Super Arc Light launches on Google Play

Super Arc Light launches on Google Play

Mar 25, 2016

We’ve been keeping an eye out for No Code Studios and Channel 4 Television Corporation’s Super Arc Light, and it is finally here.

Super Arc Light is a minimalistic, arcade radial shooter where you must defend your base to the death against waves of challenging enemies.
Super Arc Light features a unique one button control system, delivering a fast-paced, retro shoot-em-up gameplay experience that will leave you on the edge of your seat! Survive for as long as you can, taking down tough enemies with speed and accuracy for the ultimate high score!

With numerous weapons to unlock, each with their own spectacular visual effect – light up the skies as you destroy your foes in an epic display of space warfare.

Hold on tight and get ready for pure relentless survival in Super Arc Light!

Key Features
– Fast paced, retro shoot-em-up gameplay
– Waves of challenging enemies to overcome
– Many deadly weapons to unlock
– Spectacular visual effects
– Global leaderboards

The game costs $0.99, and has in-app purchases; the launch trailer is below:

Size DOES Matter Review

Size DOES Matter Review

Oct 1, 2014

I’ll cut to the chase: Size DOES Matter is a rhythm game, and it’s hard. I consider myself to be pretty handy when it comes to rhythm games. I’ve played an absolute most of them. OSU, Guitar Hero, DDR, Bit.Trip, tons of other, smaller indies – you name it. But I still wasn’t prepared for the level of difficulty that this deceivingly simple game reaches. It’s hard to believe that I had to give up roughly half-way through it, simply because I’m unable to proceed. Anyway.

Story, Locations and other distracting stuff are all absent from Size Does Matter, leaving just a style of 8-bit graphics and neon, spiced by excellent chiptune soundtrack. It’s got everything that old-school arcade players like, including throat-cutting difficulty. As for the gameplay, it’s rather simple: the player needs to guide a vertical bar through a labyrinth by squeezing through the openings in the “walls”. The bar can extend and contract to be 1, 3, and 5 squares tall, and can scroll up and down, one square per finger swipe. Each time a level starts, the player gets three “lives”, a life being lost every time the player doesn’t fit exactly into the opening – whether the bar is too big or too small. Even if the player loses all lives, he continues playing until the end of the level, but if he has any lives left afterwards, the level repeats, this time Size DOES Matter 4becoming stupidly, eyes-poppingly, finger-breakingly difficult. Why, you ask? For the scores, of course! Also, because the next levels only unlock if you reach a certain score in a level. Which is logical, considering they don’t get any easier.

One small problem I have with Size DOES Matter is an absence of button controls. There are swipe and tap controls, but swipe requires a bit too much actions, and tap controls don’t have any visible buttons, making them a lot less intuitive. On the other hand, most of the mistakes that I’ve made, I would probably make with buttons as well, but I’d feel a lot better if I wasn’t able to blame the control scheme for my mistakes.

In general Size Does Matter is a great game. It’s mainly for the fans of rhythm games, but it’s fun stuff with great music and barebones gameplay that will make the player clench his teeth a lot of the time.