Android Rundown Live Recap: TowerMadness 2, Dawn of the Plow High Score Chase, and Lots of Cats!

Android Rundown Live Recap: TowerMadness 2, Dawn of the Plow High Score Chase, and Lots of Cats!

Jan 30, 2014

Wednesday, January 29th, was a busy day on the streams for us at Android Rundown. Check out all the interesting video below.

It wasn’t technically an Android Rundown stream, but over on 148Apps’ Twitch channel, I played cross-platform release TowerMadness 2 with Limbic Software’s Arash Keshmirian and got some juicy info on the game’s creation and strategies to master it. And I did it while playing the Android version, too. Don’t tell the iOS fans! Click here to watch the whole show or watch the highlights below:

The first level that proved to be a real hindrance was 1-7, Double Cross. After a few attempts, I got some helpful advice from Arash to try and topple the alien menace:

After beating a few challenging levels in a row, I was feeling confident, so Arash challenged me to tackle Invasion mode on level 1-9, Serpentine:

Over on the Android side of things, we did two streams on the Android Rundown Twitch channel on Wednesday.

After the developer of Dawn of the Plow taunted me on Twitter with his ridiculous high score, I decided to hop on Twitch to try and beat his high score. Watch my whole attempt here or watch the highlight of my attempts below:

Finally, I streamed a few releases of recent vintage, in alphabetical order. Watch the entire Bad Hotel, Cat Basket, and Double Dragon Trilogy stream here or watch the individual footage of each game below.

Bad Hotel: Protect a hotel from birds that carry bombs by building up new sections and armed defenses in a haphazard way that’s got to violate at least a few building codes, if not laws!

Cat Basket: The world’s foremost cat lady simulator. Catch cats while trying to knock away dogs, because forget dogs.

Double Dragon Trilogy: I decided to tackle Double Dragon 2 because I thought I knew it from back on the NES. I was dead wrong, as I died many times. On the easiest difficulty.

As always, follow us on Twitch to find out when we go live next!

Double Dragon Review

Double Dragon Review

Feb 5, 2013

For a bit of old-school, 2-D-ish style horizontal-sliding “beat-em-up” gaming, Double Dragon, from G-Gee just might earn a spot at the table.

If the game unconsciously brings back memories, it’s probably because of its roots as a gaming favorite on arcades, consoles and eventually, as a cartoon series and live action thriller. Double Dragon has seen many iterations, so I was pretty pumped to see how it would turn out on Android.

The storyline was familiar, and was quickly brought to bear via cutscenes: twin brothers — only discernable by different colored-bandannas and different hair colors — run a modest martial arts dojo five years into a post-apocalyptic world. Resources are scarce, and Billy and Jimmy share everything, including an admittedly uncomfortable collective affection for Marian, who has been kidnapped by the Black Warriors Gang. My obvious quest was to pick a hair color and fight to rescue Mariana in the character of one of the brothers.

Music and graphics were very well done and quite appropriate as a representation of the era that this game represents. The graphics seemed to be painstakingly recreated, from the finicky movement patterns to the bounce of dispatched bodies.

The gameplay was a trip to retro land, with hand-to-hand battles filling up the screen. I had control of basic attack moves, and my basic goal was to move on by beating the life bars out of my opponents before they could do the same to me. There were different game modes, and different at outset; I could play till one side lost (Dragon), but I could also choose a timed type of game (Time Attack). I could also select the type of control complexity, as well as the overall level of difficulty. Most of the things I loved from arcade games of this type were present, down to the ability to collect and use lost melee weapons and tougher boss characters.

I thought the control type menu could have been a bit more consolidated, as I hated to choose between ease of use and availability of attack moves, but it did serve a purpose. I was definitely not a fan of having to register with the to play, either.

Still, I liked retro titles, and I really liked Double Dragon, and not just because of its history. I thought it handled itself well regardless of its pedigree, and this is what makes it fun to play