Overkill Mafia Review

Overkill Mafia Review

May 21, 2014

Overkill Mafia brings Chicago gangland to Android devices in a slick way. It is all about building a booze-based kingdom in the Prohibition-era Midwest.

First, the noire-comic style is easy on the eyes, with purposeful stills and sombre colors making up most of the visual feast. The game does a decent job of walking one through the gameplay: purchasing a weapon, upgrading its attributes and getting a little acquainted with the store. Then, its on to the action, and it gets poppin’ pretty fast.

It is an arcade shooter that is reflected in first person perspective; it sorta feels like those old-school circus pea shooters with targets sliding in from the side. The leveled gameplay is explained a bit better by the first stage, which is broken into 20 parts. It’s set into a bar that needs to be taken over — violently — and defending ok1hoodlums start sliding in at different levels. And yes, they are shooting.

To combat this, there is a sliding sighting mechanism at the bottom left, and a shooting button at the buttom right. Using both in conjunction allows one to dispatch the enemies, which move at different speeds and duck. Of course, getting rid of them accurately is of importance, as there are only so many hits a player can sustain before dying and failing the level. There are special bonuses that can be acquired by shooting, but, as to be expected, going for them when being fired upon is a tough decision. There is a reload button, which can be tweaked with cash, and it plays a part in the gameplay, as longer load times mean one can be shot at without returning fire.

As waves are beaten and levels are cleared, more environments and weapons are unlocked. The environments are familiar yet creative… distilleries, city streets, airports and the like.

The game incorporates quests and XP, so there are many angles to explore. The in-app store is full of upgrades, equipment and even clothes that tie into the gameplay.

All in all, I think the contexts could use a bit more streamlining; also, the upgrades are expansive, and mostly logical, but sometimes feel over-involved in some aspects.

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Overkill Review

Overkill Review

Mar 19, 2012

When it comes to handheld gaming, nothing beats the first-person shooter. We all cut our teeth on iconic arcade shoot-em-ups, and recreating those on Android devices is a treat.

Overkill from Craneballs Studios brings those arcade days back. Overkill is an old-school FPS in a modern, handheld package. Working on the well-used premise of a mercenary in a civilization that has collapsed, this action title required me to dispatch everyone I ran into.

The gameplay was straightforward. I got to take on a bevy of well-armed opponents that popped out from doorways, windows and shadowy passageways with a choice of artillery. It took a short while for me to figure out sights and reloading, but I got it down well enough. Depending on the player’s level, the graphical environment changes, adding new elements. For example, I started off shooting in what looked to be a shot-out warehouse; moving on, the game has outdoor and nightime UIs.

The options were straight to the point, allowing me to pick option like blood, crosshair availability and sound. Weapons are upgradeable by cash earned through performance, or — gasp! — real cash via In App Purchase (there are other ways to get “Overkill Medals” as well, like installing games from partner developers).

I found the little things interesting. For example, the periodic minutiae about guns and their origins was great for Jeopardy wannabes like me. The game makes Tips and Tricks available, and collects your stats and achievements as well as an overall leaderboard. All in all, I was pleasantly surprised by Overkill. In an Android gaming world packed with some major FPS ports, Overkill stands out from the pack in its simplicity. No major missions, or strategy. You just blast through waves of opponents. It hearkens back to simpler times, and is a fun game to own. I’d like to see multiplayer come to the Android port (like it is on iOS). For a game that is ostensibly free, Overkill shines when it comes to allowing the user adjust input.