Hammer Bomb Review

Hammer Bomb Review

Apr 5, 2016

Hammer Bomb – Creepy Dungeons! is an interesting dungeon caper that puts the player directly in the driver’s seat.

The old-school graphics are front and center in this one; we get cavernous dungeon hallways, barely lit, with an ominous feel that is presented in first-person view in portrait orientation. The travelways have different backgrounds per level, providing a slightly different experience in different attempts. Altogether, the visual accoutrements are well done, and definitely encapsulate the gameplay quite well, especially when they explode into voxel-y goodness.

As noted, the gameplay is imbibed in first-person; this makes the action feel up close and personal. The initial idea is hb3to roam and explore the medieval-looking hallways and to find an exit, and navigating the play area is mostly accomplished by gesture swipes. These are useful to cut left and right, and one can also jump.

Roaming entails going forwarding, cutting to the left and right when appropriate, and then jumping over the occasional obstacle and being willing to do a 180 when required. There are goodies that can be had, and these are acquired by tapping. Goodies include coins, weapons, bombs and the like; one needs to keep an eye out for whimsical things like collectible pizza and soda.

Weapons you say? Why, yes. See, roaming these same halls are some weird monsters, looking to reduce the players in-game life expectancy. One can avoid them, or, if in possession of a weapon, can dispatch it with prejudice. Bombs can be used to re-do ways. It incorporates a simple navigation map that helps knowing where one is on the ever-growing grid.

In the end, it’s a serious, leveled adventure that challenges one to take on noble quests, while looking to level up and even adds in some awesome boss battles to boot. It’s a lot of the same, but the exploration aspect works for the most part.

On to glory, Sir Hammer Bomb!

Upcoming Skatepunk Game Leave Me Alone Gets Release Date and Trailer

Upcoming Skatepunk Game Leave Me Alone Gets Release Date and Trailer

Oct 2, 2015

We’ve been waiting for this one for a while, and now we have a release date for Crescent Moon’s upcoming skatepunk game Leave Me Alone (which comes to us courtesy of Onvision Studio): October 8th is “go” day for Google Play!

It’s an interesting looking game, that’s for sure; the trailer highlights a platform-type game backed by some seriously zany graphics. One gets 21 levels, 15 locations, fireworks and even the occasional giant serpent.

Somewhere between the 1980s and 1990s there exists a world that never was. A world of skatepunks, mutants, and madtastic ruffians who roam the streets causing terror and havoc wherever they go. A world where its noblest boarded citizens have just one war cry against the world outside: LEAVE ME ALONE!

Lucky for them, those citizens have brought more than a way cry to defend themselves. They have you.

Leave Me Alone is a game of sidescrolling skateboarding combat that has more in common with Mad Max than Tony Hawk. Players perform tricks, drink soda, and kick ass across a variety of post-apocalyptic 2D environments. Grind over a park fountain filled with toxic waste, then step off your board to bash some dirty muties in the skull.

Speaking of trailers, we’re pleased to disseminate the one below.

Wii U Game Paper Monsters Recut Comes to Google Play

Wii U Game Paper Monsters Recut Comes to Google Play

Sep 30, 2015

Paper Monsters Uncut is a Wii game that is making its way to Android.


– Stunning cartoon-like console graphics with amazing dynamic lighting and real time shadows.
– Classic 2D platformer gameplay with gorgeous 3d environments.
– An adorable cast of fun, original characters.
– Tight responsive controls
– 3 Save slots for multiple game files!
– Old school-style playable overworld, with plenty levels and secrets to unlock along the way.
– Awesome power ups including jetpacks, submarines, lasers and more!
– Collect special treasures to unlock bonus high score mini games.
– Awesome original soundtrack.
– Fun for gamers of any age.

It is available on Google Play for free (with in-app purchases).

Deadlock: Online Review

Deadlock: Online Review

Aug 11, 2015

Folks play mobile games for a variety of reasons.

Hang time with the friends. Bragging rights with family. Down time at school. Reviewing apps for a living (hello!).

One thing is for sure, we all come upon those days when taking on a game like Deadlock: Online is needed by of stress relief, and maybe even profound enjoyment beyond that.

It opens up easily enough, and feels like virtual battle of attrition; the player mans a combatant in an urban landscape, and the basic premise is to knock out your enemies and stay alive. To achieve this feel, the developer uses a top-down perspective. The control system is dual in nature, and, as noted, involved moving around and shooting enemy fighters.

The best part of the game has to be the options. There are different modes, including ones that help prepare one for the main event. One can go online or stay off, and there are quite a few weapons to upgrade to. Real money can be used, but isn’t mandatory.


It’s a straightforward affair, with intuitive pieces that bring it all together. One gets an experienced akin to a virtual paintball match and arcade trimmings. The online aspect is great, and the capture the flag option is especially poignant.

