Cartoon Network is becoming even more hands-on in the mobile gaming realm with debut of its first original mobile game for Android; this one is called OK K.O.! Lakewood Plaza Turbo.
Become a hero with K.O. and use super radical moves to battle the evil Lord Boxman in OK, K.O.! Lakewood Plaza Turbo!
DEFEAT LORD BOXMAN (IF YOU CAN)
Lord Boxman will do anything to destroy Lakewood Plaza. But you can’t let that happen! Learn new fighting moves, unlock special attacks and use powerful items to stop his army of evil robots. Become the hero you always knew you could be, and send that bum packing!
MEET AWESOME DUDES AND DUDETTES
Get to know all the dynamic denizens of Lakewood Plaza! Hang out with coworkers Radicles and Enid. Help your boisterous boss, Mr. Gar, rebuild the Plaza. Learn incredible new fighting techniques from your mom, Carol. Help out other crazy characters like Ted Viking, Brandon, Red Action, A Real Magic Skeleton and lots more!
EXPLORE A VAST NEW WORLD
Look for hidden secrets and battle a whole mess of bad guys as you adventure throughout Lakewood Plaza and the surrounding lands.
Use power punches, killer kicks and stunning super moves to save the Plaza in OK, K.O.! LAKEWOOD PLAZA TURBO!
Cartoon Network has just released a refreshed Cartoon Network app for the young and young at heart. The new app brings new design, customization, and, according to the press release, “unique programming opportunities” like:
â€œSee It First:â€ select full episodes that will be accessible on the app prior to their linear premieres;
Short-form content based on hit Cartoon Network original series including Adventure Time and Steven Universe that will be available exclusively on the app at launch and will continue to be added on a regular basis;
The app will also be home for original IP from Cartoon Network Studiosâ€™ renowned Shorts Program, bringing new and exclusive content from the best young artists.
Cartoon Network President and GM Christina Miller talks about strategy with regards to the rethought application. “Giving kids the best experience possible on all screens available is core to our strategy,” she says. “The new Cartoon Network app effortlessly blends choice, control and all their favorite shows in a fun and dynamic way to watch.â€
Warning: This game is crammed full of monsters, cake, amazing powers, puzzly bits, epic adventure, witty repartee, secret paths, unlockable characters, silly hats and a wiener dog. Use caution if you are allergic to fun or overly sensitive to cake-related pathos.
ADVENTUREâ€¦ EXCLAMATION POINT!
As so many of these things do, it all begins on a magical island. In this case, Gogapoe Island, a place populated by both humans and monsters. What starts out as a mission to get back Niko’s birthday cake becomes a quest for the fate of Gogapoe itself. But, ya know, cake is still super important, too!
Oodles of friendly monsters will join Niko’s quest and use their kooky powers to demolish obstacles and humiliate enemies. Hordes of evil monsters will cause mayhem and generally be jerkfaces, but that’s nothing you can’t fix with headbutts, frost breath, stink clouds and rainbow barf.
EXERCISE YOUR BRAIN MUSCLE!
Even with powerful amigos at your side, you’re gonna need your thinking cap to get past these cerebrum-tingling environmental puzzles. And did we mention the bonus challenges that give you these really swell stars? You like stars, don’t you?
IT NEVER HURTS TO HELP!
If side quests are your jam, Gogapoe is packed with peopleâ€”and monstersâ€”in need of roadside assistance. Send a little love their way, and you might discover hidden paths, unlock extra levels or earn unique swag, including special costumes that give Niko nifty powers of his own!
SWEET TOUCH CONTROLS!
With innovative touch controls so buttery smooth they could grease a cake pan, it’s never been easier to manage a crew of big, hairy behemoths. Just draw a path, and they’ll follow your instructions to a T, even if you swap to another monster to cue up a different action.
ORIGINAL SOUNDTRACK BY DISASTERPEACE!
The icing on this big ol’ cake is 60 sweet minutes of original music written by composer extraordinaire, Disasterpeace.
