Smashy Road: Arena Review — Gladiator Battle, Cuby-Style

Smashy Road: Arena Review — Gladiator Battle, Cuby-Style

Dec 22, 2016

Simply put, it ain’t hard to like Smashy Road: Arena.

The cubism is glorious. The game incorporates plenty of color through varying backgrounds. It is an interesting presentation, and action reflects well in landscape. Altogether, it’s a great media touch.

The game depends a lot on the controls. You get to control a car that mostly moves forward, and two broad buttons to swerve the car either left or right are on the screen. learning to use them in conjunction is quite important.

The gameplay comes in two major flavors; the one gives the game its signature name, and pits you, the player, against a few other random players in a multiplayer arena experience. The idea? use the aforementioned controls to guide the car past obstacles and away from hazards in a timed race to get as much collectible goodies as possible. XP is also up for grabs, as well as leaderboard respect.

There is also a single player experience… gameplay is similar… avoid hazards, pick up the goodies, and try to keep the vehicle upright. In addition, one has to avoid The Man.


Yep, 5-0, and these guys roll deep; they have no compunction when it comes to ramming vehicles and the like, and they look to “arrest” the player’s car by boxing it in or wrecking it. Getting away from them can be hazardous, as they don’t mind seeing a quarry take a run-ending dive into a prohibitive body of water.

The game cash can be used to get better stuff, and can be supplemented by gift boxes and watching ads. Real cash can also be used.

Smashy Road: Arena’s true charm is that it really is an impossible game that manages to be addictive without being infuriating. The built-in themes are enjoyable diversions, and the relative unpredictability makes it a new-ish experience just about every time the game is played. the two game modes balance each other well, and the online multiplayer is great for bragging rights.

Welcome to the Arena.

Qvoid Review

Qvoid Review

Oct 9, 2013

Qvoid is a fun puzzler that packs in plenty of fun into a simple concept. Great looking 3D graphics, fluid animations and nice coloration are its unashamed hallmarks.

The premise is simple on paper. The aim is to use a movement cube to change the colors of all the other cubes to one single color in the least amount of movers. To explain further, the play area generally consists of a set of cubes that are adjacent to one another, making a raised platform of sorts. Most of these are all black; the face of one (more on further levels) box has another, brighter color on it. Whenever the top box is rolled by swiping, whatever color one of its faces touches is adopted and taken, leaving the color of the surface block black (which is what we want). The goal then is to swipe in such a way to get rid of the spare color by matching it to another surfaceq1 face. And as noted, the key to getting a three star score is to solve the puzzle in no more moves than is suggested by the game.

The game plays much easier than its description implies, and it is fairly intuitive. As the levels are completed and gameplay progresses, it gets trickier, with more spots, tougher positioning and unique tools and workarounds. Teleporters, rotators, bridges and multiple colors all join in to make the game quite challenging. The extras can help or hinder; the rotating squares, for instance, can mess up a move or be a strategic device. So even in a relatively simple game, the developer finds a way to use strategy to potentially keep players engaged.

Still, biggest issue might be eventual monotony. I would have liked some color variations, and maybe even the ability to play user-developed levels. That is admittedly a lofty desire, but hey, fantasy is what I do.

It should be fun to see what else Gavina Games can bring to Android.