For a game of its potential, my biggest gripe is the control system. Usually, dual stick controls appeal to me, but the movement-aiming mechanism left something to be desired for my taste. I found it relatively easy to move, but the ability to direct fire did not feel as intuitive, and I think the virtual controls could be a bit more forgiving with regards to active area.


Also, the game would probably flow a lot better with more defensive elements like perches, or even the ability to use high risk/reward shots from distance. It is possible to sorta, kinda create a defensive stance, but if one is caught in the open, running seems like the only viable option.

It does create a fast-paced environment, and such does cover up a host of perceived ills. Add in the different modes and the basic concepts, and this one is easier to get into.

And to enjoy.

Almightree: The Last Dreamer Review

Almightree: The Last Dreamer Review

Aug 7, 2015

Frankly, if one hasn’t tried Almightree: The Last Dreamer, one might be missing out; it’s the story of saving the world by reviving mystical tree seedlings.

There are three difficulty levels: easy, normal and hard. After selecting the level of choice, one gets to dive into the game.

Our hero’s quest is to make it to successive trees. To do so, he must traverse a path made up of blocks, but traveling along the blocks involves a set of rules. One can go from block to block, but not in diagonal fashion; if there is an empty spot directly in front of the current block, he cannot move in that direction. He can also move up a block that is one unit high, and anything higher than one can’t be scaled. These rules will feel mostly natural after a run or two, and they do define the gameplay.

Now the grassy platform formed by these blocks is somewhat irregular, and are seemingly suspended in the sky. This aerial platform has one major hazard: it is collapsing. In short, our guy cannot tarry too long, or the collapsing blocks catch up to him, and the run fails.


So, as the game goes on, a couple of new elements are tossed in. The path gets tougher, and one has to learn how to use some tools to keep going. A big one is “plantsformation,” which allows our hero to transport a block to an empty spot. This is important, and its use is the only way one can go on in parts. Cleverly, the developer expands on this element, allowing it to be used in other scenarios, and even adding in restrictions to its use so as to increase the challenge. As one progresses and (hopefully) makes it to successive trees, success is measured in time, and one can go back to attempt to best a previous high score.

It all comes together nicely, from the ease of understanding to the subtle encouragement to play harder levels for unlocks.

Crescent Moon Hit Games Neon Shadow and Mines of Mars Now Free on Google Play

Crescent Moon Hit Games Neon Shadow and Mines of Mars Now Free on Google Play

Jun 26, 2015

Crescent Moon Games is making two of its hit titles for free; starting today, folks can pick up Neon Shadow and Mines of Mars for free.

Citing the difficult economics of developing upfront premium games, the developer has also put into place a process to ensure people who purchased the game previously can still enjoy an ad-free experience. To take advantage of this offer, the developer requests that purchasers contact it.

Neon Shadow is a retro-ish firt-person shooter game that has a multiplayer component; we has an opportunity to review it a while back.

Mines of Mars is a mining/discovery adventure with RPG elements that we had the privilege of formally looking at last year.

As noted earlier, both games are available for free right now on Google Play

[Our Neon Shadow Review][Our Mines of Mars Review]

Almightree: The Last Dreamer Arrives on Android

Almightree: The Last Dreamer Arrives on Android

Feb 18, 2015

Award-winning puzzler Almightree: The Last Dreamer is now on Android, courtesy of Crescent Moon Games.

It was just a radiant day when the ground started to fall, houses and towers crumbled, and the world gone out of its order. You lose everything you have, everyone you love. Your only hope is the Almightree and its seedlings, mythical trees that believed have the power to keep the order of the world. But be watchful on your adventure, as you may find clues that maybe there are still others. Journey through an intense and puzzling world to awaken seedlings and finally majestic Almightree. To restore the balance of the world or even maybe bring back everything you hold dear.

– Thrilling 3D puzzle platformer experience
– Discover the stunning world of the Almightree
– Conquer 100+ puzzles across 20 vast stages
– Over 6 unique puzzle features to overcome
– 40+ challenges to be completed
– Unlock 10+ mysterious illustrations about the hero
– Compelling cutscenes to narrate the story of Almightree
– Adjustable difficulty for personal gaming experience
– Compete score and earn achievements in Google Play game services
– Cloud save support through Google Play game services

The game is available for $1.99 on Google Play.

Gameboy-Styled Platformer 2-Bit Cowboy Comes to Android

Gameboy-Styled Platformer 2-Bit Cowboy Comes to Android

Jan 12, 2015

Crescent Moon Games has just announced the release of its new game, 2-bit Cowboy, on Google Play.

