Sep 30, 2016
We always have time for a game like Micro Machines.
It’s a fun game with an old-school look and feel, which shouldn’t be too surprising given its roots. It packs in an admirably toy-ish ambience with plenty of smooth animations.
At launch, one is invited into the tabletop worlds, and gets some basics.
Next, it’s time to assemble the car using the provided parts; this isn’t too complex, as it involves dragging the components into their logical place. Then it’s time to race.
Racing is definitely where the fun is at. As a player, your car gets dropped onto one of the aforementioned tabletop tracks, and the biggest objective is steering. This is done with the virtual buttons on either side of the screen, which take a touch or two to get used to (be careful; don’t oversteer!), but is effective. There are several ways to sabatoge oneself, so it pays to be careful.
There are three modes to pick from: random, race and battle. The first race I got into was basic: player vs 3 game UI cars, make it to the finish line first. Nitro, gold coins and gems to collect.
After the initial race (and earning some valuable gems), you can then procure a pack, which contains car parts and a mystery prize. Extra pieces become spares which are good for future trades.
After that first, get-your-feet race, the action ratchets up even further. One can choose do do some battle, taking on opponents with weapons, kind of like a demolition derby. Eventually, better virtual hardware might be needed — hence the packs — and one can use the collected coins to improve the attributes of the vehicle, with gems having the ability too speed things up. Then, after a car has been improved, one can then add mods to be more effective in battle.
The game incorporates league play for bragging rights; there is a rent-a-car system, boosts and more — keep a lookout for some interesting Hasbro nods further on
Micro Machines is a bit more than just a blast from the past, even if it does that very well. It manages to be fun and challenging at the same time, melding battling with straight racing. It doesn’t get overly complex, and the multiplayer function makes it a whole lot easier to get addicted to.