Google is spreading the update love via it’s all-in-one communication app Hangouts.
The new update brings new sticker packs, the ability to see when friends were last online, etc.
â— New sticker packs!
â— See the last time your contacts were online.
â— When friends ask where you are, share your location with one click using smart sharing suggestions.
â— Improved video call experience and miscellaneous bug fixes.
If you need to speak your mind freely among a group of your friends, that’s exactly what Rumr can give you. Add friends or other acquaintances into a group chat, where everyone is anonymous and the only way to tell people apart is their message colors. The app can be downloaded for free from here: Rumr on Google Play.
Jongla is an instant messenger, oriented towards a young audience, featuring customizable profiles, stickers, and great delivering speed. It’s got updated with a lot of new features. The updates include a new user interface, user search, photo filters and effects, location sharing, new stickers, and more. The app can be downloaded for free from here: Jongla – Instant Messenger on Google Play.
Mobile network overgrowth with lots of fragmented, individual messaging services is quite a problem. Voxox is a messaging service that promises to unite mobile users into one network, using cloud-based servers. Not only does it allow its users to talk freely inside of it, but it also allows sending SMS messages to other services for dirt cheap. Voxox can be downloaded for free from here: Voxox on Google Play.
Anonymity on the Internet is always a hot topic, so a chat service that helps you leave no trace of your activities, is a needed service for some. Frankly offers a traceless casual chat, as well as a couple of other interesting features that differ it from tons of generic chat services. The app can be downloaded from here: Frankly on Google Play.
Book of Heroes is a slightly unusual game, even though I wasn’t particularly engaged in it, because of my strained relationships with this sort of free-to-play games. Although it looks like a standard card game from the start, Book of Heroes is partially a card game, and partially player-versus-player role-playing game, with the unfortunate bits of free-to-play restrictions â€“ because of course there have to be free-to-play restrictions. Story is absolutely generic and isn’t very relevant to the gameplay. In fact, let’s skip the story altogether.
The game begins with creating a main character, choosing its gender, and general outlook. After that, the general mechanics are introduced through a short tutorial. Book of Heroes is a turn-based game, where each side gets to attack only after another side completed theirs. The unusual mechanic lies in the fact that instead of turn points, or any other ephemeral concept, the resource that defines a turn in Book of Heroes is simply length of attack in time. If one hero has an attack speed of 0.95 seconds, he gets to attack before the hero with an attack speed of 1 second, and so forth. This means that the tactical component is present â€“ but, considering that Book of Heroes is full of in-app transactions, and the hero’s fighting properties are directly proportional to the items he has equipped, I personally wouldn’t bet on it. Still, not counting this obvious issue, Book of Heroes presents a fine turn-based gameplay. There are three specializations for a hero, each containing its own skill tree that is eventually learned as the hero is leveled up. Although the gist of the game lies in PvP battles, there are also single-player quests and challenges that can be completed for additional gold and experience. Surprisingly, the game isn’t very crammed with useless mechanics, and is mostly transparent to understand.
On the other hand, it’s not like Book of Heroes is without its share of problems. Aside from the pay-to-win concept, there’s also the stupid â€œenergyâ€ meter that has to be recharged, before the hero is able to go on the next quest, and the levels become ridiculously difficult to grind after about a level five or so. The other problem is that even counting the different specializations, heroes are still not that different, and if one hero is more experienced than the other, there’s pretty much nothing one can do to change the outcome of the battle â€“ again, not counting purchasing awesome loot with awesome amount of money, of course. At the end, Book of Heroes is nothing new. It’s a free-to-play game that’s betting on its social mechanics â€“ there are guilds, groups, and even an in-game global chat â€“ rather than on an innovating gameplay. I’m sure that some people are going to love it â€“ but I wonder if it would have even an ounce of its audience, if it wasn’t multiplayer-oriented. In any case, it’s a mediocre RPG, but nothing too unfortunate.