Blood Brothers 2 Adds Ghostbusters via In-App Event

Blood Brothers 2 Adds Ghostbusters via In-App Event

Jun 24, 2016

Blood Brothers 2 is getting Ghostbusters characters in an in-app event starting the day before the the official release of the new Ghostbusters movie.

Through a license with Sony Pictures Consumer Products, Ghostbusters buffs and Blood Brothers 2 players will take on iconic Ghostbusters villains in the Blood Brothers’ homeland of Arnashia! Three new villains, Slimer, Rowan, and Mayhem, will make their debut in the game, with more characters to come in a following event. Running from July 14-21, the first event will see Galbraith’s escape from the Netherworld unleash a wave of undead activity across Arnashia. A second event featuring additional fan-favorite Ghostbusters characters and a new storyline will run from July 28 through August 3.

The new event starts July 14th, the game remains free (with in-app purchases).

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Blood Brothers 2 Review

Blood Brothers 2 Review

Feb 20, 2015

We all know that most ‘free’ games are built around hooks. Hooks that get you to come back to the game once a day. Hooks that make you want to spend a little bit of money here, a little bit of money there. Hooks that make you want to know when the next update is coming.

Blood Brothers 2 knows exactly what it’s doing when it sets up all of these hooks right off the bat. To start with, Blood Brothers 2 is essentially a strategic card game where you can play through an extensive story mode or play online against human opponents.

The hooks come thick and fast. Firstly, with this being a card game, there are a TON of cards to unlock. You can claim three free cards every day, you can also spend a little money to buy some cards and you can also unlock cards through the story mode. There’s also a daily ‘log in’ bonus that will either be a piece of in-game currency or, you guessed it, a card.bb3

The card battling is fairly straight-forward, though does contain several layers. You place three cards onto the virtual table and opposite each card is an opponent’s card. Your card’s statistics are taken into account and the attacking team deals damage first followed by the defending team.

What’s important to note is that each card will either be a sword, mount or arrow type of card. Taking a leaf out of the ‘Rock-Paper-Scissors’ design guide, these three card types are weak and strong against each other. Sword beats mount. Mount beats arrow. Arrow beats sword. You get the idea.

This means you have to think about who you place your cards opposite. It also means you need to ensure you have a well balanced group of cards. You’ll also want to take into account that each card has a special move it can perform once it’s charged up. Some of these moves will deal a lot of damage to one opponent, some will deal damage to all opponents and some are random.

So the battles are simple enough to get to grips with but if you really want to dig into Blood Brothers 2’s systems there’s certainly room to. For those that stick with the game there’s loads of cards, potential to level up your best characters and items you can equip your best cards with too.

The story mode also has a strategic map element to it. On most levels of the story mode, you can take two or three groups of cards into battle. You then move the cards around a grid, ensuring that enemies on the grid don’t take over your base and also ensuring you complete your objective (which is usually ‘kill everyone’). What’s interesting about this element of the game is that whoever initiates a battle, done by ‘bumping’ into a rival, gets the upper hand of attacking first. Take into account that you get boosts to your chances of winning if you have adjacent friendly troops and you’ve got another strategic element to what started off as a very simple game.

Blood Brothers 2 starts off like any other card game and at first glance seems a little too simple to be worth bothering with. Stick with it and you’ll soon see that there’s hidden depth to the gameplay and with the constant updates the game’s receiving you’re never left with nothing to do. Well worth a try.

DeNA Announces Upcoming Transformers: Age of Extinction Game, an Endless Runner with Robot Dinosaur Destruction

DeNA Announces Upcoming Transformers: Age of Extinction Game, an Endless Runner with Robot Dinosaur Destruction

May 13, 2014

DeNA have announced the upcoming release of Transformers: Age of Extinction – The Official Mobile Game this summer, tied in to the latest in the Transformers movie series. While Transformers: Legends was a card game, this game will be an endless runner, albeit ones with robots and robot dinosaurs. Aww yeah. Players who pre-register on the Transformers mobile games site can get a free “Rare Transmetal Rocket Launcher” when the game launches.

DeNA and Crytek Announce New Mobile Game, The Collectables

DeNA and Crytek Announce New Mobile Game, The Collectables

Dec 11, 2013

DeNA has announced their latest game, The Collectables, which is being developed by Crytek, makers of the original Far Cry, Crysis series, and Ryse: Son of Rome. Based off of the CRYENGINE that powers their splashy big-name titles, this has players assembling and managing a team of soldiers, upgrading them to make them more successful in combat. Details on gameplay are scant at the moment, but the game will be free-to-play, and releasing on Android at some point in 2014. Watch the trailer below.