Save the day and fulfill your monstrous cakelust all at once in MONSTERS ATE MY BIRTHDAY CAKE!
The game is usually priced at $4.99
To score your free copy, go to the Google Play apps family section, scroll down to the green “Free App of the Week banner and click it; this opens up a payment dialogue in which the game is free.
Go the app page and use the code “” when paying; this should bring the price to $0.
Cartoon Network is bringing up a new game for Android gamers called Formula Carton All Stars.
The game brings some of Cartoon Network’s most popular characters together in a kart racing adventure, with several interesting features like an asynchronous multiplayer mode and more.
Get ready to race with your favorite Cartoon Network characters on spectacular 3D tracks full of action and adrenaline in Formula Cartoon All-Stars!
ALL YOUR FAVORITE CHARACTERS
Enjoy a huge roster of characters, including Finn, Gumball, Mordecai, Ben 10, Jake, Rigby, Muscle Man, Steven Universe, Clarence and many more.
CRAZY CART CHAOS
Formula Cartoon All-Stars isn’t just about speed. You’ll also have to master the use of all sorts of crazy power-ups like ice cubes, bubbles, tomatoes and more. Take down your opponents and cruise into first place!
CUSTOM WHEELS (AND MORE!)
Personalize your racing machine by mixing more than 100 different pieces. Create a unique vehicle that fits your style. Upgrade your acceleration, top speed and turbo to make the raddest ride on the track.
Unlock show-themed tournaments and post your fastest times against other players. Top players can win cool rewards, and there are always new tournaments to enter.
A TON OF TRACKS
Race over 75 different variations of tracks set in some of Cartoon Network’s coolest locales, like the Candy Kingdom, Regular Show’s Park, Elmore Junior High and many others.
Accelerate, turn and drift, all with just one finger. The deceptively simple control scheme makes racing fun for all, but you’ll need motor oil in your veins to reach the highest level of achievement.
Will you taste the glory of victory, or eat the dust of defeat? There’s only one way to find out: Start playing FORMULA CARTOON ALL-STARS!
Attack the Light is a new game for Android users courtesy Cartoon Network and Grumpyface Studios.
Team up as Garnet, Pearl, Amethyst, and Steven to stop a powerful Gem weapon in Attack the Light!
CRYSTAL GEM POWER
Fire off Garnetâ€™s Rocket Gauntlets, summon Holo-Pearl, and put the hurt on your enemies with Purple Puma. All four Gems have unique attacks and upgrades.
Explore caves, fight bad guys, collect super secret treasure, and level up! Load up Stevenâ€™s backpack with all kinds of magical items to help you on your quest.
EASY TO PLAY RPG
Intuitive tap and swipe controls make it easy to dish out devastating damage. Every new power has a new mechanic to master.
Unleash the three-Gem fusion, Alexandrite! Sheâ€™s a stone-cold Betty with mondo firepower. Donâ€™t just attack the Light, obliterate it with Fusion power!
STORY BY REBECCA SUGAR
Attack the Light has an all-new storyline from â€œSteven Universeâ€ creator Rebecca Sugar. Plus, the game features original voiceover from Steven Universe cast members!
Four heroes teaming up for a magical adventure. Sounds like the best RPG ever! Time to ATTACK THE LIGHT!
The game brings some of the familiar characters from the Cartoon Network show it’s based on; of course, Mordecai and Rigby are front and center, as well as the rest of the crew. The game is set in the “far future” and grudgeball is the most popular — and dangerous — diversion. Teams of three settle out their differences and express their desires for domination in the famed Chaosphere.
The game screen pits three of the player characters against three opponents. There is one ball, and the basic rules of dodgeball apply, with the main idea being to knock the opponents out with said ball. The control mechanism entails tapping or swiping to control the ball. The first portion of the game incorporates a tutorial which shows the basics of attack, blocking, using special powers and more.
