Digimon Heroes! Comes to Android

Digimon Heroes! Comes to Android

Jan 31, 2016

Digimon Heroes! is a new card battler from Bandai Namco, and it’s available now on Google Play.

Digimon Heroes is an exciting and free-to-play Card Battle Adventure featuring an all-star cast of more than 1,000 of your favorite DIGIMON characters! Collect your Digimon, build your teams, and conquer your enemies all over the Digital World of File Island.

Digimon Heroes includes a unique match-3 battle system to make your card battles simple to learn and devastatingly powerful to master! Fuse, evolve, and fight your Digimon, and chain together massive combos to destroy your enemies!

Match Command Cards to form chains and devastate your enemies!

You can choose from over 1000 different Digimon, from common to legendary!

Enhance the Digimon who have joined your party by digifusing them, digivolve them into even stronger forms, and finally break through their limits to unleash their full potential.

Fight your way through File Island and push your team to its limit with epic events and challenges!

The game is free-to-play.



May 21, 2015

Simply put, it’s Mortal Kombat X. Enough said.

There are two modes, Battle and Faction Wars, with a new one — Raiden Challenge — coming soon. It unfolds in a fairly logical manner; in the base form, one has a set of three fighters, and takes on three enemy fighters in a war of attrition. In Battle Mode (where I spent most of my time), the 3v3 paradigm is on full display.

The engaging aspect is obviously the stable of MK universe characters to pick from. Yes, originals like Sub-Zero and nemesis Scorpion are here, as are Cage and Kitana. There are some relative newbies too. D’Vorah, to say the least, is creepy. Combat is a matter of battling till the life bars go dry, and the side with a combatant(s) still standing wins the round. Attacking is effected by tapping and swiping, so battling is usually accompanied by a flurry of virtual screen action.

Within this battling system are a few more elements that add some depth. One can switch out fighters on the fly, such that if, in the middle of a match, one can pick another fighter that, say, matches up better with a particular opponent. Finishing a allows for allows one to get to the next, and yeah, there are bosses. Fatalities are present, and winning accrues payouts which can be used to improve individual fighters (an aspect that can be expedited with real cash).


In Faction Mode, one can go toe-toe with other players online for prizes and leaderboard dominance.

It comes together well. The characterizations are gritty, and even the familiar folks are done up in a fashion that ups the menace factor. The fighting is great, if a bit one-dimensional, and the card elements are not overly pronounced during gameplay. The controls are okay, but still feel like something is missing in translation. That could be due to my console history with the title.

It’s a nice port, definite;y passable, and with enough console tie-ins (reward unlocking, hello?), it’s a great game for franchise fans and future fans alike.

Kaizin Rumble Review

Kaizin Rumble Review

Jan 10, 2014

Kaizin Rumble sees the player slip into the heels of a Great Leader, evil women who lead armies of creatures known as Kaizin.

Being evil, the evil empire the player is part of specializes in hunting down and exterminating heroes. From Kick-Ass style guys in red leotards, to actual, bonafiled heroes, Great Leaders travel the world to crush anything that is good.

Screenshot_2013-12-31-06-46-32What this boils down to is a series of strange levels where the player makes their way through each area by spinning a slot machine. Matching symbols causes different events to happen, such as finding money or, most commonly, initiating combat. Combat is a very shallow affair. Attacks are as simple as just tapping on the card to be used and the spinning the slot machine to see what happens.

Most of the game is about collecting a deck of good cards and boosting their stats to make them stronger in battle. New cards are handed out constantly during gameplay and one of two are gained from pretty much any battle.

Screenshot_2013-12-31-06-04-09The card designs are very imaginative, and this is the main draw of Kaizin Rumble. It’s just plain fun to see what alluring or odd creature will be handed over next. You’ll find everything from rocket launcher toting girls to giant robots that have refrigerators embedded in their chests. They rub shoulders with weird cyborgs and demonic children alike.

Besides the amusing card designs, Kaizin Rumble just has too little to its gameplay. An actual story helps pull the player though the single player campaigns, but it is not well told and some wonky translation doesn’t help matters. In the end the game just doesn’t last too long because of the shallow gameplay. Spinning a slot machine and watching things happen can only be compelling for so long. It doesn’t really help that the difficulty of the game is quite uneven. Normal battles are very easy most of the time, and take seconds to finish, while the commonly encountered Nemesis enemies will wipe the floor with your team in short order. The idea is to add friends in the game to help defeat Nemesis, but they show up constantly and are very annoying to defeat, even with help.

Kaizin Rumble looks fantastic. As said above the card designs are the standout, with some excellent art and some really interesting ideas for card design. The other characters such as the cute catgirl that serves as your adviser are well done too. Unfortunately battles are just dull as anything to look at. A few flashes and 90’s era flash animations are all there really is to see during combat. With such interesting card designs it’s a shame we don’t get to see them in combat. The sound is sparse as well. Some bumps and smashes is all there is to hear during battle.

Kaizin Rumble is tough to recommend. It is worth checking out for the neat card designs alone, but the rest of the game doesn’t stand up to prolonged gameplay.

Japanese Developer gloops Releases Legend Cards in English

Japanese Developer gloops Releases Legend Cards in English

Jul 4, 2012

What the heck is gloops? Those that have watched Texas Rangers baseball games, especially when recent Japanese import Yu Darvish was pitching, may have noticed a sign advertising something called gloops, with no explanation as to what the heck a gloop is. Well, they’re a Japanese social game developer that’s making a push into the western market, and one of their first titles is a partnership with Mobage, Legend Cards.

This anime-inspired trading card game has players dueling their friends and other opponents for supremacy, along with building the best deck possible, with the goal being to collect Legendary Cards to become number one. The game has limited-time events as well, with battles against either computer-controlled or human opponents, to help get rewards such as rare cards. Legend Cards has launched as an Android exclusive on Google Play, and is available now in English for western audiences. With GREE and Mobage’s DeNA making big pushes into the US and western market as a whole, expect to see more Japanese developers and their games getting released on mobile in the coming months.