Nov 29, 2016
Max Ammo may not be the hero we need… like, ever.
The game storyline starts with Max, a supposed “hotshot” with military experience, being welcomed to the “Agency.” An alien invasion is in full force, and it’s time to get to it.
The player gets to control Max in this chaotic environment, taking on said enemies in droves. The visuals are a big part of the game, and they invoke a series of urban environments, ravished by what can only be this alien war. The graphics aren’t necessarily scary; they have a fun quality to them, but the aliens are definitely the life of the visual party, what with their grim movements and such. All in all, it is an interesting presentation that helps frame the gameplay effectively.
The action itself is in the vein of a leveled cover shooter. Sort of. Our guy looks to advance in a set area strewn with debris and structures; using these objects as cover, he takes on enemy reptiles that shoot back and more. It’s simple really — he ducks by default, and rises (and is vulnerable) to shoot. Take the enemy out, collect the discarded goodies, and make it to the endzone.
Except, those aliens get craftier as one goes on, with better armaments and protective gar. After a while, the challenge gets harder, with big bosses elevating the game to true cover shooting territory.
Thankfully, the player gets opportunities to craft better gear and such. The crafting piece is fairly involvd, but the game does a great job of walikng the player through it. Better weapons and even game modes are unlocked by progress, and there all sorts of challenges, including time trials. Processes can be expedited with real cash, but cash doesn’t seem all that neccessary at the onset.
If the game does take a knock, it would probably be for its focus: this is a lot of the same. Still, it is so hard to put down, and manages to me interesting over time.