Chuck’s Challenge 3D Review

Chuck’s Challenge 3D Review

Aug 30, 2013

Chuck’s Challenge 3D, from Niffler Ltd., makes it easy to like it.

In this puzzle caper, Woop, a curiously toothed purple alien serves as our cocky protagonist. Apparently, Woop likes a challenge, and in a bit of clever development, he gets to interact with gaming icon Chuck Sommerville and get all sorts of solvable riddles to test his powers of deductions.

The playing area is usually a grid made up of a surface of cubes; on those cubes was a rally point of sorts, and the simplistic goal is to get our guy from the start point to the end point, which signifies the successful end of the attempt. Movement is effected by a virtual joystick that controls movement one square at a time.chuck1

Of course it’s never that easy for too long. Advanced levels introduce newer twists to the gameplay… stuff like boxes, motile organisms and things like switches. For example, one cool level has a gap, a square and what can be described as a proxy robot that can only be controlled by standing on av area with a special control spot on the board. It takes a bit of doing, but finally being able to use the proxy to create the ad hoc bridge is more gratifying than I thought it would be. The creativity of the puzzles, from the jetpack to the switches were really good. Completion times are recorded, so, in essence, it is a race against the clock.

I also liked the little touches. In every level, there was a square with red and white floral shirt on it; navigating to that square invokes Chuck, who gives some tongue-in-cheek pointers about the level in question. It was simple and whimsical, just like the game overall. It is also cool that it’s possible to create levels and play ohter user-submitted levels.

Rich graphics make up the visuals, and the 3D is not a misnomer; the extra dimension does bring valuable aspects of the game to life.

Great game, simple concept, and enough whimsical features to make it appealing to different age groups. Yep: easy to like. Toss in controller support and SHIELD compatibility, and we’re at potential love.

Chuck’s Challenge 3D To Release As Project SHIELD Launch Title

Chuck’s Challenge 3D To Release As Project SHIELD Launch Title

May 16, 2013

The creator of Chip’s Challenge is back, bringing Chuck’s Challenge 3D to NVIDIA’s Porject SHIELD. Chuck Sommerville, the designer, has had a 20 year absence and is now making a new puzzle game which will be available at launch. Chuck’s Challenge 3D is said to have players moving from point A to point B, collecting items including red keys that open red doors, along with much more. Players will have the opportunity to create and share their own levels in the game by using a simple paint-style interface.

In a press release, Chuck Sommerville said, “Over the last couple of years we’ve been creating a 3D puzzle game based on my original design and over two decades of player feedback,” “Chuck’s Challenge 3D is nearly ready to be released, first for the Project SHIELD, taking advantage of both NVIDIA Tegra 4 and the controller.”