Dec 28, 2012
For folks who like mayhem, virus-created monsters, survival storylines, and ravaged cities cordoned off from society, DEATH DOME might be just what the doctor ordered.
In this title from Griptonite Games, the plot is a vehicle to the action. Yes, this “M-virus” is a virus that attacked humankind and laid waste to it locally via mutations before being contained in a “bio-dome.” Of course, the virus has learned to live without human hosts in the manifestation of huge, terrifying creatures euphemistically referred to as behemoths. And of course, I had to get trapped in the bio-dome, with no chance of the outside world letting anything out with behemoths running amok inside.
Time to fight my way out.
The graphics were gritty, and had the dark look that a post-apocalyptic game of this type almost demands. The animations were fluid most of the time (I did find some temperamental stickiness on my dual core test device), and the handheld weaponry looked good in the context of the game. If anyone still had residual doubts about the viability of 3-D fighting games, this is the title to put those doubts to rest; the dimensional rendering was done well.
The gameplay was basically 1v1 progressional gladiatorial-type combat, with boss levels at intervals. The tutorial was swift and informative, giving me the basics of parrying, blocking, counter-attacks and more. I liked the use of life bars and the finishing moves. There were some cool attack gadgets, like flanges and even lightning. Victories got me loot (ominous sounding stuff like “skulls” , and XP which gave me opportunities to level up. Losses got me stuff like gigantic monstrosities shaking, uh, rear stuff over the prone body of my character.
The controls mostly consisted of taps and swipes. Timing was huge, as dodging attacks and launching legal strikes of my own required that I time movements precisely.
Some specialized items (weaponry, revives, etc) can be obtained via the in-app system. So called diamonds were the king of the financial jungle, and fairly hard to collect by simply playing the game.
All in all, DEATH DOME was an entertaining piece that overcame the somewhat well-used story and over-involved (in my estimation) menu system and reliance on purchases.