Injustice 2 Review

Injustice 2 Review

May 31, 2017

Injustice 2 is here.

It starts ominously enough, right from where the Injustice plot leaves off: Superman is a deposed tyrant, chained and powerless. Batman is our new champion, and looks to restore what’s left of humanity. There’s yet another crew — there’s always another crew — looking to create mayhem.

The story weaves on and on, generating a PC-storyline that involves alternate realities, strange alliances and heroes acting un-heroically. For fans of the mobile companion adventure, we get a whole new set of 3v3 battles.

One need not be addicted to the original to enjoy this one; the game leads the player gently through a hands on tutorial, allowing one to get acquainted with the control mechanics with regards to fighting: mostly gestures, and taps for effect. Controlling characters is all about attack and defense, and feels mostly intuitive; there are special attack meters that regenerate over the time.

The main idea is to fight with three superheroes, and overcome three enemy folks. There is a dual lifebar system (depleted twice = loss), and you can tap in a crew member to keep the fight going. The opposition starts easy enough, but quickly get harder, victories earn game currencies, which can be used to do stuff like unlock more hero fighters. This is importnat, as different heroes have different abilities and powers, and might be better suited for a mission.


The game has achievements, different game modes (including Story) and allows for real money to expedite action.

Injustice 2 has plenty of fine qualities. It brings some of the most interesting DC Universe characters to mobile life, allowing folks to see different heroes in different lights. It is a great companion game, but manages to stand on its own; similarly, it is a viable sequel because it isn’t just another clone of the original.

The main story is not a prerequisite to enjoyment, and it can be played, albeit a bit slower, without spending wads of real cash. All in all, it is a better than decent follow-up to the original, and maybe even a potential gateway for new fans of the Injustice franchise.

Suicide Squad: Special Ops Review

Suicide Squad: Special Ops Review

Aug 9, 2016

Summer is the season of the major motion blockbuster and — as an increasing norm — the major motion blockbuster companion mobile game. DC Hero spawns the anti-hero flick Suicide Squad, and from that, we get Suicide Squad: Special Ops.

Yes… the joy of living.

It action comes in first-person style, and landscape is how it is taken. The game is decidedly dark, with visual tools that give it a bit of an ominous look. Our three characters are easily identifiable: the keen-eyed Deadshot, the incendiary El Diablo, and the spooky Harley Quinn. Overall, the artwork and animations work well.

Each of our heroes has a representation of their telltale powers, and via use of cutscenes and an interactive tutorial, one gets to understand the basic idea which gets us here: the city is overrun by, uh, creatures, and the players job is to survive the wave of attackers and make progress.

The controls are pretty liberal: one side to swing the targeting module, and the other side moves the character. Shooting/attacking is done when the target has the movable sights on it and is close enough, so all one needs to do is be nimble enough to keep the baddies in front. The baddies do attack if they close enough, so it makes sense to keep them at arm’s length. One can select which hero to use every so often, and there is an opportunity cost associated with such a choice.


There are checkpoints and ammo depots and health packs to pick up; at certain junctures, one might be invited to upgrade an attribute which makes battling easier. There is plenty of city space to check out as well.

It’s all about survival.

It’s a simple, energetic romp, one which boils down to a first-person wave shooter; it has the benefit of having relevant characters, easy-to-understand gameplay, and the current movie tie-in definitely doesn’t hurt. It manages to squeeze in a usable task, a replenishment system, RPG elements… and more.

In some aspects though, it might be short of fulfilling. While it has the benefit of diving right into it, folks looking for a bit of a tangible backstory might be a bit miffed. The targeting system feels a bit rudimentary at times, and the controls could be a bit more reactive in the combat scenes.

The timing is great, and in the end, that’s the biggest asset; it looks to be a veritable companion game, and we won’t — can’t — complain about that.

Injustice: Gods Among Us Adds Suicide Squad Content: Video of the Day

Injustice: Gods Among Us Adds Suicide Squad Content: Video of the Day

Aug 4, 2016

Warner Bros’ DC Superhero-laden Injustice: Gods Among Us is adding in some new content — notably, Suicide Squad peeps — just in time for the major motion picture based on the antihero group.

The new goodies (including characters, in-game events, etc.) are coming to the game via an update which is rolling out currently.

