Dec 3, 2013
Max Steel is an Android gaming embodiment of a fairly popular action figure and TV show franchise.
It’s a staged endless runner that brings most of the familiar elements of three-laned runners while adding in some other elements that keep it relatively fresh. First, with regards to the running, it starts of in a seemingly unending and structurally unstable canyon. There are plenty of rock formations that provide natural obstacles, as well as scarily high cactus plants that are best to avoid. Our specially linked hero Max runs forward automatically, and there are four controls needed to allow him to avoid collisions that reduce his life expectancy. Thankfully, these controls will be familiar to most people who’ve tried out stuff like Temple Run: up, down, and one each for left or right. There are occasions to use tilting as well: during some flying sequences and battles.
The battles are a part of the game that introduces some enjoyable spice. Every so often, after covering a set amount of ground, Max is confronted by mechanized henchmen of the main villain, known as “dreddnoughts.” These robots can be taken on and beaten, but it takes some quick movement and smart targeting to take them out while avoiding their fire. Every now and then, a more powerful robot appears, and summoning some of Max’s special powers and weapons is in order (in addition to a special tilt mechanism which decided physical jostling). At other points, a major boss appears, and the same concept of attack and evasive action comes to bear. Collecting ultralinks and coins that line the runways is the main goal. Collected coins (and optional real cash) can be used to increase attributes and equipment.
The scenery is also cool, with variations moving from the aforementioned canyon look to cityscapes (where vehicles and barriers replace rock formations as obstacles) and more. The graphics look good, from the comic book-inspired backstory pages to the animations that accompany the battle sequences. I like the attention to detail and the incorporation of the story into the graphical output.
The controls are my sore spot; it’s not as forgiving as it is in other games of this type, but fairly reactive when manipulated precisely.
It’s a fun game, has the best pricing, and easy and challenging at the same time… well worth a look.