Droidcon London 2014 is Nigh

Droidcon London 2014 is Nigh

Oct 29, 2014

Droidcon London is just about here!

The large Android developer gathering has rolled round again, and will be running from October 30th through October 31st, 2014. This year, the conference will look to showcase interesting products and present a roster of influential speakers.

Per the official press release, Android technology that will be shown include:

– The largest Android Multitouch Table created by GLIP
– Sony’s SmartEyeglass – binocular, see-through eyewear with camera, GPS & sensors
– Epson’s Moverio smart glasses
– MyAppConverter’s cloud based, instant and automatic mobile code conversion service that enables native-to-native code conversion.

Speakers include:

– Chet Haase, lead of the Android UI Toolkit team at Google and stand-up comedian
– Juhani Lehtimaki, author of ‘Smashing Android UI’
– Eric Lafortune, Proguard author
– Lisa Neigut, Etsy developer
– Engineers from Soundcloud, Gradleware, CyanogenMod, Mozilla, Sony and Spotify.

Products from the Innovation Frontier will be shown, and there will be a Gaming Zone.

The conference will cost £475.


Developers, Sign Up for the Big Indie Pitch This Week at Google I/O!

Developers, Sign Up for the Big Indie Pitch This Week at Google I/O!

Jun 23, 2014

Hey developers, are you attending Google I/O this week on June 25th and 26th? Want to get your game in front of the Android press? Well, sign up for our Big Indie Pitch event, this Wednesday, June 25th, at Vessel in San Francisco from 2pm to 5pm.

Various members of the Android media will be there, and you’ll be able to pitch your games to them, and help line up potential coverage. It’s a unique experience, so if you’re attending Google I/O this week, make sure you sign up to participate.

Developers Can Now Upload Multiple APKs for a Single App on Android Market

Developers Can Now Upload Multiple APKs for a Single App on Android Market

Jul 26, 2011

Ah, fragmentation. The issue that continues to be bandied about as everything that is wrong about Android, because it is still a problem. Google is now offering a way for developers to work around this, by allowing developers to upload multiple APK files for a single app.

What this means is that a developer can upload an APK for an app that is optimized for certain device resolutions or features. For example, an APK that supports wider resolutions specifically, and features art assets for that resolution, can be made available. Apps that are designed for tablet resolution and features can be uploaded as well, and these will all be under the exact same app listing, so the process is hopefully invisible to users, and features the benefit of all remaining under the same Android Market listing. As Eric Chu of the Android Developer Ecosystem says, “When you upload multiple APK files, Android Market handles them as part of a single product listing that aggregates the app details, ratings, and comments across the APKs. All users who browse your app’s details page see the same product with the same description, branding assets, screenshots, video, ratings, and comments. Android Market also aggregates the app’s download statistics, reviews, and billing data across all of the APKs.”

This means that developers can address fragmentation issues directly, instead of trying to shoehorn in support for a variety of devices in one single APK that gets uploaded to the Android Market. Tablet support can now be more easily added in to games that may have had trouble with support for tablets due to file size limitations; Battleheart is a notable example of an app that could take advantage of this. While this is a lot more work for developers in some facets, this could help address many of the issues facing the platform and fragmentation, in a way that is both advantageous to the consumer and developers. Consumers get more apps that work properly on their devices, and developers have the ability to support a variety of devices in a way that is invisible to users.

Source: Phandroid

[Update] In-app Billing for Android To Go Live This Week

[Update] In-app Billing for Android To Go Live This Week

Mar 29, 2011

[Update: In-app billing now live on the Android Market! Android Developers Blog]

Over on the Android Developers blog, it was announced that in-app billing would be coming some time this week.

In-app billing will enable developers to do micro-transactions, subscriptions or app upgrades right through their app. In an example given on the Android Developers blog, you can see several virtual items for a “dungeon” game that the player can purchase to use in game. The possibilities are virtually endless and allow app developers numerous ways to increase their revenue stream beyond the initial app purchase.

Last Call for Google I/O – 10 Days, 10 Challenges, 100 Chances to Win

Last Call for Google I/O – 10 Days, 10 Challenges, 100 Chances to Win

Mar 10, 2011

How many of you managed to score Google I/O tickets in the 59 minutes registration was open? Given the events record sell-out time, I’m guessing not too many. For everyone who missed out, stop pawning your valuables and hoping to win one of those $2,000 dollar Ebay bids and start marking your calenders for Wednesday, March 16th. That is the starting date for Google’s “we love developers” Last Call for Google I/O contest.

How Profitable Can Android Be – Ask Spacetime Studios

How Profitable Can Android Be – Ask Spacetime Studios

Mar 9, 2011

Some interesting news and statistics came in today. It seems the popular 3D MMO game Pocket Legends from Spacetime Studios has been doing rather well on Android, but that’s neither interesting nor surprising. But this is: “Pocket Legends is making more money on Android than iOS!” That’s right! According to Computer World, who was provided some information and statistics from Spacetime studios, Pocket Legends is in fact generating more revenue on Android despite lack of in-app purchase support.

Content Ratings Coming to Android Apps

Content Ratings Coming to Android Apps

Nov 30, 2010

Google announced that app content ratings will soon be implemented into the Android Market. Starting this week (Now live in developers console: thanks Android Central) developers will be required to include a rating for all applications and games uploaded onto the Android Market. Apps and games will now be categorized under one of the four content rating levels: All, Pre-teen, Teen, & Mature. This is great news for users in my opinion and will add another way to sort and identify apps and their content. From what I understand, this announcement does not mean there will be any sort of restrictions based on content rating, but rather more of a reference guide for users.

