Blitz Block Robo Review

Blitz Block Robo Review

Aug 6, 2013

Blitz Block Robo is a newish pick-3 game sporting retro clothes.

The have is relatively easy to traverse, but it’s still great that it has a cool, optional tutorial section. It gives pointers with regards to how the game works, and how to maximize scoring.

And it works quite well; the game is, as noted, a match-3 deal, but one that involves squares. The squares come on several different colors in the passing grid, and the key is finding (and creating) sets of three or more adjacent blitz1squares. Interestingly, there is a lot of user interaction, as tapping sets of three classes the selection, and there is also the ability to use features to slide boxes into open space to facilitate more matches.

But wait. There’s more.

The open space that is necessary to manipulate square positioning isn’t infinite; the game engine fills up the space randomly, so quick decision-making is definitely a plus, lest the entire grid gets filled up and kills all chances for movement. And oh yeah… there is a countdown clock, meaning all the sliding and tapping has to be done very quickly to maximize the point output.

Another cool element is the presence of unique squares. The usual arcade staples are here: multipliers, dead blocks, spinners and others. When used effectively, even the hindrances add to the fun of the game.

The game includes some social networking compatibility, and the high score recording is a great self-challenge. It is also nice that the developer caters to different types of player temperaments by providing three levels of difficulty… easy, normal and hard. I thought the controls were a bit iffy, and that was after trying them on a few different devices. As the gameplay is a race against the clock, this is a bit dismal, but the developer notes that on Google Play that a fix is on the way.

Cool game, simple concept, nice graphics. 2013 is the year of the re-thought match 3.

Gyro Review

Gyro Review

Oct 1, 2012

Gyro is a game that takes the pretty simple concept of matching colors and adds a twist. I mean, it’s a game so has have little bit of a challenge. The way Gyro works is that there is a wheel in the middle of the screen with three colors on it. Colored balls come from all directions towards the wheel in the center. The goal is to match the colored ball with the colored section of the wheel.

As the game progresses little helpers such as defender drones are there to help. These drones are just floating orbs around the wheel and the center to help stop bubbles with the wrong colors from getting into the wrong section of the circle. Some of the bubbles as symbols in them such as a + or skull or a star. Each of these is there for a reason. For example the + adds color back to that section of the wheel.

When the wrong color gets into the wrong section of the wheel in the middle, a little bit of that color is wiped away. The amount of damage will depend on the size of the bubble hurtling towards the wheel. The bigger the bubble, the more damage inflicted. Once all of the color is gone in one section of the wheel the game is finished.

Gyro gives two ways to control the rotation of the wheel. The first way to control the wheel is by placing a finger on the wheel itself in the middle of the screen. By moving the finger back and forth the wheel turns. The second method to control the wheel is using the horizontal bar at the bottom of the screen. By moving a finger left or right on this bar the wheel moves in a corresponding manner.