Everyone’s favorite free to play zombie shooter, Dead Trigger 2, has released yet another update. This one is a bit smaller than the previous one, but has a lot of new content for players, including 50 new game play zones, new African environments, and rebalanced zombies. There’s also, of course, the bug fix here and there.
Madfinger Games has also announced some new content coming soon, where players will get a chance to fight the undead hordes in the People’s Republic of China.
The update is available for free for anyone playing the game, or anyone who wishes to download this FPS thriller.
Dead Trigger is Madfinger’s first entry into the first-person shooter market â€“ though, yeah, yeah, Shadowgun was a third-person shooter, same difference. Much like how Shadowgun draws inspiration from Gears of War and other cover shooters, Dead Trigger feels inspired by Call of Duty’s Zombies mode, along with Left 4 Dead. The player loads up for bear, and uses their armament to take out endless waves of zombies. Some missions involve killing a number of zombies, or surviving for a certain amount of time, or collecting a variable number of MacGuffins to complete the mission. In general, the rule is: the zombies have to die before the player, or whatever they’re protecting, does.
While there was a controversy that flared up after the game went to be entirely free-to-play, it is obvious that the game was intended to be ready for such a shift. In particular, the game likes to recommend weapons that are available just out of the player’s reach, some of which are much easier to obtain once money has been spent on in-app purchases. Now, I will say that the lowest level IAP are a good value: 200 gold for $0.99 buys a good weapon early on along with an upgrade, and $0.99 for 40,000 Dead Dollars (that’s not the actual name of the currency, but it’s what I’m calling it) is a fine chunk of change to do some damage with. So, while free players may find the progression curve of the game somewhat difficult, even tossing just a dollar or two in helps out.
The game looks absolutely amazing on a Tegra 3 device; lighting is in full effect, there’s additional graphical details, and it just looks all kinds of wonderful Madfinger know how to make a shiny-looking game. The visceral joy of watching zombies get blown up into tiny chunks, especially with a powerful shotgun, is an allure too powerful to resist.
However, like the Call of Duty Zombies that Dead Trigger takes inspiration from, the game can become tedious. A zombie is a zombie, no matter how many little variations there are, they still are mindless sauntering beasts, wandering around for brains because they have none. It’s just repetitive going after the same types of enemies over and over again, except some are slightly faster and some spit, yadda yadda yadda. At least the levels are small enough, and the goals simple enough, to where it becomes a quick experience. I grew bored of Call of Duty Zombies on the console because sessions lasted too long â€“ this is less involved, yet more interesting.
While the game’s going to have more mileage for players who don’t mind spending money in free to play games, and aren’t sick of the zombie craze yet, there is definitely some enjoyment to be had here.
File this one under “Seriously, Android gamers?” There’s an outrage â€“ if it can be called that â€“ over the new game from Madfinger, Dead Trigger, having dropped from $0.99 to free. Nothing in the game itself has actually changed, with it being supported by in-app purchases, and it’s still $0.99 on iOS, it’s just free to download now. People are apparently hopping mad about this switch, enough so that Madfinger felt compelled to comment on it on their Facebook page.
Now, I will admit that no one likes having something they spent money for being devalued. That’s a hypothetically fair position. However, we are talking about $0.99, not a $59.99 game, or even a case of something like Band Together on iOS which launched at $4.99 and went free days later. Seriously. As well, Madfinger did this because the piracy rates are reportedly “unbelievably high.” So, if people want the game for free, Madfinger’s giving it to them, with the hope that the tradeoff between giving it away (and making it possible to get in-app purchases) will wind up working out for them. Whether or not piracy is the sole excuse, this shift is happening, and the $0.99 price was a perfect setup for this.
There’s a reason why this kind of shift is happening â€“ it’s because of the fact that there are people so cheap that they would do anything to avoid even paying $0.99 for a game. The excuses for piracy in other media segments, like the music and movie industries which many people feel are corrupt at least hold some value in a Robin Hood sense, if Robin Hood was about getting free music instead of giving to the poor. But this is essentially depriving an independent business of a handful of coins instead of paying.
This refusal to pay for apps â€“ by piracy or just a love of free things â€“ has been an economy created by the actions of consumers. While some individuals may feel slighted by it, we’re all affected by it. At worst, we get to figure out if we would enjoy experiences by paying nothing before the game suggests handing over money, and Madfinger are quick to point out that Dead Trigger is desinged to be free-to-play, not “freemium” where a paywall (actual or practical) hinders progress, and that even they on the team play without IAP. Still, it’s there, and on Android, it’s going to be how they make their money off of their game. Indie developers may make games for many reasons, but they’re still businesses. They still have to find ways to bring home the bacon, and the market is forcing developers to get creative, and sometimes do things out of self-interest like this.
While the world still waits to start playing Shadowgun against each other, Madfinger Games have announced their newest title: Dead Trigger, a zombie shooter. Yes, now zombies, the cultural topic du jour that’s even finding its way into the news, is being tackled by Madfinger. Players will have to try and ward off the undead with a variety of firepower. It appears there will be both areas that the player can roam around to try and fend off zombies in, as well as barriers that the zombies will try to get past that the player must try to hold down. Unlike Shadowgun, this is an actual first-person shooter, not a Gears of War-esque third-person shooter.
The game is coming later this month to both iOS and Android, and Tegra 3 devices will get a special graphical boost, as evidenced in the trailer below. There’s enhanced lighting to go along with the additional level elements, like puddles in certain areas. A lot is still unknown about Dead Trigger, but with the game releasing soon, all should be revealed before long.