Sep 20, 2012
When it comes to realistic POV/FPS games, the Call of Duty franchise is easily one of the most popular across platforms. Good graphics, tight sounds and good battle simulations combine to make it a title worth procuring.
Call of Duty Black Ops Zombies brings the best of the game to Android in all it undead glory.
As far as official canon goes, this is a sequel to Call of Duty: World at War — Zombies (itself a spin-off of a specialized mode in an earlier title). It is set in WWII, and the developer found the one set of antagonists more despicable than Nazis. You guessed right: Nazi Zombies.
Having some console experience with this original title, I felt fairly familiar with the premise; like most zombie-shooter games, CODBOZ is a wave defense-style game. There was a seemingly unending number of zombies that come, and and they wanted to eat me. My job was to kill them and stay alive, and using era-specific pistols, shotguns, and the occasional explosives.
The controls worked better than I expected. There was the well-known crouch button, and I also had buttons for shooting. By incorporating double taps to do things like change posture or weapons, screen space is maximized. Thus, there was plenty of room for maneuvering, even on my non-tablet device. Aiming was easy at the lowest level of play, with red bullseye cursors letting me know I had the shot, and I was able to boost my accuracy by using the sights on the gun. Getting close to discarded items allowed me to tap an appearing virtual hand to pick them up.
I started off by running the tutorial, which transitioned smoothly into the first wave. In the early parts of the easiest level, the developers did a good job of making the gameplay easy enough for me to work into. I learned how to make repairs to the structure, and switch weapons, and pickup shotguns and stack up on grenades.
CODBOZ offers a good degree of variety. I was able to switch out from FPS to an unlockable arcade style-mode for top-down action and even multi-player with four players over wi-fi. Additionally, I found the developer also ported maps from the console version. Graphically, the game was okay. I thought there could have been a bit more pop. The sound is gritty; I did catch myself wincing at some of the terms, but I do have very sensitive ears.
The game did freeze on me, and it did take a fair amount of tinkering to get it back up. Also, this game is going to need a good amount of space… 350+MB. One positive is that while in-app purchasing exists to expedite things like regeneration and the procurement of weaponry, you can make progress without having to spend extra cash, which is good giving the current price of the game. The controls did seem to “stick” on me, but hopefully, any non-responsiveness can be corrected via software updates
All in all, there is plenty to like, and still adequate room for improvement with this port. It has enough of the runaway hit whose name it bears in its genes to keep the faithful happy, and enough juice to make new fans.