Amazon Wants a Piece of That Android Pie

Amazon Wants a Piece of That Android Pie

Sep 30, 2010

It seems another big player is going to try and take advantage of the surging Android economy. Amazon.com, one of America’s largest online retailers, just can’t resist the open cookie jar. Rumors have been flying around about Amazon prepping to launch its own Android App store along with a possible Amazon tablet equipped with the Android operating system.

These moves by Amazon aren’t really surprising. They have a trusted name and a huge customer list. Why wouldn’t they take advantage of Google’s openness policy to deepen their own pockets (they aren’t alone: see Verizon). It seems the Amazon Android App store rumor is leaning more towards truth thanks to a leaked Amazon App Store Distribution Agreement that landed in SlashGear’s inbox.

This Distributions Agreement lays out the Terms and Conditions participating developers will have to deal with if they wish to have their apps sold in the Amazon Market. From what I’ve read these T&C are not very developer friendly. Some things to note: Developers are expected to pay a $99 dollar annual fee to participate in said program. All participating apps must come complete with Amazon’s DRM only. Developer must also update their apps in the Amazon store at the same time as they update said apps in any other stores. Amazon reserves the right to set prices, refund policies, and can also changed terms or pull apps at anytime for any reason. Sounds enticing doesn’t it? Click [HERE] if you wish to read the full Agreement.

I still can’t decide if all this market fragmentation is a good thing or bad thing? As long as the Android Market comes stock on all Android devices I don’t really see the need for developers to go through all the trouble. Do we really need 10 different ways to buy the same app?

Source: SlashGear

Additional Countries to Receive Android Paid App Support [Update 9-30-2010]

Additional Countries to Receive Android Paid App Support [Update 9-30-2010]

Sep 29, 2010

Update 09/30/2010: It seems they have officially announced the list of countries added plus more to come. Check out this excerpt:

Source: Android Developers Blog

More Countries, More sellers, More buyers

Posted by Tim Bray on 30 September 2010 at 12:50 PM

[This post is by Eric Chu, Android Developer Ecosystem. — Tim Bray]

Support for paid application sales is now expanded to developers in 29 countries, with today’s additions of Argentina, Australia, Belgium, Brazil, Canada, Denmark, Finland, Hong Kong, Ireland, Israel, Mexico, New Zealand, Norway, Portugal, Russia, Singapore, South Korea, Sweden, Switzerland and Taiwan.

In addition, Android Market users from 32 countries will be able to buy apps, with the addition of Argentina, Belgium, Brazil, Czech Republic, Denmark, Finland, Hong Kong, India, Ireland, Israel, Mexico, Norway, Poland, Portugal, Russia, Singapore, Sweden, and Taiwan.

About a week ago Google sent out a letter to developers to inform them that additional countries would be receiving paid app support. This was happy-happy-joy-joy news for developers. More countries means more business which means more apps. This sounds like great news for everybody. So what countries will be getting this support? Google didn’t say, but it turns out app store analytics company Distimo has noticed paid apps making their way into the Android Markets of previously unsupported countries.

While this is still not concrete proof, it’s good enough for me to believe. Here are some of the newly added countries that were identified by Distimo: Argentina, Belgium, Brazil, Finland, Hong Kong, Israel, Mexico, Poland, Romania, Russia, Slovakia, Singapore and South Africa. That’s 13 additional countries on top of the 14 already supported. That almost doubles the total amount of supported countries. This is a huge step forward for the Android Market and for Android app developers.

I have a feeling we will get the official list in a couple of days so stay tuned for more info and added countries. This is exciting news for developers. Below you will find the email Google sent to developers about a week ago.


We’re writing to inform you about some changes to Android Market that require your attention.

Over the next few weeks, we’ll be adding paid apps support for additional countries. If you have selected to publish your paid apps to all locations and intend to support all new locations as we expand the number of supported countries for paid apps, you don’t have to do anything. If you have selected to publish your paid apps to all locations but intend to only target the currently supported 14 countries, please update your location selections to target these specific countries.

Please look for follow-up emails when we introduce paid apps support for specific additional countries in the coming weeks. At that time, you’ll have the option to target these specific countries.

Thanks, and we look forward to continue working with you on Android

The Android Market Team

Source: TechCrunch

Verizon to Launch VCAST Android App Store

Verizon to Launch VCAST Android App Store

Sep 17, 2010

Big Red is at it again. What looks to be its latest assault on Android, Verizon is planning to launch its own Android App Store. I can already see Agent Fox Mulder’s desk piling up with pages and pages of Verizon conspiracy theories. Let’s take a look at what this may or may not mean.

For developers, it’s another avenue to market their apps, but at the same time if it’s already available in Google’s Android market, why even bother? For one, the biggest complaint against the Android market is the fact that you have to sift through endless amounts of crap to find a quality app. Secondly, you have what seems to be a clone experiment gone bad with the amount of duplicate styled apps populating your pages.

Android Users More Likely to Click Advertisements

Android Users More Likely to Click Advertisements

Sep 13, 2010

Here’s some interesting news. First let me give a special mention to Android Police for this great info which came live from the AppNation conerence.

According to a recent report entitled “The State of Mobile Apps” which was compiled by the Neilsen Company (one of the largest media research companies in the world) it seems that Android users have a quick trigger finger when it comes to in app advertisements. Leading the click percentage category with 33% of users clicking on in app advertisements. In second was Windows Mobile users with 29% clicking ads followed by Apple iOS with 26%.