Pocket Frogs Leapfrogging on to Android

Pocket Frogs Leapfrogging on to Android

Jun 28, 2011

One of iOS’ most original and popular freemium games is hopping over to Android. Pocket Frogs from NimbleBit is coming soon to Android, in association with ngmoco and the Mobage tool kit.

The game, a spinoff of NimbleBit’s iOS game Dizzypad, which featured frogs of different designs, is based entirely around collecting frogs. They must be caught, raised, and bred with each other to birth newer, prettier frogs, and the cycle thus continues! Tadpoles must be fed and raised to become adult frogs, and the adult frogs must be fed, so they can be bred with other frogs to make new frogs with rarer designs. The game features actual gameplay to it, as there are segments where players can hop around lily pads to collect food, and mate with other frogs. NimbleBit’s strength with freemium games is to not make users feel like they have to spend money on the game; both this and their recently-released Tiny Tower on iOS both succeed at this aspect, particularly in that they actually give out the purchasable currency through in-game tasks. This isn’t just another farming sim that is designed to extract money straight from users’ wallets.

The game is being brought to Android through ngmoco corporate parent DeNA’s Mobage tools for porting games to Android. The press release claims that over 100 other games are coming to Android through the Mobage tools. Ian Marsh of NimbleBit says “An Android version of Pocket Frogs has been one the most requested things from our fans. Working with ngmoco and the Mobage platform allows us to bring Pocket Frogs to a larger audience with a streamlined publishing process.”

The iOS version authenticates via Plus+ and Game Center, so similar to StarDunk, it likely won’t support loading of iOS user profiles. No release date has been given for the game, but this is one to be excited about.

Source: Android Central

Report: PopCap to be Acquired For $1 Billion

Report: PopCap to be Acquired For $1 Billion

Jun 23, 2011

Big news from the world of mergers and acquisitions; according to TechCrunch, PopCap is being bought for a $1 billion USD; that’s billion with a B. It is not known who is buying them yet, making this the tech industry’s equivalent of a “mystery team” that wanted to sign professional baseball player Cliff Lee this past winter. Hopefully, the rumors of an unknown suitor turn out to be true in this case as they were in that case.

This number sounds large when considered that their revenue is only in the $100-$150 million range, according to TechCrunch, who broke the story. However, considering that OpenFeint was purchased by GREE for $100 million when their revenues were only in the six figures, this is almost a bargain. As well, PopCap has a range of wildly popular intellectual properties; consider the popularity of Peggle and Plants vs. Zombies, then consider that they also make what is likely the most popular match-3 game, Bejeweled. They also release for many, many platforms – Peggle and Plants vs. Zombies, for example, are available on PC, Mac, iOS, Android, Xbox 360, Playstation 3, and Nintendo DS. So PopCap make games that are popular, and they have the ability to release them on a wide variety of platforms. It makes sense that they would be a popular acquisition target.

The question with PopCap’s acquisition is twofold – first, who is actually acquiring them? Secondly, what would the purpose of doing this be? Zynga is apparently out of the running, as the price tag was too high. EA could be a possibility, though their total valuation is only $7.4 billion dollars. Apple has the money to do so, but buying a game developer doesn’t seem like their style. One likely possibility might actually be Microsoft. Microsoft’s strength with Windows Phone 7 has been with gaming, in particular. Buying PopCap would only strengthen Microsoft’s gaming selection on mobile devices, along with being a potential boon for Games for Windows. There is also the possibility that games could come to Microsoft’s platforms like the Xbox 360 quicker than they have before.

Of course, if a large third party company bought PopCap, and it was one that had a vested interest in a singular platform, then would Android and other versions of PopCap games disappear? Microsoft has released apps for other platforms, but there’s a big difference between an app like PhotoSynth popping up on non-Microsoft platforms and releasing the latest PopCap addiction for other platforms. We’ll likely find out soon who the mystery suitor for PopCap is, and who knows; it could be a real surprise. Or perhaps an Asian company that wants to make a global splash the way that GREE and DeNA have with their acquisitions of OpenFeint and ngmoco, respectively.

Source: TechCrunch