Oct 24, 2014
We’ve been wanting this one for a while.
And now that Republique is on Android, we can breathe a sigh of relief. We can stop giving Camouflaj and Darkwind Media the side eye. And we can taste of the goodness that this title unabashedly brings.
The gameplay comes in two modes: Story, which allows players to experience the story and explore environments, and Normal, which is the standard experience. Going the normal route allows one to pick an episode, and we’re off.
The opening sequence is interestingly tricky, and ominously transports the player to the persona of a person receiving communicating with a mysterious person named Hope. The dialogue helps bring the player up to speed, and we also get a feel for the gesture controls while finding out the negative nature of Hope’s dwelling. Prizrak are to be avoided, and this is where the stealth maneuvering comes into play. The elements come together, with visual cues and collectible items. The hacking concept works, giving multiple views that can assist with advancement, and helpers are cloaked in pieces that work into the gameplay.
As pointed out, stealth actions are key; as such, carelessness leads to failure, which manifests in being “caught” and returned to a secure room.
Simply put, the graphics are well done. From the opening sequence, one gets a sense that a lot of attentions was paid to the idea of the graphics helping to carry the storyline along. Fear and desperation almost literally are baked into the pixels, and the net effect of the animations as purveyed through the unique camera views is an experience best played to really be enjoyed. The darkness is palpable, but the little things are represented very well.
Where the game excels is the ability to drag one in. Before long, the quest to avoid “recalibration” almost becomes tangible; Hope’s saga becomes our own. What really resonates are the underlying themes of totalitarianism and surveillance, and these issues weigh heavily on the minds of people today.
It’s a well-crafted caper, with subtle salutes to Orwellian topics. The season pass opion is a plus, and I like idea of easter eggs and commentary from the directors show how much the developer looks to engage the audience.
Which is just dandy, by the way, because resistance is sweet, but sticking to the man is always so much fun.