Dropchord Review

Dropchord Review

Aug 19, 2013

Dropchord is an arcade game, developed by Double Fine Productions – a very famous team, which is lead by Tim Schafer, of Grim Fandango, Psychonauts and Brütal Legend fame. This is their second mobile game, after Middle Manager of Justice, but it contains gameplay mechanics, quite different from the other projects of the studio. And while it’s really fresh and I’d even say innovative, it’s quite a limited experience.

Dropchord doesn’t have any story or setting, starting and ending with core gameplay. In the game, which has neon-like graphical style, and truly amazing soundtrack, the player needs to hit special buttons in several different ways. The most common one makes the player to hit the buttons inside a circle, while avoiding red crosses that spoil score, and deal damage. The hitting part is very different from simple touching of the screen. The player needs to put his fingers on two opposing sides outside of the circle that is the play area. Then, a line appears between them. This line is moving between the player’s fingers, and it has to cross the buttons in order to remove them.

Dropchord 2Dropchord consists of tons of very short “levels”, which last for a couple of seconds, packed in ten unique songs, in which the player needs to hit all of the buttons in time to get a score multiplier. Missing a single button breaks the multiplier, just as hitting a cross does. As the levels move on, more crosses start appearing, and they also start moving across the level, meaning that the line should move according to their movement, so as not to touch them. Sometimes, it’s useful to lift the fingers off the screen, so line would disappear and reappear someplace else. When a song ends, signifying the end of the level pack, player gets a score, a rating, and some sort of boost, from bonus health to some helpful power-ups. This goes on and on, until the player loses his health, breaking too many crosses, or missing on too many buttons.

I don’t know how to feel about Dropchord, because it’s very interesting and has unique gameplay – just what I’ve come to expect from Double Fine – but it really lacks features. Outside of amazing soundtrack, it barely has any actual content. More so, it was quite slow on my device, despite not featuring anything more complex than colored buttons and lines. I’d say that it would be most interesting for the people who like unusual games, music junkies, and of course, fans of Double Fine Productions. Anyway, it’s a very fresh rhythm game overall, and I personally had a blast with it, so there’s that.

Double Fine’s Upcoming Kickstarter-Funded Adventure Game Coming to Android

Double Fine’s Upcoming Kickstarter-Funded Adventure Game Coming to Android

Feb 17, 2012

Legendary game designer Tim Schafer and his studio, Double Fine Productions, have run a Kickstarter campaign for their upcoming untitled point & click adventure game. They asked for $400,000 to produce the game and a documentary on the game’s production; they got far more than that, over $1.9 million as of publication. One of the big questions with the game has been just what platforms it would release on. Thanks to the game’s, shall we say, budget surplus, Tim Schafer has confirmed that the game will be coming to Android devices. Just what Android devices is not entirely clear, because even they’re not sure yet, especially considering the game pretty much isn’t even in development yet. Tim Schafer says to expect popular devices to be supported – what these will be when the game finally releases isn’t certain, but this should prove to be a boon for Android owners, particularly as they could be getting a DRM-free version as well – something iOS owners can’t particularly expect.