Crowdfunding Spotlight: Boss Monster: Dungeon

Crowdfunding Spotlight: Boss Monster: Dungeon

Aug 22, 2014

Boss Monster is a physical card game that was successfully funded on KickStarter, and has since gained a substantial following in the gaming community. The game is quite revolutionary and turns the traditional dungeon crawling genera on its head by putting the player into the role of the evil villain who is tasked with building as treacherous a dungeon as possible. These are then invaded by well-meaning adventurers at the end of each turn, and the winner is the player who has the last “Boss” standing.

While I have no personal experience with the game, it seems to be beloved by fans and because of its inventive premise it is something I could really see myself getting into. The crowdfunding project we are shining the spotlight on today is the attempt by the developer of Boss Monster, Brotherwise Games, to build a digital version for the iPad and Android tablets. Having spent considerable time with the Magic: The Gathering app for the iPad recently I understand how well these tabletop games can translate onto the large tablet screen.

It makes sense for Brotherwise Games to be creating this app at this moment, as the ubiquitous accessibility, as well as the spontaneous nature, of app stores can greatly increase their footprint and create a larger legion of Boss Monster fans. I will admit that I was not initially sold on the initial card game KickStarter, but with the addition of a cheaper and more convenient mobile app the odds of me investing in Boss Monster has definitely increased. Included in the game is the ability to battle against up to three AI opponents, and this feature is essential for a card game who’s main draw is head to head competition.

The first thing that struck me while perusing through the KickStarter page is how the app easily conveys the atmosphere of the retro dungeon crawlers it is based off of. The graphic design is spot on, and the audio, which is being recorded by a professional studio, is nearly indistinguishable from late-90s PC adventure games. As of the time of writing, Boss Monster is over halfway to their $85,000 goal; so please, considering supporting this innovative game and its incredible developers by visiting their project page and possibly earning some cool limited edition digital cards in the process.

Full Deck Solitaire Review

Full Deck Solitaire Review

Jul 30, 2013

Full Deck Solitaire is a solitaire game that is going to kill you with kindness. Kindness in this case refers to the provision of plenty of different game types.

What sets this one apart is the sheer number of Solitaire variants. I thought I was a connoisseur, but Full Deck Solitaire humbled me a bit. There are dozens of versions available, including Klondike Pick 1, Vegas and a whole lot more that I have never heard of before.

For folks who cut their teeth on the ubiquitous Windows OS versions, the gameplay will be especially familiar. full1Klondike, which is a variant that is/was bundled with Windows, is included in this game, and id perfect for explaining the generalized rules of the game.

Using a shuffled deck of 50 cards (full deck minus jokers) the aim is to complete the four color suit of cards from the Aces to Kings. The “tableau” piles at the botom can be used as holders to assist in moving cards from the bank; cards can be bold down in alternating colors.

The game controls are quite intuitive, even though there is an action or two that didn’t work the way I guessed it would at first. Taps and drags generally control the movement of cards to and fro. The game sports an auto button, which build all build-ables, an undo button which provides infinite fixes, and a hint button, which flashes green when there is a move that can be played. With so many different variations of the game o try, the rules button is especially useful, as it gives a window with a quick summary of the rules that govern the specific type being played.

The game looks comfy, with appropriate background artwork, and the cards themselves are interestingly designed, with a somewhat weathered look about them. The animations are utilitarian, with sparse audio cues and sound effects; I like this, as the effects do not overpower the game itself. The game has incorporated stats and even a count on the draw sack.

Great game, decently presented and packs in so many options. What’s not to love?