby (first seen in Towelfight 2: The Monocle of Destiny, also from Butterscotch Shenanigans) wants him gone.
However, Pete lives deep in the sea, and so players must go deeper and deeper into the sea, one dpeth level at a time, picking up new weapons and leveling up to get strong enough to sink Pete once and for all. It’s like a hack ‘n slash Toe Jam and Earl.
Quadropus Rampage blends both a short-term roguelike with long-term benefits and growth. Players level up while playing, earning experience for killling enemies, improving their stats as they level up. New weapons can be picked up, all with different stats. Like the aforemention TJ&E, falling off the world is quite possible, but it comes at a penalty: players take damage and may find themselves taking on enemies before they’re too strong to face them.
Currency of orbs and the rarer dubloons can also be earned along the way, as this is a free-to-play title now, unlike Towelfight 2 which was paid with no IAP. Players must make choices with the orbs: they can be used on permanent stat upgrades that make the quest to take down Pete much easier in the long run, or on short-term ultra-powerful weapons that Grubby sells. The achievements are among the most useful in a game yet, as they too provide permanent upgrades, but with a choice of two different effects to have. The gameplay is pure hack ‘n slash, but there’s a lot of roguelike elements in there too: upon death, characters reset to the beginning, but the player has new experience for the next go-round, and there’s tangible long-term benefits as well as well.
The controls feature a lot of on-screen buttons: there’s attacking, a dodge move, shield and smash attack activation, and virtual buttons for swapping weapons and advancing dialogue that pops up. It’s a bit cluttered like Bastion on iOS was, and gamepad support would be quite welcome.
Quadropus Rampage succeeds for much the same reason that Towelfight 2 did: it tweaks familiar genres just enough to be its own thing, and its quirky sense of humor comes through as well. I found myself playing this one for long stretches of time while I had other things to do, and that’s quite the sign for a good game. Now, excuse me: Pete needs a good whooping.
Butterscotch Shenanigans, the wackily-named studio run by the gravelly-voiced brothers Sam and Seth Coster, have a new game in the works. Well, they’re a game development studio, so of course they would, but it’s an interesting one: a fast-paced take on the roguelike. It’s claled Quadropus Rampage, and I’ve gotten to play an early version of it.
The game bears quite a few similarities to Towelfight 2: The Monocle of Destiny upon playing it. The art style is very similar, being from the same artist that’s to be expected. The game also has a similar genesis, where Towelfight was spawned from a game jam into a larger title, Quadropus Rampage was born from the 7DRL (7-day roguelike) jam, where developers created a ‘roguelike’ action-RPG. Obviously, different developers created different takes on the genre, and Butterscotch Shenanigans created a very action-oriented take on it.
Players start from the top of a sea level, trying to get lower and lower, while running around and slaying enemies. The quadropus can attack with the default weapon, with an ink dash ability and a powerful overhead attack that can be charged up over time. New weapons can be acquired by picking them up midgame; players start off with the same default weapon set. For a game made in a week, it’s got a lot of intriguing ideas to it, though like most games made in a week, it has the feel of needing a lot of tweaking.
However, since then, Butterscotch Shenanigans has taken the core concept of Quadropus Rampage‘s 7DRL origin and is evolving it for PC, iOS, and of course, Android. The new version of the game takes place at an isometric angle. While the starting loadout is the same, players can use coins they earn to spend on permanent upgrades. Also, falling off the map no longer kills players, it just drops them down a further level in the sea, albeit with damage dealt. The goal is to get as far as possible, so taking the safe path is ideal.
While the game is still a short ways away from release, and the Brothers Coster are implementing things like a story in to the game (why is this quadropus on a rampage, anyway?), the title is certainly coming along well, and its evolution is rather apparent. If you want a taste of the title now, the 7DRL version is playable for Windows, though the game has definitely changed since then, so it’s not representative of what the game will finally be. We’ll have more on this title as it nears release.
Butterscotch Shenanigans has a unique take on the dual-stick shooter, one that mixes in a lot of the original NES Legend of Zelda game with the chaos that comes from shooting lots of things. While Towelfight 2: The Monocle of Destiny may have a number in its title, it’s merely a sequel to a game jam title, so feel free to dig in without any prior knowledge, because it’s a fun combination of styles that’s worth checking out.
Players control Hardik, a man of class, what with his beard, monocle, and suit. He winds up in a dispute between gods that he must settle by firing animals at evil creatures, both random creeps and large bosses, throughout the gridded, room-based world. Combat is at its heart based on dual-stick shooting, with the ability to fire in 8 directions. Players have a set of 6 animals known as ‘Jectiles that they fire at enemies, with upgrades to add additional power and effects. Coins can be earned to spend on new ‘Jectiles, upgrades, and temporary upgrades, though there’s no IAP for coins.
The game has a sense of humor to it, particularly in the premise of a man launching exploding animals from his monocle, sure, but the dialogue also all makes the game particularly hilarious. The random phrases that pop up when enemies are hit like “Arranged Marriage!,” “Terrorism!,” and “TSA Groped!” serve as comic relief during the action, though they also can be distracting as they flood the screen.
The action takes place on a small centered area with controls off to the side, which appears to have been done to make the game work with a variety of resolutions and aspect ratios, particularly as all the rooms are square; there’s the three standard iOS ones but also the various Android ones that the game supports. The controls are by default fixed to their locations on the sides, along with various menu buttons, but controls can be made to work as floating joysticks as well.
The game can be easy to get lost in, but thankfully, the various warp points and comprehensive map make things very easy to explore. It’s possible to wander about in unknown areas, and there’s plenty of discovery along the way, but there’s never really that sensation of feeling lost and confused.
The different animal ‘Jectiles all have different functions, and it’s possible to get some sort of strategization going from the various creatures’ effects, but it ultimately is all just chaos. Getting the most damage done is the best idea, and really any changes are small ones in the grand scheme of things, though cluttering up the screen can be a problem.
The chaos can be difficult to manage, but there’s a lot of enjoyable entropy to have fun with here.