Combat Monsters Review

Combat Monsters Review

Nov 14, 2013

Combat Monsters is a turn-based strategy game that involves the use of extras to win.

It has one of the most thorough tutorials I’ve come across, and it does do a great job of ensuring that the 8-step learner gives the right pointers with regards to how the game works. What the tutorials do reveal are some nice media elements. The whimsical characterization work within this type of fantasy warfare, with simple animations that are fun without being too distracting. The playing area is a battle stage that is set in a circle with chess-like squares that afford movement of the pieces.

The gameplay itself is card-based, and works with two teams in the single-player mode. Each player (in this case, my team versus the CPU) gets a potential team based around a “hero” that is the lead and summoner of other playing pieces. In this simple state, the gameplay is explained: one-side makes a move and/or attacks, and then the other comb1sides gets a turn, and so on and so forth, till one of the heroes is killed. When this occurs, the side with the losing hero loses the battle.

It’s the additional elements that add some major oomph to the play. The game uses “mojo” as in-game juice, and it can be used to summon and deploy extra fighters and attributes. Using these pieces judiciously is important, as different pieces have different qualities. there are different types of weapons, shields and other elements (like runes and elements).

The game comes in a multiplayer flavor as well, such that it is possible to have 6 players in the circle grid. Successful runs earn coins that can be used to purchase more stuff, which is great; it is important to procure better pieces to truly be successful. It is also possible to use real cash, which admittedly does become a temptation.

All in all, it’s a decent game for a nice price.

Combat Monsters – Rubicon Development To Unleash A New Strategic Monster

Combat Monsters – Rubicon Development To Unleash A New Strategic Monster

Aug 16, 2013

Rubicon Development, the studio behind Great Little War Game and Great Big War Game, has revealed that they are working on a new turn-based tactical strategy title by the name of Combat Monsters. Planned for a fall launch, this title lets players spawn monsters on a game board which represents a battlefield, allowing players to cause all kind of chaos against enemy opponents. These powerful creatures are able to use their slicing weapons, heal themselves or others, and cast powerful spells, such as a blazing fireball.

“Every day as I wake up, I ponder over life and the meaning of it all,” said Paul Johnson, managing director and co-founder of Rubicon Development, in a press release. “Had I been spawning 3D monsters all night and making the enemy cry a single bloody tear after being burned to a crisp, I would instead wake up late in the afternoon — unable to work or do house chores – with a smile on my face.”

•Play anywhere: Cross-platform play with shared accounts allows for true roaming
•Eliminate the competition . . . in 3D: We don’t skimp on dimensions, no sir!
•We have a board: On which your warriors and monsters may move about!
•Flexible multiplayer: “Daily asynchronous” and live online play for up to six players; private or public with matchmaking to prevent unbalanced battles.
•Affordable decks and expansions: Free or almost free—because it’s not 1986 (or even 2006)!
•The taste of things to come is . . . sweet: Ambitious future roadmap with trading, sit-and-go constructed and sealed deck tournaments, new races and cards . . . and more!
•Monsters for all tastes: 132 unique monsters across 11 races with 50+ unique activated abilities
•Weaponized weapons of war: 70 unique weapons to shred the enemy to pieces
•Armor that keeps you alive longer: 28 sets of armor—and 28 opportunities to survive certain death
•Spellcast like 1969: 42 spells to tilt the battle in your favor
•Celtic cheerleaders: 22 to choose from (runes, that is)!