Com2uS has just released a new teaser for Summoners War: Party Crasher.
Leading mobile game company Com2uS premieres a brand new Summoners War: Party Crasher teaser as the second component of the resurgence of their breakout title Summoners War. The 30-second teaser stars popular Vine personality Landon Moss whom Com2uS commissioned based on his strong following on the social media platform, and their focus on capturing a new, trendy and culturally-inclined consumer. In the teaser, popular Summoners War character â€œGolemâ€ is summoned into reality, mirroring the key themes and objectives of the mobile game. The teaser precedes a second Summoners War: Fried Petunias teaser featuring acclaimed Vine personality Cody Johns set to be released next week. Both teasers are in anticipation of an upcoming Summoners War commercial spot which will showcase the larger than life elements of the game including special effects, captivating graphics and more.
Summoners War is available for free (with in-app purchases) on Google Play.
Collection RPGs are a dime a dozen on Android. Does Summonerâ€™s War stand out?
Summonerâ€™s War is a collection RPG. Players summon a group of monsters and use them to fight their way through an increasingly more difficult series of battles. After most levels the player earns Runes which most of the gameâ€™s depth comes from. Engraving a rune on a monster adds a buff particular to that rune. Some runes might increase defence, while another may enhance attack or accuracy. Each rune can also be powered up to make it stronger. This rune system is essential to doing well in battle as it can be used to cover up weaknesses in monsters. Amusingly, both attack and healing power is governed by a monsterâ€™s attack stat, so Fatal runes that increase attack also cause that monster to heal more HP when curing allies. Go figure.
As well as runes, each monster also has two different attacks, often a normal one and one that hits multiple times or has other effects, such as healing. These often have cooldown timers, so a bit of strategy is needed to make the best use of them. Each monster also has an elemental attribute, making it more or less effective against certain enemy types.
All these extra gameplay facets add some much needed depth to Summonerâ€™s War and make it far superior to many other, simpler games of this type.
A great feature of Summonerâ€™s War is that players can leave reviews of monsters. These can be accessed from the monsters stats screen and often contain hints and other help from fellow players. This is very useful to work out if a certain monster is worth keeping or using runes on. More games need this feature!
This is tempered however by the ridiculous decision to limit chatting to players who are level 8 or higher only. As in, once the player has already been playing for at least a few hours. Asking noob questions or even viewing the ongoing chat is impossible, even though the latest message is displayed at the top of the screen in a truncated form, the chat window itself cannot be opened. Brilliant.
The game is festooned with free to play. Multiple icons on the screen beg the player to buy various things. Indeed, despite the player being a summoner, precious little summoning happens in the game without large purchases of crystals as they are tough to get during gameplay without spending actual cash. This is not helped by the fact that some monsters that are summoned are entirely useless except for using as fodder to strengthen other monsters. Getting a useless monster instead of something that can be at least used in combat is a letdown.
Summonerâ€™s War looks very nice. The graphics are vibrant and the well detailed animation is smooth and looks good. Attacks are flashy and animate well. In a sea of poorly animated RPGS on mobile the highly polished graphics of Summonerâ€™s War are a welcome sight. Also, for once, there are female monsters and warriors that aren’t scantily clad and actually look badass. What a concept!
Summonerâ€™s War is a well-made and polished RPG with a lot of gameplay on offer and a lot of good design decisions. Freemium shenanigans aside, it is worth playing.
Golf Star is an epic career-minded golf sim from Android heavyweight Com2uS.
Simply put, the graphics are pretty good. There is something to be said for the effective use of virtual light and perspective to enhance the visual consumption. The swinging motion looks quite realistic, and the developer seems to have really studied related motion. The background imagery is nice too, with the requisite green coloring holding sway. The color separation works to shape the look of the fairways and such too.
Secondarily, the customization options are fun to manipulate, and options include the ability to adjust facial features and skin tone. This helps users develop somewhat of a personal stake in the game, I think.
After one wades through the playing options, the play itself is logical… almost too much so, in fact. In single player, a lot of the gameplay is based on challenges. Their are enough, and there is a sense that they are achievable. The actual game mechanism is what is interesting. there is a gauge controlling power at the bottom, and manipulating it for the long drives involves precise dual taps: one to get distance and the other to tweak direction. When tapped at the right points, the screen announces the perfect shot and bonus points are assigned. The short game is intricate in different ways, allowing for wind elements and lay of the hole. Working the meter effectively takes some practice, but is relatively fun. The action segment feels well thought out.
