RoofTop Demolition Derby 3D Review

RoofTop Demolition Derby 3D Review

Dec 3, 2015

Nothing beats a demolition derby.

Watching folks in vehicles beat other vehicles into wrecked submission is cool, and RoofTop Demolition Derby 3D takes the concept and makes it a mobile trip probably worth taking.

As far as virtual demolition derbies go, RoofTop Demolition Derby 3D has ATVs as the main tool; as it turns out, the action is not for the faint of heart. The player gets to control a manned ATV, and the idea is take on all comers… demolition style.

To start out, the player gets a hands on tutorial which gives a quick idea of how the game works, and how one must use the controls to be successful. The lower part of the playing area houses a bank of virtual buttons which control direction, breaking, accelerating and more, and the very first go is a gimme of sorts: one gets to ram a pseudo opponent of a rooftop ring.

And this is the crux of the gameplay: be the last man standing.


As one would it expect, it is all leveled, and the challenge and number of vehicles increase as one advances; the challenge is becoming fluid enough with the controls to do the swerving and quick stops necessary to be successful. The competition gets slicker too, so the player has to get craftier as well. Success earns game cash, which can be used to garner upgrades to make one’s going a bit easier. Game cash can be supplemented with real cash.

Of course, the experience is only as good as the visual output, and in this regard, the game mostly delivers. It packs in smooth animations that bring the game to life and the physics elements are mostly life-like, with destructive ends and more.

All in all, it’s an easy game that doesn’t get too bogged down by needless complexity, and that’s why it’s probably well worth the look.

Dead End Review

Dead End Review

Apr 14, 2014

Zombies have become a gaming mainstay. With good reason too; they are the perfect adversary, as they’re stinky, they walk funny and tend to crave weird things to eat. In the inevitable zombie apocalypse, we are all gonna have to find innovative ways to dispatch the undead, and Dead End provides us with a cool, relatively painless way of doing it.

The first thing one should notice in this game is the interestingly zany artwork. It hearkens back to a time of the Big Red Machine and when John Travolta made a living on the dance floor. The 70s motif is especially reflected in the reversed reddish monochromes that the gameplay is bathed in.

The gameplay itself is as simple as it gets. The player is in a vehicle, and using optional tilt controls or dead1virtual direction buttons, the overriding goal is to take out as many zombie jay-walkers as possible to score points; different types have different point values. To counter this, there are different types of road hazards — stuff like spikes in the road and strewn debris — that reduce the motility of the driven vehicle. Running over zombies usually leads to splatter on the windscreen that blocks vision, a swipe gesture activates wipers.

So, at the base level, a lot of quick reflexes are needed to make the most of the runs. Challenges are incorporated, using things like distances, combos and money spent. I liked that the developer flips these challenges around further on, and makes players go distances without hitting zombies. In and of themselves, the challenges should provide plenty of enjoyment.

Crushing the zombies yields cash, and cash can be used to upgrade the car. Upgrades are valuable as they increase vehicle attributes and also provide exhaustible boosts. These definitely come in handy with regards to the missions.

All in all, the game comes together well, and has many hidden elements. It’s a worthy freemium game, and 99c unlocks the full game.

Carmaggedon Review

Carmaggedon Review

May 14, 2013

Carmageddon is a carbonized road rage epidemic forced into a bottle. Do I dare shake it up?

Right from the beginning too, when I got to pick a racer from the very appropriately named Max Damage or Die Anna. I also got to choose from the inappropriately funny difficulty levels: “as easy as killing bunnies with axes, “normal everyday carnage” or *shudder* “harder than french kissing a cobra.”

Alrighty. I could tell this was gonna be an atypical ride on this Kickstart-ed reboot.

Without sugarcoating it, the game’s whole point was destruction. I had to jack up opponents and innocent bystanders and pedestrians for points. Practically anything moving was fair game; it was a massive downtown monster demolition derby. There was a premium on “splatting” people and being rewarded with a grievous splash of red. Destroying competing vehicles was preferred, with things like head-on collisions bringing me bonus points. At one point in the first race, I found car1myself in a stadium with scurrying football players. Earned time bonuses prolonged the time I ha to finish the course.

Even the bodies of water hid interesting secrets, some of the explosive kind. The vehicles were submersible, too.

Option-wise, there was a decent amount of variety. There were plenty of different cars to be had, 30-some unlockable picks. I liked that I could tweak the controls so completely, ticking between stuff like using tilt controls our simply using onscreen buttons to steer. The different scenes added to the overall feel.

The graphics were suitably grim. I thought the cars were well done, as were the cityscapes. I felt some elements could have been a tad more refined. The water was turgid in appearance, and I thought the people looked robotic in their movements. Some ran into me in a stationary state, though to be fair, I think the same occurred in the original PC port.

Putting on my daddy hat (and being overly protective), my biggest fuss is that the soft gore, cartoony as it was, still probably precludes younger patrons from playing it.

With the developers’ attitude, it is hard not to like this game, or see it as an awesome value. Career Mode is the perfect option for little bit morsels of long term time-killing, and Carmageddon brings back the 90s in a big way.