2-bit Cowboy is a Western action platformer game, styled after classics of the Gameboy era.
‘I’ve got confidence that 2-bit Cowboy will deliver that faux-retro platforming experience I love so much’ -Touch Arcade
‘2-bit Cowboy is every bit the lost Gameboy title you want it to be’ -Gamezebo
There’s a new sheriff in this 2-bit town: you! And you’ve got a lot of work to do. Tackle challenges, earn rewards, track down bad guys, and find hidden loot. Play as a cowboy or cowgirl, then customize your look with hats, bandanas, masks, and more. Explore huge levels. Gamble at casinos and drink at saloons. Ride a horse, tame a wild bull, and traverse underground mines in a minecart. Become a legend of the old West.
* Customizable cowboy characters
* Huge levels to explore
* Gamble at casinos and drink at saloons
* Earn bits, buy powerups and costumes
* Ride horses, bulls, and minecarts
* Gameboy style retro graphics

The game is available for $0.99 on Google Play and the Amazon Appstore.


Exiles Review

Exiles Review

Dec 24, 2014

Welcome to Exiles.

In this one, the future is our playground. It’s the 24th century, the location is otherworldly colony Aurora, and the task at hand is bucking a major conspiracy to enslave the desolate outpost by means of a deadly virus.

And off we go.

Starting the game unveils the graphics; with its Ravensword: Shadowlands genes, it is easy to expect good graphics, and Exiles does not disappoint. The landscapes are well done, with great use of artistic perspective and lighting. Surface areas start out bathed in sun, and the underground labyrinths feel real. Even the dull glow of the bulbs seems to come alive, and it mostly comes together quite well. The animations are good, if a little stilted at times, but altogether, the game is a visual treat.

The game nails down a lot of the storyline basics via narration. The player takes on the persona of a rookie member of the Elite Enforcers, an outfit that looks to go on the missions that are needed to effect do the aforementioned revelations. After intro cutscenes, one gets to customize one’s character, based on gender, set appearances (say hello to the scar and eye patch), profession (soldier, infiltrator or adept) and such. One’s profession controls the starting attributes of the character, as well as special “power” that can be used.


The opening gameplay doubles as a quick walkthrough of the controls. The control set is based on fairly intuitive virtual controls: bottom left controls movement, and at the top right switches view on an axis. There are also buttons for movement, shooting and jumping, as well as a weapon switching/recharging button.

The developer does a great job of creating an ominous feel off the bat; even before the first gory remains are found, one just feels someone… something is coming, right round the next corner or just past the line of vision. The underground scenery highlights the developing gameplay swimmingly, and the straightforward action is well done, what with the unique vehicles, creepy beings and varying environments.

Much as I like the graphics, I still think the movements in our review copy could be smoother. A mapping system would also help with navigation of caverns. The one-time, upfront pricing ($6.99 on Google Play) is golden, and the (arguably) console-like looks are well worth the look.

If I had to pick a game, here and now, it would be hard not to pick Exiles. Simple.

New RPG Exiles Due Out This Week on Google Play

New RPG Exiles Due Out This Week on Google Play

Dec 16, 2014

Crescent Moon is in a merry mood, as evidenced by the news that its new RPG game Exiles is due out this week. Yep, that’s right; according to information provided, Exiles will be available on Google Play on December 18th.

Exiles is the follow-up to hit game Ravensword: Shadowlands; the backstory has to do with figuring out a plot to enslave a struggling colony on a distant planet. As part of the Elite Enforcers, the player gets to live the tale via Android device.


– Explorer a huge and open world, full of alien hives, underground temples, caves a large colony with various interior locales.
– Choose up to 3 character classes
– Choose a Male or Female Character
– A large variety of weapons to use and upgrade
– Huge Alien creatures to fight
– Mechs and Hoverbikes available to ride around the massive landscape
– A dark story of government plots and conspiracy
– No IAP!
– Real-time Shadows on newer devices
– Full Night/Day System

We look forward to checking this one out.

[Source: Crescent Moon Informational Email]

Twisty Planets, a 3D Puzzler Published by Crescent Moon Games, Coming Soon to Android

Twisty Planets, a 3D Puzzler Published by Crescent Moon Games, Coming Soon to Android

May 23, 2014

Crescent Moon Games has announced their new upcoming 3D puzzler, Twisty Planets. Developed by FirstSight Games and starring the adorable Qub, players must try to get Qub to safety, collecting the stars in the 60 different levels to get him to safety. Check out the trailer below for the game, coming soon to Android.

Get Paper Monsters for no Paper Whatsoever

Get Paper Monsters for no Paper Whatsoever

Jan 13, 2014

Has the idea of Paper Monsters been enticing, but the exorbitant cost proven to be too much? Well Crescent Moon Games has good new for you, as [they have just published Paper Monsters! to Google Play(https://play.google.com/store/apps/details?id=com.crescentmoongames.pmfree). What’s the big difference? Now the game is available in a free ad-supported fashion. The additional exclamation point in the title is free too. Now, it’s possible to peruse this papercraft platformer without ponying up any pennies.