The latest update is the largest to hit the game in over a year, bringing fresh content for both new and returning players. A variety of Suicide Squad-themed playable content are featured in the new update including a new character and skins, special in-game events, rewards and more.

Players can now assemble an all-star team of Super-Villains with the first playable debut of the assassin Deadshot and Suicide Squad skins of fan-favorites The Joker and Harley Quinn. Challenge, Multiplayer and Survivor mode have also been updated with exclusive Suicide Squad rewards including new companion cards.

The game remains free (with in-app purchasing opportunities) on Google Play.

Checkout the updates art and video below:


Batman & The Flash: The Hero Run Review

Batman & The Flash: The Hero Run Review

May 30, 2014

Everything I’ll write here is pretty obvious from this game’s title. It’s Batman & The Flash: The Hero Run. There are two famous heroes from DC Comics, one of whom is more famous than the other, who participate in an infinite runner, chasing down different villains, one of whom is more pants-on-head retarded than the other. Batman is running down Gotham City, chasing down Joker, the dangerous psychotic murderer, while Flash is running in a gorilla city, after some giant gorilla, who is… trying to rule the world? I don’t know, I stopped caring after the part about the gorilla city.

The running part in Batman & The Flash: The Hero Run is actually pretty well done. It’s a 3D runner, not unlike Temple Run, but it’s combat-oriented. There are three lanes, and the hero can switch between them, jump and slide to avoid obstacles, but they can also shoot their weapons at the oncoming enemies, which are divided into three groups. Batman & The Flash Hero Run 2The weak ones don’t deal any damage to them whatsoever, and you don’t have to waste your ammo to defeat them, but you won’t get as much experience. The strong ones can incapacitate the hero, and require two shots to be kicked down. At last, there are bosses that can only be met once in a while, and require a special strategy to handle them. The ammo is expendable and requires purchasing from the shop with the coins that are scattered around the levels. The coins can also be spent on upgrading the power-ups, and unlocking special power cards, as well as hero cards. Power cards are just the power-ups that are expended after use. Also, I still don’t understand the reason to level the hero cards, but it sure gives the gameplay some additional depth.

There are actually more heroes than just Batman and The Flash, but it takes lots of time to unlock them. There are different levels as well. The Gotham City is the easiest one, Banana City or whatever, is more difficult, and afterward, more challenging locations are unlocked. The levels are quite varied, and almost don’t have repeated segments.

In general, I’d say that Batman & The Flash: The Hero Run is a great game. It’s not that unique, but for a free-to-play runner, based on popular comics characters, it’s well done and is quite pleasing. Graphics are good, variety is good, the mechanics are good and Batman is awesome. Definitely not a bad way to spend several hours.

Injustice: Gods Among Us Review

Injustice: Gods Among Us Review

Dec 4, 2013

While mobile users are always calling for console and PC games to make their way onto their phones or tablets, one must be careful what they wish for. Not every type of game can make the seamless transition from a console or computer onto the touch screen of your Android device. Fighting games especially don’t have the best transition to mobile, with Injustice: Gods Among Us being no exception to this.

It’s not to say that Injustice is a bad game on mobile. But if you are looking for the mobile version to be anything like what the console experience gives players, you will be sorely disappointed. The game devolves into nothing more than a button mashing experience, with very little variety in the attacks and moves your meta-humans can perform. The only variance is the super attacks, which can only be performed when the power meter is filled.


Likewise, the mobile version of Injustice also lacks the story line that’s contained within the console version of this game. This leaves Injustice just feeling like another fighting game. Additionally, all battles are 3-on-3, not the 1 versus 1 fights that you’d see from the regular version. This leaves some very interesting pairings of characters, mixing villains and heroes alike in an interesting usage of the CCG model within a fighting game. But with a lack of plot, it doesn’t matter all that much.

Fans of both DC Comics and the console iteration of Injustice will also notice some key characters missing from the mobile versions. Among them, Aquaman, Hawkgirl, Killer Frost, and a couple of others. You will notice however, that the mobile version has included powerups for purchase for the various characters, including for some, companions who boost that particular character’s stats. For example, Poison Ivy is a stat boost for Harley Quinn, though the botanical super villainess herself does not appear as a playable character.