The sundry items feel a bit busy though. There’s the heart system, for instance. Hearts are the currency for playing, and are a consumable resource. There are ways to earn them, but if one get into the game for a few games, they’ll be gone, at which point you can buy some or wait for time replenishment. There are upgradable attributes, of course, and they do make the game easier, but I would have likes a more straightforward equipping method. There are plenty of bonuses for doing the challenges and interacting with Facebook friends, for example.
In conclusion, fun game either long term or in the doctor’s office, and not too many games can boast that.
Com2uSâ€™ other baseball franchise is back for the 2012 season withÂ 9 Innings Pro Baseball 2013. Yes, 2013. UnlikeÂ Homerun Derby, this is a more standard baseball simulation. Batting is simple enough: just tap on the screen to swing, with the ability to influence ground balls and flyballs by swiping down and up. Pitching involves just selecting the pitch and aiming where to throw it. Itâ€™s a no-frills interface thatâ€™s simple to pick up on.
The game features real MLB players, but not real MLB teams, as evidenced by the blatant editing out of team names of the players on the title screen. However, all the players are on teams that correspond to the real MLB team locations. Gee, what a happy accident! The rosters are not perfect â€“ I have my nitpicks about them, but Iâ€™m a bit obsessive about baseball â€“ but theyâ€™re accurate enough. Fan of the Astros? Well, good news: the card system is a way to build an awesome team that isnâ€™t a pit of misery and despair (aka the Astros).
The problem is that the card system feels just kind of random and there for the purpose of generating IAP revenue. While at its heart, the card upgrade system is an interesting way to create teams and to make players better, having to spend a lot of points on a slim chance for an upgrade is just bad form. The system feels hyper-caffeinated as well â€“ it never takes any time to sit back, and explain just what exactly is going on. This has been a problem since the â€œ2011â€ version of the game, which never seemed to make sense either.
I get the whole in-app purchase thing, I really do. But I think that the game feels like it just uses baseball as an excuse to make money â€“ the production values are barely improved from the 2011 version released in 2010 â€“ and thereâ€™s a market for a good baseball game on iOS that isnâ€™t just about profitability. The core baseball game is entertaining enough, but far more could be build around it to make it the baseball game that we truly need.
If they say that variety is the spice of life, then Homerun Battle 3D is somewhere between white rice and vanilla ice cream. For $4.99 you might be expecting a full app that would have a story or career mode of some kind, but that, unfortunately, is not the case here in Homerun Battle 3D.
The game puts you in the cleats of a cartoonishly steroidal major leaguer. With biceps the size of small children and pecs you can store luggage in, you swagger up to the plate in and swing for the fences. Over, and over again. Thatâ€™s pretty much the app. There’s no real career mode here; the home run derby youâ€™re in is never explained and thereâ€™s nothing to challenge you offline except your high score.
Just like in the major league home run derby youâ€™re given ten outs to work with, but unlike the real thing, taken balls are counted as outs and the pitcher will try to fool you with a screwball or change up once and a while. Every home run you hit with nine outs earns you points for upgrades like being able to change your face, pants, jersey, and bat. Everything is purely cosmetic except for the bats which, give your muscled hero a boost of power or contact edge.
Even though the game is very shallow the core action is pretty addictive and hits generally react as they should. The controls are simple and very responsive; tilt your device to place the bat where the pitch is and tap the screen to swing. It is easy to see some of the corners that were cut, however. For example, your character never actually swings the bat; instead the display just cuts to another camera showing the ball in flight, the pitcher is the same purple-shirted man who can throw both righty and southpaw apparently, and there are two stadiums to choose from: â€˜Nightâ€™ and â€˜Day.â€™
The online battle arena is probably the most impressive area of this game. Here you go head to head against another player and see who can score a set amount of points first. This works really well and it is easy to just hop on and play a random opponent of your skill. There is slight lag at the beginning of a match, but other than that everything runs surprisingly smooth.
This app would make a great game for 2 or even 3 bucks. But as it is, the $4.99 price tag seems a little steep for an app that really just contains an online battle arena and a practice mode offline.