The game is leveled, and success in a level opens up the next. The developer does a decent job of adding new elements to subsequent levels, which does help limit monotony. The game allows for multiplayer play in addition to the regular single player option.
In practice, it is a really fun premise: dodgeball without recrimination. Because of the the game area is set up, it does play better on bigger screens than, say, a regular sized Android screen. It felt a bit cramped on the Samsung Galaxy Note 4 we tried it on. Even then, the control mechanism, while intuitive in theory, does tend to cause the screen to be partially obstructed at key moments, which can curb the fun. I also encountered a crash or two.
The artwork is better than enjoyable, with slick, arcade-y animations, and the accompanying sound works well with the gameplay.
All in all, it’s easy to like, what with the familiar characters and the aspect of dodgeball. As far as gameplay, the multiplayer option is great to have, and the pros generally outweigh the cons.
Cartoon Network isn’t any stranger to the concept of going big, and the latest news from the entertainment network highlights this: today, it has launched its first (and Android OS-exclusive) Humble Bundle.
To be specific, there are 11 games that can be purchased pay-what-you want style; Humble Bundle is a unique opportunity for consumers to purchase platforms for whatever price they want on specific platforms for a set period. Folks who pay more than the current average donation generally get more titles unlocked. In the case of this specific bundle, the average is (at the time of this article) $5.94 which gets eight (8) games. Folks who pay at least $8 get the first eight games plus three (3) more.
This is a pretty good value for Regular Show-based games, as well as hits based on Adventure Time and Monsters Ate My Birthday Cake.
Adventure Time is spawning so many game adaptations, it’s getting ridiculous. Not only that, but they all have different genres and seem to have different developers as well â€“ it’s like Cartoon Network is giving out the license to everyone asking. Not that I’m against that, but you really never know what to expect when you get an Adventure Time game.
Time Tangle is an endless runner â€“ and that’s the problem. It’s a runner that costs three bucks to play. It’s a decent title, but only when you compare it to other, free-to-play runners. And even then, there are some runners that exceed Time Tangle in some respect. I’m the last to defend free-to-play model, but come on â€“ there’s not a single reason for Time Tangle to not be free, or almost free. It’s not entirely endless, and there’s a story advancement, but from the gameplay point of view, it’s just another runner with some action bits and cutscenes.
You play as Finn who runs forward and fights monsters and bosses, trying to restore the time totem that he shattered, because he’s prone to do that. The player can shift Finn sideways and jump, hit stuff to kill it, and activate a superpower if he â€œpicked upâ€ one of his friends on the way. Fighting is rather simple, but varying enemies and bosses make good use of it. The running part isn’t that exciting either, but since the player needs to fight and run at the same time, the gameplay manages to be rather entertaining. While running, Finn needs to complete missions that are assigned randomly and mostly require killing something, or getting somewhere in one piece. Again, they are just enough varied to be enjoyable. The awards for completing missions are time shards that need to be collected to advance the story. The more missions the player completes in a single run, the more shards he gets.
Two great things about Time Tangle are its writing and graphics. Although voice actors are very obviously not the ones from the series, the writing is pretty funny and the actors do a nice job. There’s not much talking in the whole game, though. The graphics and animation are also great, although Adventure Time’s design sets hard limits on 3D graphics. I think the game would look a lot better if it stopped trying to fit into Adventure Time’s heavily-styled 2D pants.
A word about items. There aren’t any. I still can’t grasp the need to collect gold from fallen monsters, as there’s absolutely nothing to purchase in the game. There’s a great and fun album that has information on every creature and item you encounter, but it has no real value and doesn’t require spending a virtual dime on.
Overall, I’d say Time Tangle is a disappointment. It’s a nice game, and it handles the Adventure Time trademark without issues, but it’s just not worth spending 3 bucks on. Unless you’re a big Adventure Time fan, you probably won’t find much of value in it. Most fun part about it is the Adventure Time world itself.
