May 14, 2014
Contrary to my initial thoughts, Icebreaker: A Viking Voyage is a physical puzzle game about vikings and not at all a manual to party conversations. Which is bad, because constant talk about mobile videogames doesn’t help my party cred. At least I get to rescue some vikings while continuing my sad, partyless existence.
Icebreaker: A Viking Voyage is similar to other mobile puzzles in which the player needs to slash things to achieve his goals, like, for example, Cut The Rope. It’s a lot more varied than that, though. The goal is the same in every level: get dwarfs â€“ I mean, vikings, to your hero’s boat and rescue them. The obstacles from which they need to be rescued are quite differing from each other. Most of them are frozen in glaciers that have to be sliced through, and then moved to the boat, where the main hero will smash them with a hammer. Some are suspended on the ropes, and others are just standing there, apparently unable to make a step towards in fear of stepping on their own beards.
Variety, one of the most important features of a puzzle game, is really great in Icebreaker. There are lots of small challenges that need to be completed alongside the main task, there are chests that grant bonus coins, a sprawling achievement system, and lots of other challenges that make each level unique, even if you only spend about five minutes on it. The game isn’t too difficult, and I’ve spent more time adjusting the correct way and time to make my cuts, than actually thinking what I should do next. Of course, I’ve only played through about twenty five missions, and there are hundreds of them, so I’m sure that the challenge grows a great deal later.
In general, I found Icebreaker greatly amusing. It’s just a puzzle game, so don’t expect a miracle if you aren’t a fan of these in the first place, but it is a great, fun game with unusual challenges and nice graphics. Among hundreds of neon, minimalistic puzzles on Android, it’s nice to play a fully-featured game from time to time.