Twisted Arrows Review

Twisted Arrows Review

Jul 21, 2011

Logic games have been around forever. There hasn’t been a computer released in the last thirty years that didn’t have a brain-teasing, head-scratching, rage-inducing logic puzzler built for it, probably created by some evil masochist who hates all human life and wants it to suffer. That’s what Twisted Arrows wants to be, but unfortunately it falls just short.

The premise is simple. You have to move a ball from one point of the screen to another, using the tiles that have been laid out in front of you. Each of these tiles has a number of arrows on them, showing you the ways you can travel once you’ve landed on them. The twist is that when you land on one of those tiles, it’s going to spin round.

All of the tiles are different colors, and those colors represent the number of degrees they’ll spin once you land on them. It’s sometimes hard to keep track of which tile does what, and the game could really do with an always on-screen list that tells you, especially when one wrong move will lead to an untimely death and the single most annoying sound effect ever committed to code.

The thing you’ll notice whilst you play through Twisted Arrows is that, after the first few simple levels, it throws you straight into the deep end and expects you to be able to swim. Logic is often abandoned in favour of trial, error, and expletives, as you try and navigate an enormous maze of twisting tiles and hellish combinations.

It’s a shame, because the idea behind the game is impressive and interesting. What’s lacking is a smooth difficulty curve and a consistency between the mechanic and the player. With better designed levels, Twisted Arrows would be an excellent game, as it is, it’s a bit too confusing to earnestly recommend.