I admit to being a bit surprised back when Powerpuff Girls: Defenders of Townsville was announced â€“ a Powerpuff Girls Metroidvania, developed by Radiangames, known for their dual-stick shooters and puzzle games? And it released on Steam? I didn’t get around to playing it until now, when it surprisingly released on mobile recently, but it makes a lot more sense that it’s a Radiangames title â€“ and it’s a unique, if imperfect, take on the open-world adventure genre of Metroidvanias.
The game starts out with Mojo Jojo, famed villain of the Powerpuff Girls, having erased all of the girls’ memories, imprisoning Bubbles and Blossom, with only a flightless Buttercup around. Flight is the first power earned back by collecting in the world, and here’s where the game shows its original qualities. Many games in the Metroidvania vein restrict progress by restraining movement, but this game relies solely on the lack of certain powers necessary to progress. I feel like it’s almost fairer, because it’s kind of nice to not have things that are just out of short jumping reach. It’s more artificial, but it feels more natural in a weird way.
Because the characters can fly everywhere, combat changes dramatically, and thus enemies come from all directions, and there’s often bullets to avoid by flying around them. It’s where Radiangames starts to make sense as the developer of this game: it’s essentially a dual-stick shooter Metroidvania, albeit with the ability to only attack horizontally. So, not the same, but very close. Like many other Radiangames titles, there’s controller support; the virtual controls are fine, but playing this with a gamepad comes highly recommended.
Each of the girls is practically identical, except for one key power between each of them that can affect certain parts of the environment, allowing for further progress. The specific characters are the only real parts of the game that resemble the show: everything else is represented in the kind of abstract style that Radiangames uses. The enemies wind up not being very memorable, and the bosses are all just kind of giant spheres that shoot out lasers.
DoT is a little on the easy side, and considering it’s a kids’ game, that’s fair: it took me about 3 hours or so to beat it, and I died maybe twice. The bosses are generally pretty easy. There’s replay value in collecting missed items, the Hardcore difficulty, and the post-game Mojo’s Key Quest with remixed levels.
While I regret not playing on “Hardcore” difficulty the first time around, I like the uncommon elements that define Powerpuff Girls: Defenders of Townsville. Fans of the show (which is coming back in 2016 as a full series), of Metroidvanias, of Radiangames’ other titles, or even just those looking for good gamepad-supported games to try out should give this one a shot.
I challenge folks to find something unlikable about Globlins. Go ahead.
The joy of the gameplay resides in the potential of continual action. Each playing area is generally a grid, with differing number of blobs in them. At the base level, tapping on a blob causes it to pop and simultaneously emit a destructive pellet in the four “cardinal” directions; if these pellets strike another full-grown globlin, that globlin explodes and shoots off its own projectiles… and so on and so forth. Thus, if the right blob is tapped in just the right location, it’s possible to create a cascade that takes out many — hopefully all — of the mind-bedding creatures.
There is an energy requirement, represented as “drops,” that are expended for every tap. As such, the other gameplay angle is to clear the board of the blobs with as few drops as possible. There is a set number of drops that can be used per level.
The key, though, is the aforementioned “full-grown” status. The blobs come at different stages of development, and only fully grown ones can be popped to explode; the young ones need to be tapped to grow (or can be grown one level when hit with a projectile). When tapped to grow, a valuable drop is expended, so again, there are opportunity costs associated with that. There are also special blobs that can be manipulated or even purchased with real cash.
Lengthy cascades are rewarded with money and drops, which is good. Unused drops get converted to points, and bonuses can be earned by meeting preset thresholds. If a level can’t be completed, one can buy some drops with real cash or wait on Mother Time to replenish the drops. As the game progresses, the playing areas and special blobs become more intricate, and there are even bosses and creative functionality built into the game. I’m not a fan of energy requirement, but the arcade like power-ups and ability to use game cash to buy them somewhat makes up for it.
Globlins is one of those games that is able to flirt with both the fun and the simple, and come away getting dates with both. In today’s gaming environment, that is easier said than done.
