Rope Escape Atlantis Review

Rope Escape Atlantis Review

Sep 19, 2013

It’s one thing to spit out a lot of games in the Android gaming marketplace; another to publish good ones worth playing more than once. In Rope Escape Atlantis, it seems that development house Deemedya has at chance at executing the latter.

The backstory is adjusted a bit from the original. In this one, Atlantis is being destroyed by its legendary catastrophe, and is literally collapsing into the encroaching sea. The is the basis of the 2D environment that makes up most of the graphics; especially, when compared to the original in my mind’s eye, the five environments seem brighter, with usable animations that invoke panic and destruction. Sky looks like sky, water looks like water and atlantis1lava looks like, well, lava.

It’s pretty similar to its predecessor with regards to its basic gameplay. To survive the destruction to Atlantis, our hero uses automatically generated shooting ropes, Spider-Man sidescrolling style, to swing from column to column to… well, anything above the water: stuff like flying column pieces, hot air balloons and more. Mistiming a release, or swinging too low can lead to smacking the water, which ends the run. There are gold coins and powerups like magnets and rockets that can be collected, and there is also a task list.

There are some interesting differences from the original. One is that the ropes in this version are not unlimited; You get only so many missed shots. Additionally, here is a limited amount of lives too, when they run out, more can be bought with real cash, or, alternatively, one can wait half an hour or so for new lives to be generated “naturally” by the game. There are different characters to unlock, and kid-friendly ones that can be utilized. There are extra pets too.

All in all, it’s a nice game that creeps a bit beyond just a “refresh” in terms of its identity.