Yet another complaint many users may have is that this rendition of the popular DC Comics fighting game is a free to play title. While no one will be hindered in the game by not spending any real world money, it will take some time and dedication to earn enough in game currency to unlock more popular characters, such as Superman or Batman. Playing the game and defeating enough tiers will also unlock characters, using them to reward the player, rather than forcing them to purchase every hero they’d want to use.

Despite its shortcomings, the Android version of Injustice: Gods Among Us serves as a great companion game to the console version, and should not be considered a direct port. While the iteration playable on phones and tablets falls short in many of the features that console game gives players, it nonetheless both enhances the console game, by linking your WB account with your mobile device and gaming console, as well as giving players bonuses within the mobile version for having played Injustice on the Xbox 360 or PS3. As far as playing the game on its own though, players will eventually grow tired of the repetition, probably not sticking with the mobile version unless they’re dedicated to rising up the ranks on their console.

Injustice: Gods Among Us Bursts Its Way onto Android

Injustice: Gods Among Us Bursts Its Way onto Android

Nov 25, 2013

One of the biggest console titles to come out this year, Injustice: Gods Among Us, has finally hit the Google Play store after enjoying a ton of success as a free to play title on the iOS App Store.

Much like its Apple equivalent, the Android version of Injustice features a collectable card mechanic as well as tap screen game controls to get your favorite DC heroes and villains to fight one another.

Injustice: Gods Among Us, brought to you by the creators of Mortal Kombat, is now available as a free to play title on most Android devices. Android users, if you ever wanted to see who’d win between Harley Quinn and Wonder Woman, here is your chance.

Batman: Arkham Origins Comes To Puzzle & Dragons​

Batman: Arkham Origins Comes To Puzzle & Dragons​

Oct 31, 2013

Puzzle & Dragons​ 1

Puzzle & Dragons​, a famous match-three/RPG mix, is getting yet another update – and it’s nothing but surprising. All of a sudden, the world of Puzzle & Dragons​ is filled with various characters from both sides of the iconic comic and gaming franchise, Batman: Arkham Origins, from Robin to Joker, battling it out in the dragon world. Puzzle & Dragons can be downloaded for free from here: Puzzle & Dragons on Google Play.

Batman: Arkham City Lockdown Review

Batman: Arkham City Lockdown Review

May 16, 2013

Editor’s Note: As of publication, the game is only available for the Kindle Fire on the Amazon Appstore.

Sometimes we like predictability. We all know that NetherRealms make good software. We all know that the ‘Arkham’ series of games are a sign of quality. We all know that every single guard, policeman and security officer is absolutely useless in the city of Gotham and that it means villains are let loose on a regular basis.

Which is lucky for us, as these predictable factors come together to bring us Batman: Arkham City Lockdown. Taking place in the world created by previous ‘Arkham’ games, the game sees you playing as Batman as he beats up a bunch of escaped crooks and generally cleans up the streets. Not with a mop and bucket, mind, but with his fists and gadgets. You can expect to see favourites like Two-Face, Poison Ivy and The Joker. Also, keep an eye out for a certain Mortal Kombat character’s cameo.

Not only does the game use the ‘Arkham’ setting seen in previous games of the series, it also borrows heavily from ‘Arkham City’ as a whole. Not a bad thing, as Arkham City was a good looking 360, PS3 and PC game which makes this one of the better-looking apps I’ve seen running on a Kindle Fire. The same models and locations pop-up a little too regularly, but the quality of what you’re seeing can help you forgive the re-use of assets.

The worst offender of this re-use is the sound. Thugs spout the same lines over and over and the music’s on a fairly short loop. That’s what mute buttons were made for, right?

Batman2The game itself plays out like Infinity Blade, where you’re swiping the screen to dodge, punch, counter or use a gadget. The locations and combat offer some variety, with certain levels putting you under special conditions such as using no gadgets or clearing out a room in 60 seconds.

The gadgets in question (bat swarm, electric gloves, etc) can be upgraded as can Batman himself. You earn cash by completing levels and beating up thugs, as you’d expect, though this can be a problem as levelling up takes a while, forcing you to replay levels more times than perhaps you’d want to.

It’s also hard to say if it was me or the game causing an issue, but my swipes were mistaken as taps and vice versa. This is important as countering when you want to attack can make you lose your window of opportunity and punching when you want to counter will see you getting knocked out.

Minor control issues and forced replaying of levels aside, Batman: Arkham City Lockdown is a solid title that should please Batman fans long into the (Dark) night.