Card Wars – Adventure Time is an excellently-executed card game, and apart from some design issues, as well as a baffling lack of multiplayer, I thoroughly enjoyed it.
The rules should ring familiar to Magic The Gathering players. The game field consists of eight parts – four lanes, divided between two opposing players. The player fills their lanes with lands at the beginning of the game. Then the players take turns, placing creatures, buildings, or casting spells, ultimately trying to get the opposing player’s health down to zero. The creatures can only be placed on specific lanes, with some exceptions, buildings are put on any lane, and then improve any creature, placed on it, and spells do various things. The players have five mana points each turn, and every card has a certain mana price, depending on its power. While buildings and spells are simple, creature cards have several properties: health, attack, and special power. Special powers differ between the creatures and can be activated each turn by each creature â€“ but they also cost mana. Sometimes it’s important to see what’s more important: using a creature’s power, or playing a card. Player also has a special power. The powers are different for every hero, and can be used every several turns.
Card Wars – Adventure Time is in no way limited in features. Player needs to build their own decks from scratch, unlocking new cards in the campaign, and craft special cards if he finds a template. The campaign isn’t really varied, and consists of different heroes that the player needs to defeat, unlocking new cards and leveling his heroes in the process, but it’s large and does have some great rewards.
Card Wars – Adventure Time is a great card game overall, but it’s not without issues. It’s full of unnecessary screens and transfers, and I wish I could skip the cool animations if it meant getting to the next battle faster. Hero leveling mechanic cries an unfair advantage, because it not only gives larger card limit for a deck, but it also significantly improves the player’s base health. Pre-battle land filling is clunky and placing the damn stuff is a challenge in itself. Still, it doesn’t make the game boring, or really frustrating. But what the floop, Card Wars, where is multiplayer?
Overall, Card Wars – Adventure Time is miles better than other mobile TCGs. Its mechanics are simple, its cards are (mostly) fair, and it looks completely staggering. I definitely recommend it to any fan of trading card games, although I don’t think you’re going to enjoy it that much if you’re just in it for Adventure Time characters – or wish to play with your friends.
Ski Safari Adventure Time brings back Cartoon Network’s Jumping Finn Turbo, going up against the nefarious Ice King in this skinned version of the endless runner Ski Safari.
Finn has allusions to being a championship downhill skier, or so it will feel in this one. The playing area is downhill, left to right, with windy, bumpy, snow-covered slopes. There are boulders embedded in snow, presenting ever-present dangers up front; behind Finn’s back is his nemesis, the avalanche-surfing Ice King.
The gameplay starts with Finn’s trusty canine companion Jake dashing in to warn his sleeping friend of the thundering danger. Finn starts the downward journey on his bed, and it goes, uh, further downhill from there. The aforementioned rocks are best avoided by tapping the right post of the screen to jump. Further to that, for those feeling especially funky, backflips can be performed by manipulating the left part of the screen. Careful though; stunts do earn bonus points, but face-planting can be disastrous.
This is because the whole point of the game is to travel as far as possible, collecting collectibles and upping high scores by avoiding being caught by the raging snow. There are plenty of helpers and interestingly themed characters: bananas that double as surfboards, riding dogs and objects that give flight over periods of time. The slope gets sharper, and game speed picks up over time, and collisions and crashed landings burn up helpers and/or upend and stop Finn. The latter is especially bad, as the run ends when the snow overtakes our hero.
The game also uses an updating lists of quests, like traveling a set distance with nothing but the hiney, or using a particular tool to travel through a particular area. There are arcade elements like gold, magnets and boosts as well.
Fans of Adventure Time will like the familiar artwork and the characterizations. Finn and Jake are their usual misshapen, adorable selves, and the game incorporates coloring that works if a little subdued. The gameplay is not the most sophisticated, but that also lends to the built-in charm. The unending action is what makes this one so engaging, and it will be worth multiple looks… and runs. It builds upon a great game and at the very least that can be admired.